


Raw files to make suit creation easier. This is just raw files you'll be adding. This won't do anything in-game, so you'll want to use this with mods like MoreSuits to create more suits.
Since the UVs for this model are scattered all over UV space, this makes simple things like doing a simple color palette swap very complicated. The files in this come to remedy that problem.
.psd files (ex.: Photoshop or Photopea)Player.blend file, you'll have to use blenderIf at any time you need the base assets used in either files (images, model), you can go find it in the resource folder.
If you only want to do a color palette swap, you will only need to follow this section of the tutorial.
Everything you'll need is inside this file's layers.
Legend
Note: To hide the Toolbar in the active window, press N
This is where we'll be adding stuff that is too complicated to do on photoshop. I won't be going into details as to how blender works, but here's the basic steps you might go through to edit your suit.
There's 2 ways to go about this:
You change the 'Texture' (1) using the little folder icon
The 'Reference' image (2) is the default skin. You can interpolate between the 2 by changing the value (3) on the lerp node. For example, 0.75 will mean the texture is 75% visible while the reference is 25% visible.
We just want to make sure we have the right image selected, otherwise we won't be painting the image we just added. In my case, I opened a file called T_UV_Layout.png so this is what we'll be selecting.
Go back to the Details Panel and select the ref_img material.
Like we did in step 1, go in your Material Graph again and open the desired image using the little folder icon.
Note: Make sure you select the correct layer again after doing this!!! Once this step is done, repeat step 3.
Tip: F = hotkey for brush size, shift+F = hotkey for brush strength
Paint your model as you wish, using either the 2D Viewport or 3D Viewport.
You can change the color using the color icon at the top or using the color palette in the Toolbar.
This won't work unless you are in Edit mode. Don't forget to switch back to texture painting once you're done! (Tip: Press Tab to switch back and forth between texture paint and edit mode)
In the vertex groups (1) is a bunch of vertex groups you can use to quickly select geometry. Select one group and click the select or deselect button (2) to either add geometry to your selection or remove it. Do not touch assign or remove.
You can also press shift+left click on a face to add/remove it to the selection.
Going back to Texture Paint, if you click this cube icon, this will mask all the unselected faces.
Note: The reference plane must be selected if you want to mask by geometry, otherwise it won't work.
To move where the cloning area will originate from, press shift + right click where needed (this will move the red-white circle).
| Abv | Definition |
|---|---|
| BLT | Belts |
| BTS | Boots |
| GLV | Gloves |
| HLM | Helmet |
| OUT | Outfit / Body |
| OXY | Oxygen bottles / Back |
| REF | Reference plane (blender only) |