KillableEnemies
KillableEnemies is an API and Mod allowing the deaths of invulnerable enemies.
Last updated | 10 months ago |
Total downloads | 27826 |
Total rating | 2 |
Categories | Mods |
Dependency string | readthisifbad-KillableEnemies-0.1.2 |
Dependants | 20 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.3.4Ozone-Runtime_Netcode_Patcher
Patches Netcode RPC methods during runtime utilizing Harmony
Preferred version: 0.2.5README
KillableEnemies
KillableEnemies is an API and Mod allowing the deaths of invulnerable enemies.
Notes
I haven't made a single animation, the enemies will just despawn but there are events you can hook into yourself to add in sounds and whatnot. At the very least, I will have the enemies ragdoll eventually.
Changelog
0.1.1
- [Bug Fix] Don't register killable data if not defined in config (you could kill disabled enemies)
0.1.1
- [QOL] Add reference to KillableEnemy object in events.
0.1.0
- [Feature] Config options to modify damage and invulnerability of all invulnerable enemies.
- [Feature] Easy to hook into API, cancelable damage and kill events
Dependencies
- LethalConfig
Usage
Open the settings menu with ESC and edit it through the Mod Config button. For API usage, visit the Git link.
Contributing
Feel free to contribute. If it improves the system, I'm more than happy to implement your changes.