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readthisifbad-KillableEnemies-0.1.2 icon

KillableEnemies

KillableEnemies is an API and Mod allowing the deaths of invulnerable enemies.

Date uploaded 9 months ago
Version 0.1.2
Download link readthisifbad-KillableEnemies-0.1.2.zip
Downloads 23123
Dependency string readthisifbad-KillableEnemies-0.1.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Ozone-Runtime_Netcode_Patcher-0.2.5 icon
Ozone-Runtime_Netcode_Patcher

Patches Netcode RPC methods during runtime utilizing Harmony

Preferred version: 0.2.5
AinaVT-LethalConfig-1.3.4 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.3.4

README

KillableEnemies

KillableEnemies is an API and Mod allowing the deaths of invulnerable enemies.

Notes

I haven't made a single animation, the enemies will just despawn but there are events you can hook into yourself to add in sounds and whatnot. At the very least, I will have the enemies ragdoll eventually.

Changelog

0.1.1

  • [Bug Fix] Don't register killable data if not defined in config (you could kill disabled enemies)

0.1.1

  • [QOL] Add reference to KillableEnemy object in events.

0.1.0

  • [Feature] Config options to modify damage and invulnerability of all invulnerable enemies.
  • [Feature] Easy to hook into API, cancelable damage and kill events

Dependencies

  • LethalConfig

Usage

Open the settings menu with ESC and edit it through the Mod Config button. For API usage, visit the Git link.

Contributing

Feel free to contribute. If it improves the system, I'm more than happy to implement your changes.