using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("lol.rek.StenchofDeath")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+9f68655f8ce35a1706bd22b97a5505b8c526fa01")]
[assembly: AssemblyProduct("StenchofDeath")]
[assembly: AssemblyTitle("lol.rek.StenchofDeath")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace StenchofDeath
{
public static class Assets
{
public static GameObject? FlyPrefab { get; set; }
}
[BepInPlugin("lol.rek.StenchofDeath", "StenchofDeath", "1.0.1")]
public class StenchofDeath : BaseUnityPlugin
{
public static StenchofDeath Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"lol.rek.StenchofDeath v1.0.1 making bodies extra stinky");
Logger.LogInfo((object)"Loading Fly Asset...");
AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "symbiosis"));
Assets.FlyPrefab = val.LoadAsset<GameObject>("assets/symbiosis/prefabs/stenchofdeath.prefab");
Logger.LogInfo((object)"Finished Loading!");
}
internal static void Patch()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("lol.rek.StenchofDeath");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "lol.rek.StenchofDeath";
public const string PLUGIN_NAME = "StenchofDeath";
public const string PLUGIN_VERSION = "1.0.1";
}
}
namespace StenchofDeath.Patches
{
[HarmonyPatch]
public class StenchOfDeathPatch
{
private class StenchData
{
public DeadBodyInfo? Body;
public GameObject? Flies;
public Transform? FliesTransform;
public ParticleSystem? ParticleSystem;
public EmissionModule EmissionModule;
public AudioSource? AudioSource;
public float TimeSinceDeath;
public float TimeSinceRotten;
public bool BodyRotten;
public void Reset()
{
Body = null;
Flies = null;
FliesTransform = null;
ParticleSystem = null;
AudioSource = null;
TimeSinceDeath = 0f;
TimeSinceRotten = 0f;
BodyRotten = false;
}
}
private const float TIME_TO_ROT = 60f;
private const float STENCH_DURATION = 30f;
private const float EMISSION_MULTIPLIER = 10f;
private const float AUDIO_MULTIPLIER = 0.1f;
private const int POOL_MAX_SIZE = 32;
private static readonly List<StenchData> _activeData = new List<StenchData>(32);
private static readonly Stack<StenchData> _dataPool = new Stack<StenchData>(32);
private static StenchData GetPooledData()
{
if (_dataPool.Count > 0)
{
StenchData stenchData = _dataPool.Pop();
stenchData.Reset();
return stenchData;
}
return new StenchData();
}
private static void ReturnToPool(StenchData data)
{
if (_dataPool.Count < 32)
{
data.Reset();
_dataPool.Push(data);
}
}
[HarmonyPatch(typeof(DeadBodyInfo), "Start")]
[HarmonyPostfix]
private static void StartPostfix(DeadBodyInfo __instance)
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
StenchData pooledData = GetPooledData();
pooledData.Body = __instance;
_activeData.Add(pooledData);
pooledData.Flies = Object.Instantiate<GameObject>(Assets.FlyPrefab, ((Component)__instance).transform, true);
pooledData.FliesTransform = pooledData.Flies.transform;
pooledData.FliesTransform.localPosition = Vector3.zero;
pooledData.FliesTransform.localScale = Vector3.one;
pooledData.ParticleSystem = pooledData.Flies.GetComponent<ParticleSystem>();
pooledData.EmissionModule = pooledData.ParticleSystem.emission;
((EmissionModule)(ref pooledData.EmissionModule)).rateOverTime = MinMaxCurve.op_Implicit(0f);
pooledData.ParticleSystem.Play();
pooledData.AudioSource = pooledData.Flies.GetComponent<AudioSource>();
pooledData.AudioSource.volume = 0f;
pooledData.AudioSource.Play();
}
[HarmonyPatch(typeof(DeadBodyInfo), "Update")]
[HarmonyPostfix]
private static void UpdatePostfix(DeadBodyInfo __instance)
{
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
StenchData stenchData = null;
for (int i = 0; i < _activeData.Count; i++)
{
if (!((Object)(object)_activeData[i].Body != (Object)(object)__instance))
{
stenchData = _activeData[i];
break;
}
}
if (stenchData == null)
{
return;
}
stenchData.TimeSinceDeath += Time.deltaTime;
if (!stenchData.BodyRotten)
{
if (stenchData.TimeSinceDeath >= 60f)
{
stenchData.BodyRotten = true;
stenchData.TimeSinceRotten = stenchData.TimeSinceDeath;
}
return;
}
float num = stenchData.TimeSinceDeath - stenchData.TimeSinceRotten;
if (!(num > 30f))
{
float num2 = num / 30f;
((EmissionModule)(ref stenchData.EmissionModule)).rateOverTime = MinMaxCurve.op_Implicit(num2 * 10f);
stenchData.AudioSource.volume = num2 * 0.1f;
}
}
[HarmonyPatch(typeof(DeadBodyInfo), "OnDestroy")]
[HarmonyPostfix]
private static void OnDestroyPostfix(DeadBodyInfo __instance)
{
for (int num = _activeData.Count - 1; num >= 0; num--)
{
if (!((Object)(object)_activeData[num].Body != (Object)(object)__instance))
{
StenchData stenchData = _activeData[num];
if ((Object)(object)stenchData.Flies != (Object)null)
{
Object.Destroy((Object)(object)stenchData.Flies);
}
_activeData.RemoveAt(num);
ReturnToPool(stenchData);
break;
}
}
}
}
}