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Decompiled source of stenchofdeath v1.0.1
lol.rek.StenchofDeath.dll
Decompiled 6 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("lol.rek.StenchofDeath")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+9f68655f8ce35a1706bd22b97a5505b8c526fa01")] [assembly: AssemblyProduct("StenchofDeath")] [assembly: AssemblyTitle("lol.rek.StenchofDeath")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace StenchofDeath { public static class Assets { public static GameObject? FlyPrefab { get; set; } } [BepInPlugin("lol.rek.StenchofDeath", "StenchofDeath", "1.0.1")] public class StenchofDeath : BaseUnityPlugin { public static StenchofDeath Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"lol.rek.StenchofDeath v1.0.1 making bodies extra stinky"); Logger.LogInfo((object)"Loading Fly Asset..."); AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "symbiosis")); Assets.FlyPrefab = val.LoadAsset<GameObject>("assets/symbiosis/prefabs/stenchofdeath.prefab"); Logger.LogInfo((object)"Finished Loading!"); } internal static void Patch() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("lol.rek.StenchofDeath"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "lol.rek.StenchofDeath"; public const string PLUGIN_NAME = "StenchofDeath"; public const string PLUGIN_VERSION = "1.0.1"; } } namespace StenchofDeath.Patches { [HarmonyPatch] public class StenchOfDeathPatch { private class StenchData { public DeadBodyInfo? Body; public GameObject? Flies; public Transform? FliesTransform; public ParticleSystem? ParticleSystem; public EmissionModule EmissionModule; public AudioSource? AudioSource; public float TimeSinceDeath; public float TimeSinceRotten; public bool BodyRotten; public void Reset() { Body = null; Flies = null; FliesTransform = null; ParticleSystem = null; AudioSource = null; TimeSinceDeath = 0f; TimeSinceRotten = 0f; BodyRotten = false; } } private const float TIME_TO_ROT = 60f; private const float STENCH_DURATION = 30f; private const float EMISSION_MULTIPLIER = 10f; private const float AUDIO_MULTIPLIER = 0.1f; private const int POOL_MAX_SIZE = 32; private static readonly List<StenchData> _activeData = new List<StenchData>(32); private static readonly Stack<StenchData> _dataPool = new Stack<StenchData>(32); private static StenchData GetPooledData() { if (_dataPool.Count > 0) { StenchData stenchData = _dataPool.Pop(); stenchData.Reset(); return stenchData; } return new StenchData(); } private static void ReturnToPool(StenchData data) { if (_dataPool.Count < 32) { data.Reset(); _dataPool.Push(data); } } [HarmonyPatch(typeof(DeadBodyInfo), "Start")] [HarmonyPostfix] private static void StartPostfix(DeadBodyInfo __instance) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) StenchData pooledData = GetPooledData(); pooledData.Body = __instance; _activeData.Add(pooledData); pooledData.Flies = Object.Instantiate<GameObject>(Assets.FlyPrefab, ((Component)__instance).transform, true); pooledData.FliesTransform = pooledData.Flies.transform; pooledData.FliesTransform.localPosition = Vector3.zero; pooledData.FliesTransform.localScale = Vector3.one; pooledData.ParticleSystem = pooledData.Flies.GetComponent<ParticleSystem>(); pooledData.EmissionModule = pooledData.ParticleSystem.emission; ((EmissionModule)(ref pooledData.EmissionModule)).rateOverTime = MinMaxCurve.op_Implicit(0f); pooledData.ParticleSystem.Play(); pooledData.AudioSource = pooledData.Flies.GetComponent<AudioSource>(); pooledData.AudioSource.volume = 0f; pooledData.AudioSource.Play(); } [HarmonyPatch(typeof(DeadBodyInfo), "Update")] [HarmonyPostfix] private static void UpdatePostfix(DeadBodyInfo __instance) { //IL_00a9: Unknown result type (might be due to invalid IL or missing references) StenchData stenchData = null; for (int i = 0; i < _activeData.Count; i++) { if (!((Object)(object)_activeData[i].Body != (Object)(object)__instance)) { stenchData = _activeData[i]; break; } } if (stenchData == null) { return; } stenchData.TimeSinceDeath += Time.deltaTime; if (!stenchData.BodyRotten) { if (stenchData.TimeSinceDeath >= 60f) { stenchData.BodyRotten = true; stenchData.TimeSinceRotten = stenchData.TimeSinceDeath; } return; } float num = stenchData.TimeSinceDeath - stenchData.TimeSinceRotten; if (!(num > 30f)) { float num2 = num / 30f; ((EmissionModule)(ref stenchData.EmissionModule)).rateOverTime = MinMaxCurve.op_Implicit(num2 * 10f); stenchData.AudioSource.volume = num2 * 0.1f; } } [HarmonyPatch(typeof(DeadBodyInfo), "OnDestroy")] [HarmonyPostfix] private static void OnDestroyPostfix(DeadBodyInfo __instance) { for (int num = _activeData.Count - 1; num >= 0; num--) { if (!((Object)(object)_activeData[num].Body != (Object)(object)__instance)) { StenchData stenchData = _activeData[num]; if ((Object)(object)stenchData.Flies != (Object)null) { Object.Destroy((Object)(object)stenchData.Flies); } _activeData.RemoveAt(num); ReturnToPool(stenchData); break; } } } } }