Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of CruiserCourier v2.0.1
CruiserCourier.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using CruiserCourier.Patches; using HarmonyLib; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("CruiserCourier")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("CruiserCourier")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("04db65a9-a0d5-4ffd-a53b-1c22f862d268")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace CruiserCourier { [BepInPlugin("rogan.CruiserCourier", "Cruiser Courier", "2.0.1")] public class CruiserCourierBase : BaseUnityPlugin { private const string modGUID = "rogan.CruiserCourier"; private const string modName = "Cruiser Courier"; private const string modVersion = "2.0.1"; private readonly Harmony harmony = new Harmony("rogan.CruiserCourier"); private static CruiserCourierBase Instance; internal static ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("rogan.CruiserCourier"); mls.LogInfo((object)"CruiserCourier Started!"); harmony.PatchAll(typeof(CruiserCourierBase)); harmony.PatchAll(typeof(MagnetPatch)); harmony.PatchAll(typeof(VehicleSpawnPatch)); harmony.PatchAll(typeof(VehiclePrefabPatch)); harmony.PatchAll(typeof(VehicleControllerPatch)); harmony.PatchAll(typeof(VehicleControllerPatch)); } } } namespace CruiserCourier.Patches { [HarmonyPatch(typeof(Terminal))] internal class VehiclePrefabPatch { public static GameObject VehiclePrefab; public static GameObject SecondaryPrefab; [HarmonyPatch("Update")] [HarmonyPostfix] public static void BuyableVehiclesPatch(ref BuyableVehicle[] ___buyableVehicles) { if (Object.op_Implicit((Object)(object)VehiclePrefab)) { return; } BuyableVehicle[] array = ___buyableVehicles; foreach (BuyableVehicle val in array) { if (val.vehicleDisplayName == "Cruiser") { VehiclePrefab = val.vehiclePrefab; SecondaryPrefab = val.secondaryPrefab; } } } } [HarmonyPatch(typeof(StartOfRound))] internal class MagnetPatch { [HarmonyPatch("StartGame")] [HarmonyPostfix] private static void SetMagnetPatch(ref bool ___magnetOn, ref AnimatedObjectTrigger ___magnetLever) { if (GameNetworkManager.Instance.isHostingGame && !___magnetOn) { ___magnetLever.TriggerAnimation(StartOfRound.Instance.localPlayerController); } } } [HarmonyPatch(typeof(VehicleController))] public static class VehicleControllerPatch { [HarmonyPostfix] [HarmonyPatch("Start")] internal static void StartPostfixPatch(VehicleController __instance) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) __instance.mainRigidbody.MovePosition(((Component)__instance).transform.position); __instance.hasBeenSpawned = true; } } [HarmonyPatch(typeof(StartOfRound))] internal class VehicleSpawnPatch { [HarmonyPatch("StartGame")] [HarmonyPostfix] private static void SpawnCruiserPatch(ref Transform ___magnetPoint, ref bool ___isObjectAttachedToMagnet) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) if (GameNetworkManager.Instance.isHostingGame && !___isObjectAttachedToMagnet && Object.op_Implicit((Object)(object)VehiclePrefabPatch.VehiclePrefab)) { Object.Instantiate<GameObject>(VehiclePrefabPatch.VehiclePrefab, ___magnetPoint.position, Quaternion.Euler(0f, -90f, 0f), RoundManager.Instance.VehiclesContainer).GetComponent<NetworkObject>().Spawn(false); Object.Instantiate<GameObject>(VehiclePrefabPatch.SecondaryPrefab, ___magnetPoint.position, Quaternion.Euler(0f, -90f, 0f), RoundManager.Instance.VehiclesContainer).GetComponent<NetworkObject>().Spawn(false); } } } }