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SCP Intro
Customized SFXs for better SCP experienceSCP Intro (and other SFXs tbh)
SCP Intro is an evergrowing Audiopack and it currently contains [47] SFX.
These audiofiles are from different websites, mainly [REDACTED] then customized to a creepy and unique way to give off [REDACTED] vibe.
Although the way of expansion of SCP Intro still unknown and needs further research, it is classified as SAFE.
RoadMap
-
Possible Minor Patches:
- Possible revamps of SFXs I find lacking in vibecheck
- Volumechanges if nessecary
- Possible added SFXs sooner then the major patch: VentCrawl1, VoiceCry2, GarageDoorSlide1-3, GarageDoorSlam, TerminalAlarm
-
Next Major Patch:
- AmbientSFXs (for example: StartOfDay or ShipAmbianceSFXs)
To see the RoadMap more clearly, click the Trello URL on the top right of the page.
Soundeffects
- Intro Speech
- Deadline Warning
- Deadline Alarm + Fired Voiceline [these two run at the same time]
- MaskAttackPlayer
- NewProfitQuota
- WalkieTalkieOn and WalkieTalkieOff
- VoiceCry
- Creak1-11 (these are randomly accuring soundeffects inside the facility)
- EnterTerminal + ExitTerminal
- Scan
- CounterAdd + CounterAddFinish
- GlobalNotificationSFX
- VoiceHey
- VentOpen1
- MaskLauigh1-3
- GrabKey + DropKey
- TipsHUD1-2
- WarningHUD1-3
- TerminalLoadImage
- TerminalTypoError
- StartGameLever
- TurretFire + TurretFireDistance
- Menu1 [1min 12s - loops]
- Random1 (randomly accuring audio inside the facility)
- AllPlayersDead
- ReachedQuotaSFX (hopefully not buggy)
How to use
- You need to have the CustomSounds and LCSoundTool mods for it to work
- Move all audio files to the CustomSounds folder inside the plugins directory
OR
- Just download R2MODMAN / use Thunderstore app and it will be much more convinient.
Possible Issue
- None, if you have an issue find me on the Lethal Company Modding Discord server
Credits to
- MTF [REDACTED] for testing and brainstorming