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s1ckboy-Seichi-0.9.2 icon

Seichi

[v64] The Japanese Sacred Land

By s1ckboy
Date uploaded 2 months ago
Version 0.9.2
Download link s1ckboy-Seichi-0.9.2.zip
Downloads 32890
Dependency string s1ckboy-Seichi-0.9.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10
DarthLilo-LevelMusicLib-1.0.2 icon
DarthLilo-LevelMusicLib

Allows custom moons to load their own music

Preferred version: 1.0.2
XuXiaolan-XuMiscTools-1.3.0 icon
XuXiaolan-XuMiscTools

Library mod that gives moon people some nice tools!

Preferred version: 1.3.0
AudioKnight-StarlancerAIFix-3.8.4 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.4
JacobG5-JLL-1.7.5 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.7.5

README

692 - Seichi

[ BETA ]

v64 support

Info

The Sacred Land of the Japanese Legends and Gods is finally available again, after long consideration by the Company they came to a conclusion to revisit the long lost planet. The reasons for the unavailablitity is currently unknown.

I highly recommend using Cullfactory's viewdistance instead of sf Desat's ViewExtension - that is glitchy if its not scaled up to max!

  • Cost of route: 500 credits
  • Difficulty: S
Custom scraps
Scrap Name Function Weight [Lbs] Two-handed Material Variety Conductivity
Teapot None 12 No 4 No
Tea cup None 2 No 5 No
Vase None 23 Yes 4 No
Oni Mask Can turn player into an Oni 11 No 1 No
Shamisen Playable Instrument 29 Yes 1 No
Taiko Playable Instrument 31 Yes 1 No
Knife Weapon 4 No 1 Yes
Kanabo Weapon - does 2x dmg but takes longer to reel it up 37 No 1 No
Uchiwa Can heal players, kill tulipsnakes, can't hurt enemies 3 No 1 No
Mortar and Pestle None 9 No 1 No
Lantern temporarily scrap 7 No 1 No
pikaSleep s1ckboy plushie 72 No 1 Yes
More info
  • Trees are randomly generated
  • 10 custom scraps with some having multiple variants of them
  • 1 ambient creature called Shisha
  • Shisha can spawn on every other moons, highly configable custom entity
  • Theres a rare chance for it to drop a scrap item called Unko
  • Unko can be red(cheapest) - green - blue(most expensive), scrap item also highly configurable
  • When Shisha is hit, it will run away from the player, when killed it'll despawn and leave 3 Unkos behind
  • Custom enemy Oni - which is a masked variant
  • Custom enemy Smol Poofer - which is a Spore Lizard variant
  • Hachiman is now scannable, and it takes a random pose per round (that moves a little)
  • 1 buyable item called Lantern (temporarily a scrap item, due to issues)
  • Custom seasons
    • Snowichi is on DustCloud weather
    • Scorchi is on Eclipsed weather
  • Katana causes 69 damage if you touch it
  • Katana has a zone in the middle (that is not as big as the platform) which has 7% chance to trigger an event where it spins around and flies in the air before returning to its original place, its an instant kill which does 690 damage
  • If you have ScarletDevilMansion interior and it spawns on Seichi, the moon will be desaturized to work well with SDM ^^
  • There are custom musics (DMCA free) that play in the background in the morning and in the evening. They are also modified a bit.

Screenshots

  • Seichi / Snowichi / Scorchi

  • Middle island with all the custom scraps

  • Shishas

  • Main entrance

More spoilers
  • Fire Exit #1 and #2

  • Fire Exit #3

  • Fire Exit #4

  • Oni

Credits to

Future tweaks

  • Deer walking and skipping animations need to be improved
  • Sun anim for Stormy is way too basic, also would love to get back to Eclipsed and Clear
  • More foilage

CHANGELOG

v0.9.8

  • We are back to normal Seichi
  • Spookichi is still available
  • Hopefully Cauldrons are good now(?)
  • Slauchi (When Slaughterhouse meets Seichi .-.)
  • Unko network varaible bug fixed

v0.9.7

  • Fixed Cauldrons triggering for all players everytime
  • Fixed Cauldrons' interacttrigger so players can get the items all the time (also changed the text)
  • Adjusted SeichiFog (foggy weather) - no more fog indoors
  • Adjusted SnowichiFog (dustclouds weather) - no more fog indoors
  • Updated dependencies in unity project and in manifest as well
  • Spookichi only
  • Added BoooVolume
  • Removed Mineshaft and Facility

v0.9.6

  • Added MortarNPestle to the cauldrons' consumable items' list
  • Fixed Lantern for clients
  • Fixed Cauldrons not eatin the sacrificed items for clients
  • Added two more pumpkins to Spookichi
  • Updated dependencies

v0.9.5

  • Lantern
    • Fixed FloorYOffset
    • Light stays on when dropped
    • Light stays "on" when pocketed
    • Custom turn on and off SFXs
  • Kanabo and Uchiwa sound
  • Fixed Seats (oopsie..)
  • Increased spawnchance of Smol Poofers
  • Removed Katana's mesh collider (Bodies won't fling out of existence now lol)
  • Fixed Volcanic and SnowyAmbience not playing (previously I broke my unity project's scripts -> had to redo all and I missed the ambience changes)
  • Moved Rodrigo and his Seamine to the easter egg location
  • Updated dependenices in unity project and in manifest as well
  • *** Spookichi ***
  • Added XuMiscTools back
  • Added AI nodes to the islands and near the fireexit behind the mountains (without trees spawning there- hence why XMT is back)
  • Added a couple of more DeniedPoints using XMT to control RNG spawning even more
  • Fixed temples' prefabs
  • Adjusted ambience SFXs
  • Adjusted custom musics
  • Added CherryBlossoms to Seichi
  • Reworked LetItSnow (there are 4 different snow particles now and none of them are just spheres)
  • Changed some trees' colliders and their spawning rotations
  • Added custom icons for Seichi scraps
  • Changed Video Reel (ty Wesley)

v0.9.2

  • Unko has better emission
  • Unko is now BagConfig compatible
  • Seichi terrain texture touchup
  • Added NavmeshModifiers to every SpawnableOutsideObjects
  • Changed SpawnableOutsideObjects' layer from Terrain to Room
  • Tweaked RaphtaliaVolume a bit more
  • Changed Eclipsed Weather Variables 1-4 -> 2-4
  • Adjusted some LODs
  • Fixed Main Entrance's telepoint so enemies won't get stuck under the stairs
  • Fixed FireExit#2's telepoint so enemies won't get stuck in the second floor
  • Added Offmesh Links to FireExit#2 (second floor) so enemies can reach players there :p
  • Updated dependencies
  • Updated JLL in unity project (I messed up every script I've been using -> had to redo everything... fun)
  • Adjusted Seats and their InteractableTrigger at FireExit#4
  • Good old friends are back?
  • Added more WLOGs
  • More filesize compression
  • Added more lanterns
  • Changed Snowichi terraina bit
  • Changed moon prefab's material a bit

v0.9.1

  • Updated README
  • Tweaked RaphtaliaVolume (thanks for the recommendation Nikki)
  • Fixed a material on the Dropship
  • Added LevelMusicLib as a dependency
  • Added custom Daytime and Evening musics (5-5)
  • Disabled vanilla TimeOfDay sfxs
  • Fixed Dropship sfx being too quite
  • Oni Mask position on head is changed
  • Fixed Unko desync
  • Unko's ScanNode is better
  • Updated dependencies

v0.9.0

  • Slightly moved OcclusionArea (1)
  • Baked new Occlusion Culling for better performance
  • Removed a couple more lanterns at the main entrance (they looked ugly)
  • Organized my stuff (im ded)
  • Changed materials on Hachiman (also fixed a part of it)
  • Changed bamboo materials to increase performance and also make them prettier :p (increased and decreased filesize at the same time)
  • A BUNCH OF OPTIMIZATION BOTH PERFORMANCE AND FILESIZE - send help
  • EVEN MORE
  • Moved, changed some BoundWalls
  • Added LODs to basically everything [help me] (helps in performance)
  • DeadMech looks good again
  • New moonprefab ^^
  • MORE FRICKIN OPTIMIZATIONS (you guys will never even realize these ;-;)
  • Oni and OniMask changes
    • Optimized mask
    • Fixed EyesFilled material
    • Fixed OniMask's animation when its about to stick to the face of a player
    • Fixed HeadOni's animation when its stuck to the face
    • Changed Audio Intervals 5-130 -> 5-110
    • Changed Audio Chance Percent 20 -> 25
    • Changed Scannode from Oni to Oni Mask
  • Changed some internal names
  • Adjusted Doppler level on everything
  • Even more optimizations
  • Fixed every items' Floor Y Offset
  • Fixed every items' Vertical OFfset
  • Fixed interact collider at the main entrance
  • Slightly moved the interact triggers for all entrances
  • Shisha has new features
    • When hit, it will actually run away faster
    • Special stuff #1 - when killed (GOOD for players)
  • Fixed windows at both entrances
  • Switched to JLL
    • Removed XuMiscTools as a dependency
    • Removed LethalToolbox as a dependency
    • Added JLL as a dependency
  • Updated all my dependencies in my unity project
  • Moved a couple of AI Nodes
  • With JLL, my custom fog on Foggy weather finally works as intended (may be tweaked later tho)
  • Fixed Kanabo sound
  • Itemship
    • Readded custom sfx
    • Fixed sound playing whilst landing
  • Reduced filesize a tad bit more
  • Updated unity project to v64
  • Seichi changes
    • pavement texture tiling changed
    • pavement texture is recolored
    • Fixed terrain textures being metallic
    • SurfacedWTF
    • Adjusted ambience a bit
    • Changed ambience SFX
  • Snowichi changes
    • Touched up the textures on the terrain
    • Fixed terrain texture being metallic
    • Touched up terrain
    • Lowered Ice so enemies wouldnt look weird walking on it
    • Added SpawnableOutsideObjects on Snowichi (so they will spawn in an RNG way near AI Nodes on the map)
      • JapaneseMapleTrees can't spawn on this weather
    • Added different ambience SFX
  • Scorchi changes
    • Changed the terrain a bit
    • Touched up the textures on the terrain
    • Tweaked Lava a bit more cuz of some peepos
    • Fixed terrain textures being metallic
    • Added SpawnableOutsideObjects on Scorchi
      • DryTrees new
      • Rocks new
      • Regular trees won't spawn on this weather
    • Changed `Sinking Speed Multiplier 0.3 -> 0.1
    • Moved the InteractTrigger for the Lava
    • Added different ambience SFX
  • Players can now sit down at the Crypt fireexit
  • Updated all dependencies (+)
  • ScarletMansionSeichiPatch - hol' up what is this?!
  • Loottable changes
    • Zeddog rarity 8 -> 1
    • Removed BabyCavedweller (had a rarity of 0 lol, just wanted to check something)
    • Removed GarbageLid
    • Removed 7Ball
    • Removed Brush
    • Removed Remote
  • Added WLOGs (they make me crazy)
  • Updated README with new pictures and more spoilers

v0.8.7

  • Fixed Kanabo
  • Fixed Lantern's ScanNode (i tried to register it as a buyable item, didn't work out again- added it back as a scrap - forgor to fix the scannode's position)
  • Unboxed Lunx -> it's in the easteregg place now
  • GrandArmory cages can still be found at the second easter place :p
  • Fixed Katana's Slice
  • Slight unnoticable changes to FireExit with the parkour
  • Unnoticable terrain touch-up
  • Oni can now use the elevators (they could call them but they couldnt come up with them)
  • Fixed quickSnows not quickSnowing at the first time someone touches them
  • Added one or two more Off Mesh Link(s) so enemies can path easier

v0.8.6

  • Fixed errors with enemies
  • Tweaked snowing particles on DustClouds weather (Snowichi)
  • Shisha changes
    • New bestiary (thank you Wesley)
    • It's collider now has isTrigger on
    • When hit, it will run away
    • Killable with some special stuff ^^
  • Added ScanNode to Lunx
  • Added XuMiscTools as dependency
  • Lava on Scorchi has QuickSand effect and also has BetterCooldownTrigger - hurts the player AND enemies too!
  • Katana has BetterCooldownTrigger - hurts the player AND enemies too, ALSO has the SNIPPED RAGDOLL!! YAY
  • Tweaked Lava textures
  • Updated dependencies
  • Added plus SFXs for being sliced

v0.8.5

  • Little terrain touchup
  • Navmesh changes regarding the weather
  • LunxWTF
  • Snowichi changes
    • terrain touchup here as well
    • quicksnow are a new threat
    • footprints are now visible
  • Scorchi is available on Eclipsed ^^
  • Fixed waters' KillTriggers
  • v61 support
  • Added new enemy with a rarity of 14
  • Added [7] new vanilla scraps - to not spoiler anything from v60, i won't write down which ones i added and with what rarity
  • Removed one vanilla scrap, forgor what :p
  • Added new vanilla interior with a rarity of *** 42 *** (reason, idk what it looks like so we are going to have a default low value for it -> probably will change it later)
  • Xu is now officially renamed to Unko (joke is over, also Unko fits more since it means poop in japanese)
  • New fix attempt on Uchiwa slap sounds
  • Removed smol Poofers - had issues with them with v60 update (maybe i'll readd them later)
  • Added LethalLib as a dependency since LLL doesn't add it anymore and I do use it for Shisha
  • Fixed stuff in TimeOfDaySunTypeBown (again)
    • Indirect light intesity
    • SunWithShadows light intesity
  • Fixed stuff in TimeOfDaySunTypeBEclipseown (again)
    • Indirect light intesity
    • SunWithShadows light intesity
  • Fixed stuff in TimeOfDayTypeBStormyown (again)
    • Indirect light intesity
    • SunWithShadows light intesity
  • Changes to pikaSleep
    • New animation
    • Rescaled
    • Changed grab and drop sfxs
    • Changed weight 12 -> 72
    • Changed rarity 7 -> 5
  • Updated readme with changes, more description on recently added features, added links to credited peepos

v0.8.1

  • Fixed Vase value (i might have had a random digit in the max value and its was 8-900 credits in v0.8.0 lmao)

v0.8.0

  • Fixed an issue with pikaSleep (oopsie :p)
  • Changed Risk Level A+ -> S
  • Changed Route Price 333 -> 500
  • Changed spawnweights
    • pikaSleep 22 -> 7
    • Lantern 15 -> 18
    • Knife 5 -> 9
    • Kanabo 7 -> 11
    • OniMask 22 -> 24
    • Taiko 20 -> 22
    • Shamisen 21 -> 23
  • Changed values
    • pikaSleep 68-133 -> 140-200
    • Tea cup 12-24 -> 36-60
    • Taiko 48-72 -> 69-90
    • Knife 28-84 -> 20-40
    • Lantern 8-10 -> 32-56
    • OniMask 28-52 -> 48-72
    • Mortar and Pestle 24-36 -> 32-46
    • Shamisen 42-64 -> 66-84
    • Tea pot 24-40 -> 42-76
    • Uchiwa 12-56 -> 30-52
    • Vase 36-56 -> 62-118
  • Changed Min-Max Scrap 18-24 -> 23-29
  • Added Butler with a rarity of 34
  • Changed OniMask's tooltip :p
  • Changed Max Power Counts
    • Enemy 12 -> 15 (inside)
    • Daytime 7 -> 8 (bees, critters, tulipsnakes)
    • Outside 8 -> 9 (nighttime)
  • Changed Eclipsed Weather Variables 4-6 -> 1-4
  • pikaSleep is now Squeezable >w<
  • Katana says no touchy touchy
  • NO TOUCHY TOUCHY!
  • Fixed stuff in TimeOfDaySunTypeBown
    • Indirect light intesity
    • SunWithShadows light intesity
  • Fixed stuff in TimeOfDaySunTypeBEclipseown
    • Indirect light intesity
    • SunWithShadows light intesity
  • Fixed stuff in TimeOfDayTypeBStormyown
    • Indirect light intesity
    • SunWithShadows light intesity
  • Updated README
  • Updated dependecy on StarlancerAIFix

v0.7.7

  • Fixed Tea cup (something messed it up...)
  • Added new scrap item :3
  • Fixed something (forgor)
  • Removed Dust pan from the loot table

v0.7.6

  • Fixed changelog number lol (oopsie)
  • Fixed Poofers spawning on Stormy [i somehow changed it in the latest update(?)]
  • Fixed v0.7.5 missing a change
  • Fixed trophies being too dark (ty Webley)
  • Fixed LetItSnow (snow particles)
  • Fixed Doppler levels on instruments (Shamisen, Taiko)
  • Changed Doppler level for OniMask too
  • More optimization (81.8 MBs -> 64.0 MBs in total)
  • Updated README

v0.7.5

  • Stormy weather tweaked slightly (variables were 3-3 now its 3-5)
  • Foggy weather variables were also tweaked
  • Removed some lamps at the second building cuz they were ugly
  • Reworked crypt fireexit (it had many issues before)
  • Optimizations, filesize compression
  • Fixed TakeyPlush's and MithzanFunkoModel's positions
  • Fixed layers for foilages
  • Snowichi! (DustClouds weather) - this also increased the filesizes ;_;
  • Fixed Factory Size Multiplier reverted to 1.15 for some unknown reason lol (its on 1.69 now)

v0.7.1

  • Added custom Foggy weather
  • Added LethalToolBox as a dependency
  • Added Smol Poofers to Foggy and Eclipsed weather
  • Added StarlancerAIFix as a dependency
  • Moved MithzanFunkoModel to the easteregg place
  • Organized my project
  • Compressed filesize more
  • Tweaked SunAnims
  • Fixed Cube Sun during Foggy / Stormy weather
  • Updated dependencies

v0.7.0

  • Fixed Knife's BloodStabParticle
  • Changed SFX for TakeyPlush
  • Moved TakeyPlush, so its not breaking immersion
  • MithzanWTF
  • Fixed Uchiwa throwing a fit in the logs
  • Added power level configuration to Shisha
  • Fixed Dropship materials
  • Tweaked Waters for Ogopogo (Biodiversity entity, not out yet..)
  • Potential fix on Uchiwa to make the slapSFXs be heard for others when they get hit by it (previously only the holder heard the sound and the others heard swingSFXs)
  • Added more Toris
  • Added glasses and lights to the trophies
  • Tweaked trophies collider a little
  • Changed texture for trophies
  • Changed size of throphies
  • Changed lamps at buildings (THANKS WESLEY...)
  • Changed middle island's platform's texture
  • Tweaked sky
  • Added nighttime sky
  • Terrain touch-up (you can get out of water at some specific places - main reason for this change Driftwood)
  • Added Lotuses
  • Added Lakelotuses
  • Fixed pond's terrain texture
  • Texture touch-up
  • Added Bamboos
  • Content tag changes:
    • Removed SacredLand content tag
    • Added Valley and Paid to the moon
    • Added Organic, Killable, Hostile, Biped, Medium to Oni
    • Added Household, Harmful, Luminescent, Metal, Weapon accordingly to the custom scraps/items
  • Level Matching Properties changes:
    • Changed LMPs for scraps and Oni from Mod Names to Planet Names for future purposes
  • More filesize compression
  • Fixed Stormy weather having a Sun animation now (lol - DAAAM YOU v56 patcher) [this is a temporary one, i'll update all sun anims later]
  • Changed SFXs:
    • drop SFX for Vase
    • pick up and drop SFXs for Shamisen
    • drop and all playable SFXs for Drum
  • Fixed missing texture for ghost girl's head (trophy)
  • Fixed missing textures for dropship
  • Changed "Known issues" to "Future tweaks" in the readme since thats more reasonable
  • Removed "On Release" from readme
  • Temporarily changed Lantern to be a scrap instead of a buyable item

v0.6.9

  • Minor terrain touch-ups
  • Fixed dropship trigger icon
  • Enemy rarity changes
    • Oni 24 -> 32
    • Flowerman 52 -> 44
    • Crawler 26 -> 28
  • Item rarity changes
    • Teapot 35 -> 37
    • Taiko 18 -> 20
    • OniMask 19 -> 22
    • Vase 31 -> 33
    • Cup 42 -> 38
    • Mortar and Pestle 27 -> 24
    • Shamisen 26 -> 21
  • Kanabo and Shamisen are no longer conductive scraps
  • Fixed OniMask not playing MaskComedyAttach locally
  • Spawn Probability Range changed 3 -> 5
  • Daytime Enemies Probability Range changed 7 -> 6
  • Changed Tags and Layers on most objects
  • Changed Ryu's tree's collider
  • TakeyWTF
  • Updated README

v0.6.8

  • Fixed dropship (silly me)
  • Temporarily removed custom dropship and replaced it with the vanilla one
  • Updated the README

v0.6.7

  • Fixed Eclipsed sun material (oopsie)

v0.6.6

  • Filesize compression (66ish~ mb)
  • Fixed under water texture
  • forgor

v0.6.5

  • embarrased fixes (no sfxs this time either)

v0.6.4

  • Fixed Shisha acting up
  • Streched the grass texture a bit more
  • Fixed Sun material issues
  • Fixed temples' mesh issue
  • Removed custom insideSFX - will probably add it as a stinger for the interior later

v0.6.3

  • Fixed hazards' settings
  • Added Vain Shrouds spawning
  • Added Barber to the enemy pool
  • Changed Level enemy values
    • Max Enemy Power Count 9 -> 12
    • Max Outside Enemy Power Count 10 -> 8
    • Max Daytime Enemy Power Count 8 -> 7
  • Changed Min Scrap 16 -> 18
  • Changed Max Scrap 22 -> 24
  • Changed some Eclipsed variables
  • Changed Factory Size Multiplier 1.15 -> 1.69
  • Changed Route Price 225 -> 333

v0.6.2

  • Updated to v56
    • Patching to v56 increased filesize...
  • Fixed Shisha's config spawning
  • Shisha now leaves at nighttime
  • Changed Oni's settings
    • Push Player Force 0.16 -> 0
    • Push Player Distance 1.26 -> 0
    • Max Count 10 -> 8
  • Fixed some typos in Level Description

v0.6.1

  • Fixed lamp materials at Fire Exit #4
  • Added forgotten changes to the previous patch
  • Changed scannode from kanabo to Kanabo
  • Fixed Hachiman's ScanNode registering as a Baboon Hawk
  • Decreased filesize again (~ 27 MB)
  • Added Lantern as a buyable item - with it's own script
  • Fixed waters not watering
  • Changed tree collisions
  • Changed Oni's settings
    • Stun Time Multiplier 0.75 -> 0.7
    • Door Speed Multiplier 2 -> 1.5
    • Angular Speed 120 -> 130
    • Acceleration 20 -> 30
  • Adjusted weight of Kanabo from 47 lbs to 37 lbs

v0.6.0

  • Kanabo has its own script to balance the item out
  • Shisha received LODs
  • Decreased filesizes on all bundles (~44 MB)
  • Fixed Oni's and all custom scraps' spawning weight (I had a bad setup before and my settings were ignored)
  • Changed Kanabo's weight from 28 lbs to 47 lbs (tested stuff around and forgor)
  • Middle island's platform had some texture changes

v0.5.8

  • Improved Hachiman's █████
  • Changed Oni's settings
    • Sync Movement Speed 0.16 -> 0.2
    • Exit Vent Animation Time 3 -> 4
    • Enemy HP 4 -> 5
    • Turn Speed Multiplier 11 -> 10
  • Changed Taiko's Use Cooldown 1 -> 0.6
  • Actually fixed Taiko's resting position...
  • Changed Taiko's drop SFX
  • Fixed HangarAmbience playing inside and also changed it
  • Added custom InsideAmbience SFX and moved it inside - hopefully -

v0.5.7

  • Fixed some stuff in readme
  • New building indicator lamps are now OCD-friendly (thanks Wesley for pointing them out)
  • Fixed offset and resting rotation for Taiko
  • Fixed offset for Uchiwa
  • Hachiman is scannable? WAIT WAIT WAIT ITS █████████

v0.5.6

  • Fixed Uchiwa SFXs
  • Fixed Mortar and Pestle having multiple different teacup materials (forgor to remove the material variants there lol)
  • Fixed Navmesh yet again - Now all entrances are Enemy escape compatible, they wont go underneath the stairs or any weird stuff like that
  • Finally revamped README (WOOT!)
  • Added more vanilla scraps
  • Adjusted the rarity for some scraps
  • Uchiwa has a function now :3

v0.5.5

  • Bugfixes (A LOT!)
  • Added more scrap (there are 10 custom scraps now)
  • Minor changes to the loot table
  • Minor changes to the enemy pool
  • Custom sfx's for pickups and drops on SOME custom scraps
  • Custom attack audio for Oni (it's HANYA btw which is basically the female version, but Oni is more wellknown)
  • Uchiwa DOES -1 DMG ( it can kill a tulipsnake somehow but cant hurt anything really, its more of a test item with some future ideas [dont expect too much] )

v0.5.2

  • Added (forgotten) clip to Shisha's bestiary
  • Fixed Dropship trigger

v0.5.1

  • Fixed Dropship leaving for non-hosts (hopefully)
  • Fixed more Navmesh issues
  • Added more original items to the lootpool
  • Changed a couple of enemies' rarity for balancing

v0.5.0

  • Changed the lamps at the island buildings
  • Added more light to the island buildings
  • Increased the min-max total scrap value
  • Fixed Navmesh issues
  • Fixed some collider warning log issues
  • Fixed Audio error log issues
  • Lowered the amount of trees spawning
  • SHISHA IS BACK WITH ANIMATIONS AND IT'S FULLY REGISTERED (WOOT!)
  • Shisha now has ambient sfxs too
  • SHISHA WHAT ARE YOU DOING?! ShishaWTF
  • Added Xu
  • Added videoclip to the terminal routing scene
  • What are these scraps?
  • WAIT! This has a different colour?
  • ONI?! IT'S COMING AFTER ME HEEELP!
  • Fixed outside custom scraps floating (silly me)
  • Fixed crashing issue
  • Slight changes to the terrain
  • Icon revamped

v0.0.2

  • Tweaked grass and pavement textures
  • Trees are 3x bigger
  • Collider fixes to the trees
  • Changed Y-axis for trees (when they spawn in sometimes they looked a lil weird)
  • Decreased the number of the trees spawning
  • Textures blend in better with each other on certain areas
  • Minor terraformation
  • Material change to one bridge (+ that and the other similar one are now registered as wood instead of concrete)
  • Fixed audio log error
  • Added custom outside ambient sfx
  • Removed WanderingCreature.dll (Shisha doesnt roam the map currently)
  • Fixed some log errors
  • Changed interior to be mainly mansion until dojo interior becames a thing
  • Touched the water up a little (dont know if this changed really much)