Date uploaded | 2 weeks ago |
Version | 0.9.8 |
Download link | s1ckboy-Seichi-0.9.8.zip |
Downloads | 11887 |
Dependency string | s1ckboy-Seichi-0.9.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4README
692 - Seichi
[ BETA ]
v66 support
Info
The Sacred Land of the Japanese Legends and Gods is finally available again, after long consideration by the Company they came to a conclusion to revisit the long lost planet. The reasons for the unavailablitity is currently unknown.
I highly recommend using Cullfactory's viewdistance instead of sf Desat's ViewExtension - that is glitchy if its not scaled up to max!
Cost of route:
500 credits
Difficulty:
S
Custom scraps
Scrap Name | Function | Weight [Lbs] | Two-handed | Material Variety | Conductivity |
---|---|---|---|---|---|
Teapot |
None | 12 | No | 4 | No |
Tea cup |
None | 2 | No | 5 | No |
Vase |
None | 23 | Yes | 4 | No |
Oni Mask |
Can turn player into an Oni | 11 | No | 1 | No |
Shamisen |
Playable Instrument | 29 | Yes | 1 | No |
Taiko |
Playable Instrument | 31 | Yes | 1 | No |
Knife |
Weapon | 4 | No | 1 | Yes |
Kanabo |
Weapon - does 2x dmg but takes longer to reel it up | 37 | No | 1 | No |
Uchiwa |
Can heal players, kill tulipsnakes, can't hurt enemies | 3 | No | 1 | No |
Mortar and Pestle |
None | 9 | No | 1 | No |
Lantern |
temporarily scrap | 7 | No | 1 | No |
pikaSleep |
s1ckboy plushie | 72 | No | 1 | Yes |
More info
- Trees are randomly generated
- 10 custom scraps with some having multiple variants of them
- 1 ambient creature called
Shisha
Shisha
can spawn on every other moons, highly configable custom entity- Theres a rare chance for it to drop a scrap item called
Unko
Unko
can be red(cheapest) - green - blue(most expensive), scrap item also highly configurable- When
Shisha
is hit, it will run away from the player, when killed it'll despawn and leave 3Unko
s behind - Custom enemy
Oni
- which is a masked variant - Custom enemy
Smol Poofer
- which is a Spore Lizard variant Hachiman
is now scannable, and it takes a random pose per round (that moves a little)- 1 buyable item called
Lantern
(temporarily a scrap item, due to issues) - Custom seasons
Snowichi
is on DustCloud weatherScorchi
is on Eclipsed weather
Katana
causes 69 damage if you touch itKatana
has a zone in the middle (that is not as big as the platform) which has 7% chance to trigger an event where it spins around and flies in the air before returning to its original place, its an instant kill which does 690 damage- If you have
ScarletDevilMansion
interior and it spawns on Seichi, the moon will be desaturized to work well with SDM ^^ - There are custom musics (DMCA free) that play in the background in the morning and in the evening. They are also modified a bit.
Spookichi
is unlockable by hitting the pumpking near the main entrance (onlySpookichi
for now, but once halloween is over, the pumpkin will still be available)- Daily and evening musics change to fit the theme
- It has a custom ambience audio, normal Seichi ambience is disabled (Snowichi and Scorchi are still there tho)
- Red Cauldron has three outcomes: Nothing(just consumes scrap), Flashes player + Spawns rare item, Kills player
- Green Cauldron also has three outcomes: Nothing, Hurts player for 5 hp + Spawns rare item, Flashes player + Spawns enemy
- Items that can be dropped in the cauldrons:
Teapot
,Cup
,OniMask
,Vase
,Uchiwa
,Naifu
,Lantern
,Mortar and Pestle
,Unko
- You can stack different versions of the moon - for example
Scorchi
+SDM-SeichiPatch
+Spookichi
if you go to Seichi on eclipsed weather with SDM interior picked and you click on the pumpkin
Screenshots
-
Seichi / Snowichi / Scorchi
-
Middle island with all the custom scraps
-
Shishas
-
Main entrance
More spoilers
-
Fire Exit #1 and #2
-
Fire Exit #3
-
Fire Exit #4
-
Oni
Credits to
- Ryudious for the tree model - it's in the middle of the smol pond
- QWERTYrodrigo and SolidStone for the Radmech model and its custom texture
- Wesley and Danielus for help in certain issues
- Batby for
LethalLevelLoader
and for help with file compression! - AudioKnight for
StarlancerAIFix
and basic tutorial - Hamunii for help in error fixing
- BBAPepsiMan for the icon
- Siphonife for help with
Shisha
- Darth Figo for help with
Shisha
and Scraps/Items - TestAccount666 for help with
Hachiman
- Zehs for
TakeyPlush
model - Oponok and Solid_Assault for
MithzanFunko
model - Xu for helping me polish snow particles and
XuMiscTools
(+ future stuff) - Mox for future stuff
- LadyRaphtalia for working with me on a Seichi + Scarlet Devil Mansion idea
- Jacob for
JLL
and a lot of help with setting things up - DarthLilo for
LevelMusicLib
Future tweaks
- Deer walking and skipping animations need to be improved
- Sun anim for
Stormy
is way too basic, also would love to get back toEclipsed
andClear
- More foilage
CHANGELOG
v0.9.8
- We are back to normal
Seichi
Spookichi
is still available- Hopefully
Cauldrons
are good now(?) Slauchi
(When Slaughterhouse meets Seichi .-.)Unko
network varaible bug fixed
v0.9.7
- Fixed
Cauldrons
triggering for all players everytime - Fixed
Cauldrons
' interacttrigger so players can get the items all the time (also changed the text) - Adjusted
SeichiFog
(foggy weather) - no more fog indoors - Adjusted
SnowichiFog
(dustclouds weather) - no more fog indoors - Updated dependencies in unity project and in manifest as well
Spookichi
only- Added
BoooVolume
- Removed
Mineshaft
andFacility
v0.9.6
- Added
MortarNPestle
to the cauldrons' consumable items' list - Fixed
Lantern
for clients - Fixed
Cauldrons
not eatin the sacrificed items for clients - Added two more pumpkins to
Spookichi
- Updated dependencies
v0.9.5
- Lantern
- Fixed
FloorYOffset
- Light stays on when dropped
- Light stays "on" when pocketed
- Custom turn on and off SFXs
- Fixed
- Kanabo and Uchiwa sound
- Fixed
Seats
(oopsie..) - Increased spawnchance of
Smol Poofers
- Removed
Katana
's mesh collider (Bodies won't fling out of existence now lol) - Fixed
Volcanic
andSnowyAmbience
not playing (previously I broke my unity project's scripts -> had to redo all and I missed the ambience changes) - Moved
Rodrigo
and hisSeamine
to the easter egg location - Updated dependenices in unity project and in manifest as well
- ***
Spookichi
*** - Added
XuMiscTools
back - Added AI nodes to the islands and near the fireexit behind the mountains (without trees spawning there- hence why
XMT
is back) - Added a couple of more
DeniedPoints
usingXMT
to control RNG spawning even more - Fixed temples' prefabs
- Adjusted ambience SFXs
- Adjusted custom musics
- Added
CherryBlossoms
toSeichi
- Reworked
LetItSnow
(there are 4 different snow particles now and none of them are just spheres) - Changed some trees' colliders and their spawning rotations
- Added custom icons for Seichi scraps
- Changed
Video Reel
(ty Wesley)
v0.9.2
Unko
has better emissionUnko
is now BagConfig compatible- Seichi terrain texture touchup
- Added
NavmeshModifiers
to everySpawnableOutsideObjects
- Changed
SpawnableOutsideObjects
' layer fromTerrain
toRoom
- Tweaked
RaphtaliaVolume
a bit more - Changed
Eclipsed
Weather Variables
1-4 -> 2-4 - Adjusted some
LOD
s - Fixed
Main Entrance
'stelepoint
so enemies won't get stuck under the stairs - Fixed
FireExit#2
'stelepoint
so enemies won't get stuck in the second floor - Added
Offmesh Links
toFireExit#2
(second floor) so enemies can reach players there :p - Updated dependencies
- Updated JLL in unity project (I messed up every script I've been using -> had to redo everything... fun)
- Adjusted
Seats
and theirInteractableTrigger
atFireExit#4
- Good old friends are back?
- Added more
WLOGs
- More filesize compression
- Added more
lanterns
- Changed
Snowichi
terraina bit - Changed moon prefab's material a bit
v0.9.1
- Updated README
- Tweaked
RaphtaliaVolume
(thanks for the recommendation Nikki) - Fixed a material on the Dropship
- Added
LevelMusicLib
as a dependency - Added custom
Daytime and Evening musics
(5-5) - Disabled vanilla
TimeOfDay
sfxs - Fixed Dropship sfx being too quite
Oni Mask
position on head is changed- Fixed
Unko
desync Unko
'sScanNode
is better- Updated dependencies
v0.9.0
- Slightly moved
OcclusionArea (1)
- Baked new Occlusion Culling for better performance
- Removed a couple more lanterns at the main entrance (they looked ugly)
- Organized my stuff (im ded)
- Changed materials on
Hachiman
(also fixed a part of it) - Changed bamboo materials to increase performance and also make them prettier :p (increased and decreased filesize at the same time)
- A BUNCH OF OPTIMIZATION BOTH PERFORMANCE AND FILESIZE - send help
- EVEN MORE
- Moved, changed some
BoundWalls
- Added
LOD
s to basically everything [help me] (helps in performance) - DeadMech looks good again
- New moonprefab ^^
- MORE FRICKIN OPTIMIZATIONS (you guys will never even realize these ;-;)
Oni
andOniMask
changes- Optimized mask
- Fixed
EyesFilled
material - Fixed
OniMask
's animation when its about to stick to the face of a player - Fixed
HeadOni
's animation when its stuck to the face - Changed
Audio Intervals
5-130 -> 5-110 - Changed
Audio Chance Percent
20 -> 25 - Changed Scannode from
Oni
toOni Mask
- Changed some internal names
- Adjusted
Doppler level
on everything - Even more optimizations
- Fixed every items'
Floor Y Offset
- Fixed every items'
Vertical OFfset
- Fixed interact collider at the main entrance
- Slightly moved the interact triggers for all entrances
Shisha
has new features- When hit, it will actually run away faster
- Special stuff #1 - when killed (GOOD for players)
- Fixed windows at both entrances
- Switched to
JLL
- Removed
XuMiscTools
as a dependency - Removed
LethalToolbox
as a dependency - Added
JLL
as a dependency
- Removed
- Updated all my dependencies in my unity project
- Moved a couple of AI Nodes
- With JLL, my custom fog on
Foggy
weather finally works as intended (may be tweaked later tho) - Fixed
Kanabo
sound Itemship
- Readded custom sfx
- Fixed sound playing whilst landing
- Reduced filesize a tad bit more
- Updated unity project to v64
- Seichi changes
pavement
texture tiling changedpavement
texture is recolored- Fixed terrain textures being metallic
SurfacedWTF
- Adjusted ambience a bit
- Changed ambience SFX
- Snowichi changes
- Touched up the textures on the terrain
- Fixed terrain texture being metallic
- Touched up terrain
- Lowered Ice so enemies wouldnt look weird walking on it
- Added
SpawnableOutsideObjects
onSnowichi
(so they will spawn in an RNG way near AI Nodes on the map)JapaneseMapleTrees
can't spawn on this weather
- Added different ambience SFX
- Scorchi changes
- Changed the terrain a bit
- Touched up the textures on the terrain
- Tweaked
Lava
a bit more cuz of some peepos - Fixed terrain textures being metallic
- Added
SpawnableOutsideObjects
onScorchi
DryTrees
newRocks
new- Regular trees won't spawn on this weather
- Changed `Sinking Speed Multiplier 0.3 -> 0.1
- Moved the
InteractTrigger
for theLava
- Added different ambience SFX
- Players can now sit down at the
Crypt
fireexit - Updated all dependencies (+)
ScarletMansionSeichiPatch
- hol' up what is this?!- Loottable changes
Zeddog
rarity 8 -> 1- Removed
BabyCavedweller
(had a rarity of 0 lol, just wanted to check something) - Removed
GarbageLid
- Removed
7Ball
- Removed
Brush
- Removed
Remote
- Added
WLOGs
(they make me crazy) - Updated README with new pictures and more spoilers
v0.8.7
- Fixed
Kanabo
- Fixed
Lantern
'sScanNode
(i tried to register it as a buyable item, didn't work out again- added it back as a scrap - forgor to fix the scannode's position) - Unboxed
Lunx
-> it's in the easteregg place now - GrandArmory cages can still be found at the second easter place :p
- Fixed
Katana
'sSlice
- Slight unnoticable changes to FireExit with the parkour
- Unnoticable terrain touch-up
Oni
can now use the elevators (they could call them but they couldnt come up with them)- Fixed
quickSnow
s not quickSnowing at the first time someone touches them
- Added one or two more
Off Mesh Link
(s) so enemies can path easier
v0.8.6
- Fixed errors with enemies
- Tweaked snowing particles on
DustClouds
weather (Snowichi) - Shisha changes
- New bestiary (thank you Wesley)
- It's collider now has
isTrigger
on - When hit, it will run away
- Killable with some special stuff ^^
- Added
ScanNode
toLunx
- Added
XuMiscTools
as dependency Lava
onScorchi
hasQuickSand
effect and also hasBetterCooldownTrigger
- hurts the player AND enemies too!Katana
hasBetterCooldownTrigger
- hurts the player AND enemies too, ALSO has the SNIPPED RAGDOLL!! YAY- Tweaked
Lava
textures - Updated dependencies
- Added plus SFXs for being sliced
v0.8.5
- Little terrain touchup
- Navmesh changes regarding the weather
LunxWTF
Snowichi
changes- terrain touchup here as well
quicksnow
are a new threatfootprints
are now visible
Scorchi
is available on Eclipsed ^^- Fixed waters'
KillTrigger
s - v61 support
- Added new enemy with a rarity of 14
- Added [7] new vanilla scraps - to not spoiler anything from v60, i won't write down which ones i added and with what rarity
- Removed one vanilla scrap, forgor what :p
- Added new vanilla interior with a rarity of *** 42 *** (reason, idk what it looks like so we are going to have a default low value for it -> probably will change it later)
Xu
is now officially renamed toUnko
(joke is over, also Unko fits more since it means poop in japanese)- New fix attempt on
Uchiwa
slap sounds - Removed
smol Poofers
- had issues with them with v60 update (maybe i'll readd them later) - Added
LethalLib
as a dependency since LLL doesn't add it anymore and I do use it forShisha
- Fixed stuff in
TimeOfDaySunTypeBown
(again)Indirect
light intesitySunWithShadows
light intesity
- Fixed stuff in
TimeOfDaySunTypeBEclipseown
(again)Indirect
light intesitySunWithShadows
light intesity
- Fixed stuff in
TimeOfDayTypeBStormyown
(again)Indirect
light intesitySunWithShadows
light intesity
- Changes to
pikaSleep
- New animation
- Rescaled
- Changed grab and drop sfxs
- Changed weight 12 -> 72
- Changed rarity 7 -> 5
- Updated readme with changes, more description on recently added features, added links to credited peepos
v0.8.1
- Fixed
Vase
value (i might have had a random digit in the max value and its was 8-900 credits in v0.8.0 lmao)
v0.8.0
- Fixed an issue with
pikaSleep
(oopsie :p) - Changed
Risk Level
A+ -> S - Changed
Route Price
333 -> 500 - Changed spawnweights
pikaSleep
22 -> 7Lantern
15 -> 18Knife
5 -> 9Kanabo
7 -> 11OniMask
22 -> 24Taiko
20 -> 22Shamisen
21 -> 23
- Changed values
pikaSleep
68-133 -> 140-200Tea cup
12-24 -> 36-60Taiko
48-72 -> 69-90Knife
28-84 -> 20-40Lantern
8-10 -> 32-56OniMask
28-52 -> 48-72Mortar and Pestle
24-36 -> 32-46Shamisen
42-64 -> 66-84Tea pot
24-40 -> 42-76Uchiwa
12-56 -> 30-52Vase
36-56 -> 62-118
- Changed
Min-Max Scrap
18-24 -> 23-29 - Added
Butler
with a rarity of 34 - Changed
OniMask
's tooltip :p - Changed
Max Power Counts
Enemy
12 -> 15 (inside)Daytime
7 -> 8 (bees, critters, tulipsnakes)Outside
8 -> 9 (nighttime)
- Changed
Eclipsed Weather Variables
4-6 -> 1-4 pikaSleep
is now Squeezable >w<Katana
says no touchy touchy- NO TOUCHY TOUCHY!
- Fixed stuff in
TimeOfDaySunTypeBown
Indirect
light intesitySunWithShadows
light intesity
- Fixed stuff in
TimeOfDaySunTypeBEclipseown
Indirect
light intesitySunWithShadows
light intesity
- Fixed stuff in
TimeOfDayTypeBStormyown
Indirect
light intesitySunWithShadows
light intesity
- Updated README
- Updated dependecy on StarlancerAIFix
v0.7.7
- Fixed
Tea cup
(something messed it up...) - Added new scrap item :3
- Fixed something (forgor)
- Removed
Dust pan
from the loot table
v0.7.6
- Fixed changelog number lol (oopsie)
- Fixed Poofers spawning on
Stormy
[i somehow changed it in the latest update(?)] - Fixed v0.7.5 missing a change
- Fixed trophies being too dark (ty Webley)
- Fixed
LetItSnow
(snow particles) - Fixed
Doppler level
s on instruments (Shamisen
,Taiko
) - Changed
Doppler level
forOniMask
too - More optimization (81.8 MBs -> 64.0 MBs in total)
- Updated README
v0.7.5
Stormy
weather tweaked slightly (variables were 3-3 now its 3-5)Foggy
weather variables were also tweaked- Removed some lamps at the second building cuz they were ugly
- Reworked crypt fireexit (it had many issues before)
- Optimizations, filesize compression
- Fixed
TakeyPlush
's andMithzanFunkoModel
's positions - Fixed layers for foilages
Snowichi
! (DustClouds
weather) - this also increased the filesizes ;_;
- Fixed
Factory Size Multiplier
reverted to 1.15 for some unknown reason lol (its on 1.69 now)
v0.7.1
- Added custom
Foggy
weather - Added
LethalToolBox
as a dependency - Added
Smol Poofers
toFoggy
andEclipsed
weather - Added
StarlancerAIFix
as a dependency - Moved
MithzanFunkoModel
to the easteregg place - Organized my project
- Compressed filesize more
- Tweaked
SunAnims
- Fixed Cube Sun during
Foggy
/Stormy
weather - Updated dependencies
v0.7.0
- Fixed
Knife
'sBloodStabParticle
- Changed SFX for
TakeyPlush
- Moved
TakeyPlush
, so its not breaking immersion MithzanWTF
- Fixed
Uchiwa
throwing a fit in the logs - Added power level configuration to
Shisha
- Fixed
Dropship
materials - Tweaked Waters for
Ogopogo
(Biodiversity entity, not out yet..) - Potential fix on
Uchiwa
to make theslapSFX
s be heard for others when they get hit by it (previously only the holder heard the sound and the others heardswingSFX
s) - Added more
Tori
s - Added glasses and lights to the trophies
- Tweaked trophies collider a little
- Changed texture for trophies
- Changed size of throphies
- Changed lamps at buildings (THANKS WESLEY...)
- Changed middle island's platform's texture
- Tweaked sky
- Added nighttime sky
- Terrain touch-up (you can get out of water at some specific places - main reason for this change
Driftwood
) - Added
Lotuses
- Added
Lakelotuses
- Fixed pond's terrain texture
- Texture touch-up
- Added
Bamboo
s - Content tag changes:
- Removed
SacredLand
content tag - Added
Valley
andPaid
to the moon - Added
Organic
,Killable
,Hostile
,Biped
,Medium
toOni
- Added
Household
,Harmful
,Luminescent
,Metal
,Weapon
accordingly to the custom scraps/items
- Removed
Level Matching Properties
changes:- Changed LMPs for scraps and
Oni
from Mod Names to Planet Names for future purposes
- Changed LMPs for scraps and
- More filesize compression
- Fixed
Stormy
weather having a Sun animation now (lol - DAAAM YOU v56 patcher) [this is a temporary one, i'll update all sun anims later] - Changed SFXs:
- drop SFX for
Vase
- pick up and drop SFXs for
Shamisen
- drop and all playable SFXs for
Drum
- drop SFX for
- Fixed missing texture for ghost girl's head (trophy)
- Fixed missing textures for dropship
- Changed "Known issues" to "Future tweaks" in the readme since thats more reasonable
- Removed "On Release" from readme
- Temporarily changed
Lantern
to be a scrap instead of a buyable item
v0.6.9
- Minor terrain touch-ups
- Fixed dropship trigger icon
- Enemy rarity changes
Oni
24 -> 32Flowerman
52 -> 44Crawler
26 -> 28
- Item rarity changes
Teapot
35 -> 37Taiko
18 -> 20OniMask
19 -> 22Vase
31 -> 33Cup
42 -> 38Mortar and Pestle
27 -> 24Shamisen
26 -> 21
Kanabo
andShamisen
are no longer conductive scraps- Fixed
OniMask
not playingMaskComedyAttach
locally Spawn Probability Range
changed 3 -> 5Daytime Enemies Probability Range
changed 7 -> 6- Changed Tags and Layers on most objects
- Changed Ryu's tree's collider
TakeyWTF
- Updated README
v0.6.8
- Fixed dropship (silly me)
- Temporarily removed custom dropship and replaced it with the vanilla one
- Updated the README
v0.6.7
- Fixed Eclipsed sun material (oopsie)
v0.6.6
- Filesize compression (66ish~ mb)
- Fixed under water texture
- forgor
v0.6.5
- embarrased fixes (no sfxs this time either)
v0.6.4
- Fixed
Shisha
acting up - Streched the grass texture a bit more
- Fixed Sun material issues
- Fixed temples' mesh issue
- Removed custom
insideSFX
- will probably add it as a stinger for the interior later
v0.6.3
- Fixed hazards' settings
- Added
Vain Shrouds
spawning - Added
Barber
to the enemy pool - Changed
Level enemy values
Max Enemy Power Count
9 -> 12Max Outside Enemy Power Count
10 -> 8Max Daytime Enemy Power Count
8 -> 7
- Changed
Min Scrap
16 -> 18 - Changed
Max Scrap
22 -> 24 - Changed some
Eclipsed
variables - Changed
Factory Size Multiplier
1.15 -> 1.69 - Changed
Route Price
225 -> 333
v0.6.2
- Updated to v56
- Patching to v56 increased filesize...
- Fixed
Shisha
's config spawning Shisha
now leaves at nighttime- Changed
Oni
's settingsPush Player Force
0.16 -> 0Push Player Distance
1.26 -> 0Max Count
10 -> 8
- Fixed some typos in
Level Description
v0.6.1
- Fixed lamp materials at
Fire Exit #4
- Added forgotten changes to the previous patch
- Changed scannode from
kanabo
toKanabo
- Fixed
Hachiman
's ScanNode registering as aBaboon Hawk
- Decreased filesize again (~ 27 MB)
- Added
Lantern
as a buyable item - with it's own script - Fixed waters not watering
- Changed tree collisions
- Changed
Oni
's settingsStun Time Multiplier
0.75 -> 0.7Door Speed Multiplier
2 -> 1.5Angular Speed
120 -> 130Acceleration
20 -> 30
- Adjusted weight of
Kanabo
from 47 lbs to 37 lbs
v0.6.0
Kanabo
has its own script to balance the item outShisha
received LODs- Decreased filesizes on all bundles (~44 MB)
- Fixed
Oni
's and all custom scraps' spawning weight (I had a bad setup before and my settings were ignored)
- Changed
Kanabo
's weight from 28 lbs to 47 lbs (tested stuff around and forgor) - Middle island's platform had some texture changes
v0.5.8
- Improved
Hachiman
's █████ - Changed
Oni
's settingsSync Movement Speed
0.16 -> 0.2Exit Vent Animation Time
3 -> 4Enemy HP
4 -> 5Turn Speed Multiplier
11 -> 10
- Changed
Taiko
'sUse Cooldown
1 -> 0.6 - Actually fixed
Taiko
's resting position... - Changed
Taiko
's drop SFX - Fixed
HangarAmbience
playing inside and also changed it - Added custom
InsideAmbience
SFX and moved it inside - hopefully -
v0.5.7
- Fixed some stuff in readme
- New building indicator lamps are now OCD-friendly (thanks Wesley for pointing them out)
- Fixed offset and resting rotation for Taiko
- Fixed offset for
Uchiwa
Hachiman
is scannable? WAIT WAIT WAIT ITS █████████
v0.5.6
- Fixed
Uchiwa
SFXs - Fixed
Mortar and Pestle
having multiple different teacup materials (forgor to remove the material variants there lol) - Fixed Navmesh yet again - Now all entrances are Enemy escape compatible, they wont go underneath the stairs or any weird stuff like that
- Finally revamped README (WOOT!)
- Added more vanilla scraps
- Adjusted the rarity for some scraps
Uchiwa
has a function now :3
v0.5.5
- Bugfixes (A LOT!)
- Added more scrap (there are 10 custom scraps now)
- Minor changes to the loot table
- Minor changes to the enemy pool
- Custom sfx's for pickups and drops on SOME custom scraps
- Custom attack audio for
Oni
(it's HANYA btw which is basically the female version, but Oni is more wellknown) Uchiwa
DOES -1 DMG ( it can kill a tulipsnake somehow but cant hurt anything really, its more of a test item with some future ideas [dont expect too much] )
v0.5.2
- Added (forgotten) clip to
Shisha
's bestiary - Fixed Dropship trigger
v0.5.1
- Fixed Dropship leaving for non-hosts (hopefully)
- Fixed more Navmesh issues
- Added more original items to the lootpool
- Changed a couple of enemies' rarity for balancing
v0.5.0
- Changed the lamps at the island buildings
- Added more light to the island buildings
- Increased the min-max total scrap value
- Fixed Navmesh issues
- Fixed some collider warning log issues
- Fixed Audio error log issues
- Lowered the amount of trees spawning
SHISHA
IS BACK WITH ANIMATIONS AND IT'S FULLY REGISTERED (WOOT!)Shisha
now has ambient sfxs tooSHISHA
WHAT ARE YOU DOING?! ShishaWTF- Added
Xu
- Added videoclip to the terminal routing scene
- What are these scraps?
- WAIT! This has a different colour?
ONI
?! IT'S COMING AFTER ME HEEELP!- Fixed outside custom scraps floating (silly me)
- Fixed crashing issue
- Slight changes to the terrain
- Icon revamped
v0.0.2
- Tweaked grass and pavement textures
- Trees are 3x bigger
- Collider fixes to the trees
- Changed Y-axis for trees (when they spawn in sometimes they looked a lil weird)
- Decreased the number of the trees spawning
- Textures blend in better with each other on certain areas
- Minor terraformation
- Material change to one bridge (+ that and the other similar one are now registered as wood instead of concrete)
- Fixed audio log error
- Added custom outside ambient sfx
- Removed WanderingCreature.dll (
Shisha
doesnt roam the map currently) - Fixed some log errors
- Changed interior to be mainly mansion until dojo interior becames a thing
- Touched the water up a little (dont know if this changed really much)