Date uploaded | 6 hours ago |
Version | 0.9.9 |
Download link | s1ckboy-Seichi-0.9.9.zip |
Downloads | 709 |
Dependency string | s1ckboy-Seichi-0.9.9 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4README
692 - Seichi
[ BETA ]
v66 support
Info
The Sacred Land of the Japanese Legends and Gods is finally available again, after long consideration by the Company they came to a conclusion to revisit the long lost planet. The reasons for the unavailablitity is currently unknown.
I highly recommend using Cullfactory's viewdistance instead of sf Desat's ViewExtension - that is glitchy if its not scaled up to max!
Cost of route:
500 credits
Difficulty:
S
Custom scraps
Scrap Name | Function | Weight [Lbs] | Two-handed | Material Variety | Conductivity |
---|---|---|---|---|---|
Teapot |
None | 12 | No | 4 | No |
Tea cup |
None | 2 | No | 5 | No |
Vase |
None | 23 | Yes | 4 | No |
Oni Mask |
Can turn player into an Oni | 11 | No | 1 | No |
Shamisen |
Playable Instrument | 29 | Yes | 1 | No |
Taiko |
Playable Instrument | 31 | Yes | 1 | No |
Knife |
Weapon | 4 | No | 1 | Yes |
Kanabo |
Weapon - does 2x dmg but takes longer to reel it up | 37 | No | 1 | No |
Uchiwa |
Can heal players, kill tulipsnakes, can't hurt enemies | 3 | No | 1 | No |
Mortar and Pestle |
None | 9 | No | 1 | No |
Lantern |
temporarily scrap | 7 | No | 1 | No |
pikaSleep |
s1ckboy plushie | 72 | No | 1 | Yes |
More info
- Trees are randomly generated
- 10 custom scraps with some having multiple variants of them
- 1 ambient creature called
Shisha
Shisha
can spawn on every other moons, highly configable custom entity- Theres a rare chance for it to drop a scrap item called
Unko
Unko
can be red(cheapest) - green - blue(most expensive), scrap item also highly configurable- When
Shisha
is hit, it will run away from the player, when killed it'll despawn and leave 3Unko
s behind - Custom enemy
Oni
- which is a masked variant - Custom enemy
Smol Poofer
- which is a Spore Lizard variant Hachiman
is now scannable, and it takes a random pose per round (that moves a little)- 1 buyable item called
Lantern
(temporarily a scrap item, due to issues) - Custom seasons
Snowichi
is on DustCloud weatherScorchi
is on Eclipsed weather
Katana
causes 69 damage if you touch itKatana
has a zone in the middle (that is not as big as the platform) which has 7% chance to trigger an event where it spins around and flies in the air before returning to its original place, its an instant kill which does 690 damage- If you have
ScarletDevilMansion
interior and it spawns on Seichi, the moon will be desaturized to work well with SDM ^^ - There are custom musics (DMCA free) that play in the background in the morning and in the evening. They are also modified a bit.
Spookichi
is unlockable by hitting the pumpking near the main entrance (onlySpookichi
for now, but once halloween is over, the pumpkin will still be available)- Daily and evening musics change to fit the theme
- It has a custom ambience audio, normal Seichi ambience is disabled (Snowichi and Scorchi are still there tho)
- Red Cauldron has three outcomes: Nothing(just consumes scrap), Flashes player + Spawns rare item, Kills player
- Green Cauldron also has three outcomes: Nothing, Hurts player for 5 hp + Spawns rare item, Flashes player + Spawns enemy
- Items that can be dropped in the cauldrons:
Teapot
,Cup
,OniMask
,Vase
,Uchiwa
,Naifu
,Lantern
,Mortar and Pestle
,Unko
- You can stack different versions of the moon - for example
Scorchi
+SDM-SeichiPatch
+Spookichi
if you go to Seichi on eclipsed weather with SDM interior picked and you click on the pumpkin Mailbox
either delivers an death sentence or an invitation to your own dimension, the rubber room - you have one way out PANIC!
Screenshots
-
Seichi / Snowichi / Scorchi
-
Middle island with all the custom scraps
-
Shishas
-
Main entrance
More spoilers
-
Fire Exit #1 and #2
-
Fire Exit #3
-
Fire Exit #4
-
Oni
Credits to
- Ryudious for the tree model - it's in the middle of the smol pond
- QWERTYrodrigo and SolidStone for the Radmech model and its custom texture
- Wesley and Danielus for help in certain issues
- Batby for
LethalLevelLoader
and for help with file compression! - AudioKnight for
StarlancerAIFix
and basic tutorial - Hamunii for help in error fixing
- BBAPepsiMan for the icon
- Siphonife for help with
Shisha
- Darth Figo for help with
Shisha
and Scraps/Items - TestAccount666 for help with
Hachiman
- Zehs for
TakeyPlush
model - Oponok and Solid_Assault for
MithzanFunko
model - Xu for helping me polish snow particles and
XuMiscTools
(+ future stuff) - Mox for future stuff
- LadyRaphtalia for working with me on a Seichi + Scarlet Devil Mansion idea
- Jacob for
JLL
and a lot of help with setting things up - DarthLilo for
LevelMusicLib
Future tweaks
- Deer walking and skipping animations need to be improved
- Sun anim for
Stormy
is way too basic, also would love to get back toEclipsed
andClear
- More foilage
CHANGELOG
v0.9.9
OniMask
"Wake Up" SFXs changes:Audio Min-Max Intervals
5-130 -> 60-120Audio Chance Percent
20 -> 30
- `OniPlayerEnemy "Wake Up" SFXs changes:
Audio Min-Max Intervals
6-16 -> 40-120 (wtf Zeekerss)Audio Chance Percent
40 -> 30
Smol poofer
changes:- Changed name to
Pop poofer
Smoke Prefab
's colour and size tweaked a little
- Changed name to
- Terrainworks
- Adjusted
BooVolume
(Spookichi) andRaphtaliaVolume
(SDM-SeichiPatch) Fogs
' blending mode at the mountains are nowAdditive
instead ofOverwrite
- More optimizations
- Added more
DeniedPoint
s - Fixed
SnowichiFog
andSeichiFog
- Adjusted some settings for
SnowichiFog
andSeichiFog
- Oops,
Snowichi
only Christmas update - Configs, configs everywhere!
- You've got mail!
- New skybox
v0.9.8
- We are back to normal
Seichi
Spookichi
is still available- Hopefully
Cauldrons
are good now(?) Slauchi
(When Slaughterhouse meets Seichi .-.)Unko
network varaible bug fixed
v0.9.7
- Fixed
Cauldrons
triggering for all players everytime - Fixed
Cauldrons
' interacttrigger so players can get the items all the time (also changed the text) - Adjusted
SeichiFog
(foggy weather) - no more fog indoors - Adjusted
SnowichiFog
(dustclouds weather) - no more fog indoors - Updated dependencies in unity project and in manifest as well
Spookichi
only- Added
BoooVolume
- Removed
Mineshaft
andFacility
v0.9.6
- Added
MortarNPestle
to the cauldrons' consumable items' list - Fixed
Lantern
for clients - Fixed
Cauldrons
not eatin the sacrificed items for clients - Added two more pumpkins to
Spookichi
- Updated dependencies
v0.9.5
- Lantern
- Fixed
FloorYOffset
- Light stays on when dropped
- Light stays "on" when pocketed
- Custom turn on and off SFXs
- Fixed
- Kanabo and Uchiwa sound
- Fixed
Seats
(oopsie..) - Increased spawnchance of
Smol Poofers
- Removed
Katana
's mesh collider (Bodies won't fling out of existence now lol) - Fixed
Volcanic
andSnowyAmbience
not playing (previously I broke my unity project's scripts -> had to redo all and I missed the ambience changes) - Moved
Rodrigo
and hisSeamine
to the easter egg location - Updated dependenices in unity project and in manifest as well
- ***
Spookichi
*** - Added
XuMiscTools
back - Added AI nodes to the islands and near the fireexit behind the mountains (without trees spawning there- hence why
XMT
is back) - Added a couple of more
DeniedPoints
usingXMT
to control RNG spawning even more - Fixed temples' prefabs
- Adjusted ambience SFXs
- Adjusted custom musics
- Added
CherryBlossoms
toSeichi
- Reworked
LetItSnow
(there are 4 different snow particles now and none of them are just spheres) - Changed some trees' colliders and their spawning rotations
- Added custom icons for Seichi scraps
- Changed
Video Reel
(ty Wesley)
v0.9.2
Unko
has better emissionUnko
is now BagConfig compatible- Seichi terrain texture touchup
- Added
NavmeshModifiers
to everySpawnableOutsideObjects
- Changed
SpawnableOutsideObjects
' layer fromTerrain
toRoom
- Tweaked
RaphtaliaVolume
a bit more - Changed
Eclipsed
Weather Variables
1-4 -> 2-4 - Adjusted some
LOD
s - Fixed
Main Entrance
'stelepoint
so enemies won't get stuck under the stairs - Fixed
FireExit#2
'stelepoint
so enemies won't get stuck in the second floor - Added
Offmesh Links
toFireExit#2
(second floor) so enemies can reach players there :p - Updated dependencies
- Updated JLL in unity project (I messed up every script I've been using -> had to redo everything... fun)
- Adjusted
Seats
and theirInteractableTrigger
atFireExit#4
- Good old friends are back?
- Added more
WLOGs
- More filesize compression
- Added more
lanterns
- Changed
Snowichi
terraina bit - Changed moon prefab's material a bit
v0.9.1
- Updated README
- Tweaked
RaphtaliaVolume
(thanks for the recommendation Nikki) - Fixed a material on the Dropship
- Added
LevelMusicLib
as a dependency - Added custom
Daytime and Evening musics
(5-5) - Disabled vanilla
TimeOfDay
sfxs - Fixed Dropship sfx being too quite
Oni Mask
position on head is changed- Fixed
Unko
desync Unko
'sScanNode
is better- Updated dependencies
v0.9.0
- Slightly moved
OcclusionArea (1)
- Baked new Occlusion Culling for better performance
- Removed a couple more lanterns at the main entrance (they looked ugly)
- Organized my stuff (im ded)
- Changed materials on
Hachiman
(also fixed a part of it) - Changed bamboo materials to increase performance and also make them prettier :p (increased and decreased filesize at the same time)
- A BUNCH OF OPTIMIZATION BOTH PERFORMANCE AND FILESIZE - send help
- EVEN MORE
- Moved, changed some
BoundWalls
- Added
LOD
s to basically everything [help me] (helps in performance) - DeadMech looks good again
- New moonprefab ^^
- MORE FRICKIN OPTIMIZATIONS (you guys will never even realize these ;-;)
Oni
andOniMask
changes- Optimized mask
- Fixed
EyesFilled
material - Fixed
OniMask
's animation when its about to stick to the face of a player - Fixed
HeadOni
's animation when its stuck to the face - Changed
Audio Intervals
5-130 -> 5-110 - Changed
Audio Chance Percent
20 -> 25 - Changed Scannode from
Oni
toOni Mask
- Changed some internal names
- Adjusted
Doppler level
on everything - Even more optimizations
- Fixed every items'
Floor Y Offset
- Fixed every items'
Vertical OFfset
- Fixed interact collider at the main entrance
- Slightly moved the interact triggers for all entrances
Shisha
has new features- When hit, it will actually run away faster
- Special stuff #1 - when killed (GOOD for players)
- Fixed windows at both entrances
- Switched to
JLL
- Removed
XuMiscTools
as a dependency - Removed
LethalToolbox
as a dependency - Added
JLL
as a dependency
- Removed
- Updated all my dependencies in my unity project
- Moved a couple of AI Nodes
- With JLL, my custom fog on
Foggy
weather finally works as intended (may be tweaked later tho) - Fixed
Kanabo
sound Itemship
- Readded custom sfx
- Fixed sound playing whilst landing
- Reduced filesize a tad bit more
- Updated unity project to v64
- Seichi changes
pavement
texture tiling changedpavement
texture is recolored- Fixed terrain textures being metallic
SurfacedWTF
- Adjusted ambience a bit
- Changed ambience SFX
- Snowichi changes
- Touched up the textures on the terrain
- Fixed terrain texture being metallic
- Touched up terrain
- Lowered Ice so enemies wouldnt look weird walking on it
- Added
SpawnableOutsideObjects
onSnowichi
(so they will spawn in an RNG way near AI Nodes on the map)JapaneseMapleTrees
can't spawn on this weather
- Added different ambience SFX
- Scorchi changes
- Changed the terrain a bit
- Touched up the textures on the terrain
- Tweaked
Lava
a bit more cuz of some peepos - Fixed terrain textures being metallic
- Added
SpawnableOutsideObjects
onScorchi
DryTrees
newRocks
new- Regular trees won't spawn on this weather
- Changed `Sinking Speed Multiplier 0.3 -> 0.1
- Moved the
InteractTrigger
for theLava
- Added different ambience SFX
- Players can now sit down at the
Crypt
fireexit - Updated all dependencies (+)
ScarletMansionSeichiPatch
- hol' up what is this?!- Loottable changes
Zeddog
rarity 8 -> 1- Removed
BabyCavedweller
(had a rarity of 0 lol, just wanted to check something) - Removed
GarbageLid
- Removed
7Ball
- Removed
Brush
- Removed
Remote
- Added
WLOGs
(they make me crazy) - Updated README with new pictures and more spoilers
v0.8.7
- Fixed
Kanabo
- Fixed
Lantern
'sScanNode
(i tried to register it as a buyable item, didn't work out again- added it back as a scrap - forgor to fix the scannode's position) - Unboxed
Lunx
-> it's in the easteregg place now - GrandArmory cages can still be found at the second easter place :p
- Fixed
Katana
'sSlice
- Slight unnoticable changes to FireExit with the parkour
- Unnoticable terrain touch-up
Oni
can now use the elevators (they could call them but they couldnt come up with them)- Fixed
quickSnow
s not quickSnowing at the first time someone touches them
- Added one or two more
Off Mesh Link
(s) so enemies can path easier
v0.8.6
- Fixed errors with enemies
- Tweaked snowing particles on
DustClouds
weather (Snowichi) - Shisha changes
- New bestiary (thank you Wesley)
- It's collider now has
isTrigger
on - When hit, it will run away
- Killable with some special stuff ^^
- Added
ScanNode
toLunx
- Added
XuMiscTools
as dependency Lava
onScorchi
hasQuickSand
effect and also hasBetterCooldownTrigger
- hurts the player AND enemies too!Katana
hasBetterCooldownTrigger
- hurts the player AND enemies too, ALSO has the SNIPPED RAGDOLL!! YAY- Tweaked
Lava
textures - Updated dependencies
- Added plus SFXs for being sliced
v0.8.5
- Little terrain touchup
- Navmesh changes regarding the weather
LunxWTF
Snowichi
changes- terrain touchup here as well
quicksnow
are a new threatfootprints
are now visible
Scorchi
is available on Eclipsed ^^- Fixed waters'
KillTrigger
s - v61 support
- Added new enemy with a rarity of 14
- Added [7] new vanilla scraps - to not spoiler anything from v60, i won't write down which ones i added and with what rarity
- Removed one vanilla scrap, forgor what :p
- Added new vanilla interior with a rarity of *** 42 *** (reason, idk what it looks like so we are going to have a default low value for it -> probably will change it later)
Xu
is now officially renamed toUnko
(joke is over, also Unko fits more since it means poop in japanese)- New fix attempt on
Uchiwa
slap sounds - Removed
smol Poofers
- had issues with them with v60 update (maybe i'll readd them later) - Added
LethalLib
as a dependency since LLL doesn't add it anymore and I do use it forShisha
- Fixed stuff in
TimeOfDaySunTypeBown
(again)Indirect
light intesitySunWithShadows
light intesity
- Fixed stuff in
TimeOfDaySunTypeBEclipseown
(again)Indirect
light intesitySunWithShadows
light intesity
- Fixed stuff in
TimeOfDayTypeBStormyown
(again)Indirect
light intesitySunWithShadows
light intesity
- Changes to
pikaSleep
- New animation
- Rescaled
- Changed grab and drop sfxs
- Changed weight 12 -> 72
- Changed rarity 7 -> 5
- Updated readme with changes, more description on recently added features, added links to credited peepos
v0.8.1
- Fixed
Vase
value (i might have had a random digit in the max value and its was 8-900 credits in v0.8.0 lmao)
v0.8.0
- Fixed an issue with
pikaSleep
(oopsie :p) - Changed
Risk Level
A+ -> S - Changed
Route Price
333 -> 500 - Changed spawnweights
pikaSleep
22 -> 7Lantern
15 -> 18Knife
5 -> 9Kanabo
7 -> 11OniMask
22 -> 24Taiko
20 -> 22Shamisen
21 -> 23
- Changed values
pikaSleep
68-133 -> 140-200Tea cup
12-24 -> 36-60Taiko
48-72 -> 69-90Knife
28-84 -> 20-40Lantern
8-10 -> 32-56OniMask
28-52 -> 48-72Mortar and Pestle
24-36 -> 32-46Shamisen
42-64 -> 66-84Tea pot
24-40 -> 42-76Uchiwa
12-56 -> 30-52Vase
36-56 -> 62-118
- Changed
Min-Max Scrap
18-24 -> 23-29 - Added
Butler
with a rarity of 34 - Changed
OniMask
's tooltip :p - Changed
Max Power Counts
Enemy
12 -> 15 (inside)Daytime
7 -> 8 (bees, critters, tulipsnakes)Outside
8 -> 9 (nighttime)
- Changed
Eclipsed Weather Variables
4-6 -> 1-4 pikaSleep
is now Squeezable >w<Katana
says no touchy touchy- NO TOUCHY TOUCHY!
- Fixed stuff in
TimeOfDaySunTypeBown
Indirect
light intesitySunWithShadows
light intesity
- Fixed stuff in
TimeOfDaySunTypeBEclipseown
Indirect
light intesitySunWithShadows
light intesity
- Fixed stuff in
TimeOfDayTypeBStormyown
Indirect
light intesitySunWithShadows
light intesity
- Updated README
- Updated dependecy on StarlancerAIFix
v0.7.7
- Fixed
Tea cup
(something messed it up...) - Added new scrap item :3
- Fixed something (forgor)
- Removed
Dust pan
from the loot table
v0.7.6
- Fixed changelog number lol (oopsie)
- Fixed Poofers spawning on
Stormy
[i somehow changed it in the latest update(?)] - Fixed v0.7.5 missing a change
- Fixed trophies being too dark (ty Webley)
- Fixed
LetItSnow
(snow particles) - Fixed
Doppler level
s on instruments (Shamisen
,Taiko
) - Changed
Doppler level
forOniMask
too - More optimization (81.8 MBs -> 64.0 MBs in total)
- Updated README
v0.7.5
Stormy
weather tweaked slightly (variables were 3-3 now its 3-5)Foggy
weather variables were also tweaked- Removed some lamps at the second building cuz they were ugly
- Reworked crypt fireexit (it had many issues before)
- Optimizations, filesize compression
- Fixed
TakeyPlush
's andMithzanFunkoModel
's positions - Fixed layers for foilages
Snowichi
! (DustClouds
weather) - this also increased the filesizes ;_;
- Fixed
Factory Size Multiplier
reverted to 1.15 for some unknown reason lol (its on 1.69 now)
v0.7.1
- Added custom
Foggy
weather - Added
LethalToolBox
as a dependency - Added
Smol Poofers
toFoggy
andEclipsed
weather - Added
StarlancerAIFix
as a dependency - Moved
MithzanFunkoModel
to the easteregg place - Organized my project
- Compressed filesize more
- Tweaked
SunAnims
- Fixed Cube Sun during
Foggy
/Stormy
weather - Updated dependencies
v0.7.0
- Fixed
Knife
'sBloodStabParticle
- Changed SFX for
TakeyPlush
- Moved
TakeyPlush
, so its not breaking immersion MithzanWTF
- Fixed
Uchiwa
throwing a fit in the logs - Added power level configuration to
Shisha
- Fixed
Dropship
materials - Tweaked Waters for
Ogopogo
(Biodiversity entity, not out yet..) - Potential fix on
Uchiwa
to make theslapSFX
s be heard for others when they get hit by it (previously only the holder heard the sound and the others heardswingSFX
s) - Added more
Tori
s - Added glasses and lights to the trophies
- Tweaked trophies collider a little
- Changed texture for trophies
- Changed size of throphies
- Changed lamps at buildings (THANKS WESLEY...)
- Changed middle island's platform's texture
- Tweaked sky
- Added nighttime sky
- Terrain touch-up (you can get out of water at some specific places - main reason for this change
Driftwood
) - Added
Lotuses
- Added
Lakelotuses
- Fixed pond's terrain texture
- Texture touch-up
- Added
Bamboo
s - Content tag changes:
- Removed
SacredLand
content tag - Added
Valley
andPaid
to the moon - Added
Organic
,Killable
,Hostile
,Biped
,Medium
toOni
- Added
Household
,Harmful
,Luminescent
,Metal
,Weapon
accordingly to the custom scraps/items
- Removed
Level Matching Properties
changes:- Changed LMPs for scraps and
Oni
from Mod Names to Planet Names for future purposes
- Changed LMPs for scraps and
- More filesize compression
- Fixed
Stormy
weather having a Sun animation now (lol - DAAAM YOU v56 patcher) [this is a temporary one, i'll update all sun anims later] - Changed SFXs:
- drop SFX for
Vase
- pick up and drop SFXs for
Shamisen
- drop and all playable SFXs for
Drum
- drop SFX for
- Fixed missing texture for ghost girl's head (trophy)
- Fixed missing textures for dropship
- Changed "Known issues" to "Future tweaks" in the readme since thats more reasonable
- Removed "On Release" from readme
- Temporarily changed
Lantern
to be a scrap instead of a buyable item
v0.6.9
- Minor terrain touch-ups
- Fixed dropship trigger icon
- Enemy rarity changes
Oni
24 -> 32Flowerman
52 -> 44Crawler
26 -> 28
- Item rarity changes
Teapot
35 -> 37Taiko
18 -> 20OniMask
19 -> 22Vase
31 -> 33Cup
42 -> 38Mortar and Pestle
27 -> 24Shamisen
26 -> 21
Kanabo
andShamisen
are no longer conductive scraps- Fixed
OniMask
not playingMaskComedyAttach
locally Spawn Probability Range
changed 3 -> 5Daytime Enemies Probability Range
changed 7 -> 6- Changed Tags and Layers on most objects
- Changed Ryu's tree's collider
TakeyWTF
- Updated README
v0.6.8
- Fixed dropship (silly me)
- Temporarily removed custom dropship and replaced it with the vanilla one
- Updated the README
v0.6.7
- Fixed Eclipsed sun material (oopsie)
v0.6.6
- Filesize compression (66ish~ mb)
- Fixed under water texture
- forgor
v0.6.5
- embarrased fixes (no sfxs this time either)
v0.6.4
- Fixed
Shisha
acting up - Streched the grass texture a bit more
- Fixed Sun material issues
- Fixed temples' mesh issue
- Removed custom
insideSFX
- will probably add it as a stinger for the interior later
v0.6.3
- Fixed hazards' settings
- Added
Vain Shrouds
spawning - Added
Barber
to the enemy pool - Changed
Level enemy values
Max Enemy Power Count
9 -> 12Max Outside Enemy Power Count
10 -> 8Max Daytime Enemy Power Count
8 -> 7
- Changed
Min Scrap
16 -> 18 - Changed
Max Scrap
22 -> 24 - Changed some
Eclipsed
variables - Changed
Factory Size Multiplier
1.15 -> 1.69 - Changed
Route Price
225 -> 333
v0.6.2
- Updated to v56
- Patching to v56 increased filesize...
- Fixed
Shisha
's config spawning Shisha
now leaves at nighttime- Changed
Oni
's settingsPush Player Force
0.16 -> 0Push Player Distance
1.26 -> 0Max Count
10 -> 8
- Fixed some typos in
Level Description
v0.6.1
- Fixed lamp materials at
Fire Exit #4
- Added forgotten changes to the previous patch
- Changed scannode from
kanabo
toKanabo
- Fixed
Hachiman
's ScanNode registering as aBaboon Hawk
- Decreased filesize again (~ 27 MB)
- Added
Lantern
as a buyable item - with it's own script - Fixed waters not watering
- Changed tree collisions
- Changed
Oni
's settingsStun Time Multiplier
0.75 -> 0.7Door Speed Multiplier
2 -> 1.5Angular Speed
120 -> 130Acceleration
20 -> 30
- Adjusted weight of
Kanabo
from 47 lbs to 37 lbs
v0.6.0
Kanabo
has its own script to balance the item outShisha
received LODs- Decreased filesizes on all bundles (~44 MB)
- Fixed
Oni
's and all custom scraps' spawning weight (I had a bad setup before and my settings were ignored)
- Changed
Kanabo
's weight from 28 lbs to 47 lbs (tested stuff around and forgor) - Middle island's platform had some texture changes
v0.5.8
- Improved
Hachiman
's █████ - Changed
Oni
's settingsSync Movement Speed
0.16 -> 0.2Exit Vent Animation Time
3 -> 4Enemy HP
4 -> 5Turn Speed Multiplier
11 -> 10
- Changed
Taiko
'sUse Cooldown
1 -> 0.6 - Actually fixed
Taiko
's resting position... - Changed
Taiko
's drop SFX - Fixed
HangarAmbience
playing inside and also changed it - Added custom
InsideAmbience
SFX and moved it inside - hopefully -
v0.5.7
- Fixed some stuff in readme
- New building indicator lamps are now OCD-friendly (thanks Wesley for pointing them out)
- Fixed offset and resting rotation for Taiko
- Fixed offset for
Uchiwa
Hachiman
is scannable? WAIT WAIT WAIT ITS █████████
v0.5.6
- Fixed
Uchiwa
SFXs - Fixed
Mortar and Pestle
having multiple different teacup materials (forgor to remove the material variants there lol) - Fixed Navmesh yet again - Now all entrances are Enemy escape compatible, they wont go underneath the stairs or any weird stuff like that
- Finally revamped README (WOOT!)
- Added more vanilla scraps
- Adjusted the rarity for some scraps
Uchiwa
has a function now :3
v0.5.5
- Bugfixes (A LOT!)
- Added more scrap (there are 10 custom scraps now)
- Minor changes to the loot table
- Minor changes to the enemy pool
- Custom sfx's for pickups and drops on SOME custom scraps
- Custom attack audio for
Oni
(it's HANYA btw which is basically the female version, but Oni is more wellknown) Uchiwa
DOES -1 DMG ( it can kill a tulipsnake somehow but cant hurt anything really, its more of a test item with some future ideas [dont expect too much] )
v0.5.2
- Added (forgotten) clip to
Shisha
's bestiary - Fixed Dropship trigger
v0.5.1
- Fixed Dropship leaving for non-hosts (hopefully)
- Fixed more Navmesh issues
- Added more original items to the lootpool
- Changed a couple of enemies' rarity for balancing
v0.5.0
- Changed the lamps at the island buildings
- Added more light to the island buildings
- Increased the min-max total scrap value
- Fixed Navmesh issues
- Fixed some collider warning log issues
- Fixed Audio error log issues
- Lowered the amount of trees spawning
SHISHA
IS BACK WITH ANIMATIONS AND IT'S FULLY REGISTERED (WOOT!)Shisha
now has ambient sfxs tooSHISHA
WHAT ARE YOU DOING?! ShishaWTF- Added
Xu
- Added videoclip to the terminal routing scene
- What are these scraps?
- WAIT! This has a different colour?
ONI
?! IT'S COMING AFTER ME HEEELP!- Fixed outside custom scraps floating (silly me)
- Fixed crashing issue
- Slight changes to the terrain
- Icon revamped
v0.0.2
- Tweaked grass and pavement textures
- Trees are 3x bigger
- Collider fixes to the trees
- Changed Y-axis for trees (when they spawn in sometimes they looked a lil weird)
- Decreased the number of the trees spawning
- Textures blend in better with each other on certain areas
- Minor terraformation
- Material change to one bridge (+ that and the other similar one are now registered as wood instead of concrete)
- Fixed audio log error
- Added custom outside ambient sfx
- Removed WanderingCreature.dll (
Shisha
doesnt roam the map currently) - Fixed some log errors
- Changed interior to be mainly mansion until dojo interior becames a thing
- Touched the water up a little (dont know if this changed really much)