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Decompiled source of Skag v0.0.3
BepInEx/plugins/Skag/skag.dll
Decompiled a year ago#define DEBUG using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using ExampleEnemy.Configuration; using Hamunii.ExampleEnemy.NetcodePatcher; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Hamunii.ExampleEnemy")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ExampleEnemy")] [assembly: AssemblyTitle("Hamunii.ExampleEnemy")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExampleEnemy { [BepInPlugin("Hamunii.ExampleEnemy", "ExampleEnemy", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; public static AssetBundle? ModAssets; internal static PluginConfig BoundConfig { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config); InitializeNetworkBehaviours(); string path = "modAssets"; ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path)); if ((Object)(object)ModAssets == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } EnemyType val = ModAssets.LoadAsset<EnemyType>("SkagObject"); TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("Bestiary/SkagTN"); TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("SkagTK"); NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab); Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3); Logger.LogInfo((object)"Plugin Hamunii.ExampleEnemy is loaded!"); } private static void InitializeNetworkBehaviours() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } } internal class SkagAI : EnemyAI { private enum State { SearchingForPlayer, WaitingBeforeChase, ChasingPlayer, Attack } public Transform turnCompass = null; private Vector3 StalkPos; private bool isDeadAnimationDone; public bool asAttacked = false; public bool waitUnique = false; [Conditional("DEBUG")] private void LogIfDebugBuild(string text) { Plugin.Logger.LogInfo((object)"==========="); Plugin.Logger.LogInfo((object)text); Plugin.Logger.LogInfo((object)"==========="); } public override void Start() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Start(); LogIfDebugBuild("Example Enemy Spawned"); base.agent.stoppingDistance = 4f; isDeadAnimationDone = false; asAttacked = false; waitUnique = false; base.currentBehaviourStateIndex = 0; ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); } public override void Update() { //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); if (base.isEnemyDead) { if (!isDeadAnimationDone) { LogIfDebugBuild("Stopping enemy voice with janky code."); isDeadAnimationDone = true; base.creatureVoice.Stop(); base.creatureVoice.PlayOneShot(base.dieSFX); } return; } int currentBehaviourStateIndex = base.currentBehaviourStateIndex; if ((Object)(object)base.targetPlayer != (Object)null && (currentBehaviourStateIndex == 2 || currentBehaviourStateIndex == 3 || currentBehaviourStateIndex == 1)) { turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position); ((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime); } if (base.stunNormalizedTimer > 0f) { base.agent.speed = 0f; } } public override void DoAIInterval() { //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).DoAIInterval(); if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead) { return; } LogIfDebugBuild(base.currentBehaviourStateIndex.ToString()); switch (base.currentBehaviourStateIndex) { case 0: base.agent.speed = 3.5f; LogIfDebugBuild("il cherche la en fait"); asAttacked = false; waitUnique = false; base.agent.isStopped = false; base.creatureSFX.Stop(); DoAnimationClientRpc("Run"); if (FoundClosestPlayerInRange(15f, 3f)) { LogIfDebugBuild("Start Target Player"); ((EnemyAI)this).StopSearch(base.currentSearch, true); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); } break; case 1: DoAnimationClientRpc("Idle"); LogIfDebugBuild("Waiting before chase"); base.creatureVoice.Stop(); base.agent.isStopped = true; if (!waitUnique) { ((MonoBehaviour)this).StartCoroutine(WaitAndSwitchState(10f, State.ChasingPlayer)); waitUnique = true; } break; case 2: if ((Object)(object)base.targetPlayer != (Object)null) { float num = 50f; float num2 = 3f; DoAnimationClientRpc("Run"); base.agent.isStopped = false; base.agent.speed = 10f; if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < num2) { ((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false); ((EnemyAI)this).SwitchToBehaviourClientRpc(3); } else if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > num) { ((EnemyAI)this).SwitchToBehaviourClientRpc(0); } else { ((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false); } } else { ((EnemyAI)this).SwitchToBehaviourClientRpc(0); } break; case 3: base.targetPlayer.DamagePlayer(95, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); DoAnimationClientRpc("Attack"); base.creatureSFX.Stop(); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); break; default: LogIfDebugBuild("This Behavior State doesn't exist!"); break; } } private IEnumerator WaitAndSwitchState(float waitTime, State newState) { yield return (object)new WaitForSeconds(waitTime); ((EnemyAI)this).SwitchToBehaviourClientRpc((int)newState); } private bool FoundClosestPlayerInRange(float range, float senseRange) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f); if ((Object)(object)base.targetPlayer == (Object)null) { ((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f); range = senseRange; } return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range; } [ClientRpc] public void DoAnimationClientRpc(string animationName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(409254728u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 409254728u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { LogIfDebugBuild("Playing animation: " + animationName); base.creatureAnimator.SetTrigger(animationName); } } protected override void __initializeVariables() { ((EnemyAI)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_SkagAI() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(409254728u, new RpcReceiveHandler(__rpc_handler_409254728)); } private static void __rpc_handler_409254728(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string animationName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false); } target.__rpc_exec_stage = (__RpcExecStage)2; ((SkagAI)(object)target).DoAnimationClientRpc(animationName); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "SkagAI"; } } public static class PluginInfo { public const string PLUGIN_GUID = "Hamunii.ExampleEnemy"; public const string PLUGIN_NAME = "ExampleEnemy"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace ExampleEnemy.Configuration { public class PluginConfig { public ConfigEntry<int> SpawnWeight; public PluginConfig(ConfigFile cfg) { SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 50, "The spawn chance weight for ExampleEnemy, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common."); ClearUnusedEntries(cfg); } private void ClearUnusedEntries(ConfigFile cfg) { PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null); dictionary.Clear(); cfg.Save(); } } } namespace Hamunii.ExampleEnemy.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }