Oopsies
[v49] Randomly play an audio clip to maybe get killed
Last updated | 9 months ago |
Total downloads | 1604 |
Total rating | 1 |
Categories | Audio Client-side Server-side |
Dependency string | sc07-Oopsies-1.1.1 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.3.4README
Oopsies
strange that both of my mods for lethal have "oops" in the title but whatever
This mod will randomly play an audio in game, triggering enemies and playing the sound for everyone in the lobby to hear
⚠ This mod downloads audio files from a remote url ⚠
The url defaults to https://cdn.sc07.group/audio.json
but can be modified in the config
Content Creation
If you plan on using this to create content, a link to this mod page would be appreciated 😊
Config
This mod has a config file (located in BepInEx/config/Oopsies.cfg
) but can also be modified in game using LethalConfig
General.AudioIndexURL
This value is a URL to a JSON file that provides URLs that mp3 audio files are located.
- You must trust this URL, as the mod does no sanitation on returned data
- This is synced with everyone else in the lobby
Default: https://cdn.sc07.group/audio.json
General.AudioLevel
Determines how loud the audio clip is played
- Decimal value (0.5 = 50% volume, 2 = 200% volume)
- Synced with everyone else (host -> everyone)
Default: 1
Experimental.TriggerUntilDone
Experiment to constantly trigger enemies with sound until the sound finishes (every frame)
- Boolean (false = no, true = yes)
- Synced with everyone else
Default: true
made by grant