Lethal Company
Install

Details

Last Updated
First Uploaded
Downloads
3.6M
Likes
146
Size
27MB
Dependency string
scoopy-Scoopys_Variety_Mod-1.2.0
Dependants

1.2.0

  • Reworked sewer water to now use a seperate HDRP Water Shader, rather than inheriting the game one
    • This should fix issues with flood water desync
  • Added some tiles to the piping section of the Sewer interior
  • Added staircase to sewer entry room, to allow leaving with two-handed objects through the front door
  • Added config option for fireaxe damage
  • Significantly improved enemy pathing around obstacles in the Sewer
  • Removed turret spawns from the sewer section of the map
  • Fixed fire exit door sometimes not spawning prefab
  • Fixed lockpicker being positioned incorrectly on doors
  • Altered the position of some AI nodes to improve enemy pathing
  • Changed some room layouts to improve enemy pathing
  • Changed doorway colliders to improve enemy pathing through doorways
  • Added cube colliders to pipe jump room to make the jump more forgiving
  • Reduced frequency of pipe jump room
  • Enhanced compatibility with CullFactory by adjusting door socket sizing
  • Added compatibility with newest LethalLevelLoader version
  • Other bug fixes and tweaks

1.1.0

  • Added lights in the death-jump room to make it less treacherous without a torch
  • Added some lights to the piping to make it easier to navigate
  • Reduced brightness of lights in the sewer slightly
  • Fixed vent placement to line up with the walls better
  • Fixed enemies being able to walk through walls surrounding doorways

1.0.1

  • Fixed an issue that would cause planets and the ship to flood after visiting the sewer interior
  • Fixed turrets being able to shoot through doorways

1.0.0

  • Added a new interior: Sewer
  • Added 2 new tiles to the dungeon interior
    • One of these acts as a generator equivalent, with a loot item equivalent to the apparatus. Picking this item up does not turn off the lights however.
  • Increased lighting in dungeon interior, and lighting is now randomly generated
  • Dungeon Props now spawn randomly, to add variety to room layouts
  • Fixed doors pushing the player when opened
  • Fixed spray paint not working on dungeon interior walls
  • Fixed various graphical issues / tile misalignment issues
  • Fire exits can no longer spawn inside the entry room of the dungeon
  • Removed some troublesome vents which caused enemies to get stuck behind props on spawning
  • Various other bug fixes/small improvements

0.6.5

  • Minor lighting changes to improve visibility and increase overall brightness in the Dungeon interior
  • Removed some vents which were placed behind objects, causing enemies to get stuck

0.6.4

  • Updated depenency to LethalLevelLoader 1.05
    • This should make string matching moon names using 'list' in the config more forgiving, and fix a bug with march

0.6.3

  • Updated depenencies to LethalLevelLoader 1.04 and LethalLib 0.11.0
    • This should fix issues with March

0.6.2

  • Fixed config not accepting 'list' as a valid value

0.6.1

  • Fixed issue with MinCastleSizeMultiplier config value.

0.6.0

  • Updated to be compatible with Lethal Company v47 and v48
  • Added LethalLevelLoader as a dependency
    • This fixes moons with multiple fire exits not working - March is now compatible with this mod
    • This enables compatibility with moon mods which also use LethalLevelLoader - though there may be issues in the early stages
    • This also enables a higher degree of customisability via the config
  • Reduced shadow draw distance to significantly improve performance
    • This should fix the performance issues encountered on larger maps/lower end systems and reduce lag spikes
    • If you continue to encounter significant performance issues please report it on the discord
  • Added 1 new tile
  • Updated config settings
    • CastleDungeonMoons: New value 'list' can be provided to allow more customisable moon configuration using CastleDungeonMoonsList config value.
    • CastleDungeonMoonsList: New config value which allows users to provide a comma seperated list of moon names and rarities. e.g. rend30, dine300, egypt100 which would register the dungeon on 'rend', 'dine' and 'egypt' at rarities 30, 300 and 100 respectively.
    • MaxCastleSizeMultiplier: New config value which allows users to specify the max size multiplier for the dungeon, capping map generation multipliers to this value.
    • MinCastleSizeMultiplier: This allows users to specify the min size multiplier for the dungeon, raising map generation multipliers to this value.
  • Fixed turrets shooting through the central pillar in the spiral staircase tile
  • Reduced reflectivity of dungeon surfaces
  • Enabled generation on March when 'vanilla' is selected
  • Various other bugfixes

0.5.1

  • Changed fire exit spawning to be more similar to the base game
    • No longer spawns in a 1x1 room, now on random door blockers
  • Changed guitar to be one-handed
    • While the desync issue may still occur, this should at least allow players who become desynced to still interact with the world
  • Some lighting changes to hopefully improve performance

0.5.0

  • Added a new room tile
  • Changed door sounds for opening/closing/unlocking wood doors
  • Changed dungeon interior moon config
    • You can now specify lists of individual moons instead of just pre-defined settings
    • You can specify modded moons aswell, though these are still unstable and may result in issues
    • If you have made any config changes you will likely need to update your config to match the new settings
  • Fixed an issue where turrets could see/shoot through doorways and some objects
  • Moved some torches to reduce lighting bleed-through
  • Increased scrap value of fire axe and weezer guitar

0.4.0

  • Added a new room tile
  • Fixed enemies being unable to navigate up the spiral staircase
  • Added a central pillar to the spiral staircase room
  • Fixed enemies being able to walk through some map objects
  • Adjusted map objects in some rooms

0.3.0

  • Renamed to "Scoopy's Variety Mod" to avoid confusion with similarly named mods
  • Fixed weezer guitar bugging out players games and being undroppable
    • Encountered no issues in my testing, please report if this issue persists
  • Fixed enemies not being able to enter the spiral staircase room
    • Spiral staircase itself is still not functional
  • Added config options to control scrap item rarities
  • Adjusted lighting to improve FPS drops caused by hitting shadow cap

0.2.1

  • Fixed dungeon spawning on March when not intended
    • This will disable dungeon spawning on modded moons for the short term - more permanent fix coming soon
  • Added some props to the dining room tiles
  • Moved the annoying table infront of one of the dining room door spawns
  • You can now specify specific planets other than titan in the config in a similar manner to titan ("vow", "rend", etc.)

0.2.0

  • Added fire axe as a scrap and useable weapon
    • Only found as a scrap spawn, can't be bought
    • Deals significantly more damage than the shovel, or can be sold for a good price
  • Significantly changed the generation parameters of the dungeon interior
    • Start room should no longer generate only a single path, and rather provide between 3-4 paths each time
    • Dungeon size has been reduced significantly, to improve navigation and bring it closer in-line to vanilla interiors
    • Overall dungeon generation should be more "branch-y" and less "depth-y"
  • Changed dungeon lighting to improve visibility
    • Increased brightness and radius of torches
    • Added and moved some torches in tiles
  • Changed dungeon footstep sounds to better suit the material
  • Significantly reduced likelihood of dungeon being too vertical and causing player to teleport to entrance
    • May still occur very rarely on titan
  • Fixed enemies being unable to path up and down normal staircases
    • Only tested extensively with masked enemies - some enemies may still not work
  • Fixed enemies not opening doors and walking through walls
    • Some enemies are still broken and unable to open doors, but none should walk through walls anymore
  • Fixed an issue where players could clip through the front door and fall out of the map
  • Changed cell-doors to fix server-wide syncing
  • Fixed locked cell doors not being able to be unlocked with a key
  • Minor changes to some dungeon tiles

0.1.0

  • Initial release
  • Added dungeon interior.
  • Added weezer guitar as two-handed scrap item.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.