Lethal Company
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Last Updated
First Uploaded
Downloads
10K
Likes
3
Size
114KB
Dependency string
seechela-Configurable_Quota-1.5.0
Dependants

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.5.0] - 2026-08-11

Added

  • LGU compatibility
  • Scrap Insurance compatibility

Fixed

  • SSS items ignoring the scrap, value and equipment loss settings
  • Quota clearing after reloading save when rollover already covers it
  • Items inside belt bags and in a cruiser being deleted on a crew wipe
  • Deadline not being rolled after getting fired or ejected without LethalConstellations
  • Collected scrap being counted as new collected again on following round

[1.4.4] - 2026-08-04

Fixed

  • Quota rollover is no longer -1 to one credit below next quota
  • Quota no longer advances on days where nothing was sold and rollover already covers it

[1.4.3] - 2026-08-01

Changed

  • Overtime option now counts only scrap sold above quota, instead of reducing the bonus by rolled over amount

[1.4.2] - 2026-07-30

Added

  • Optional config option to lose percentage of banked rollover when the entire crew dies

[1.4.1] - 2026-07-26

Fixed

  • Items stored in a Self Sorting Storage are no longer deleted when losing equipment or scrap on a crew wipe

[1.4.0] - 2026-07-22

Added

  • Optional config option to stop rolled over scrap from also counting toward the overtime bonus

Fixed

  • Getting fired or ejecting in the same session now keeps the correct starting constellation deadline instead of the previous one
  • Deadline and buy rate now sync to players who join mid game

[1.3.1] - 2026-05-17

Changed

  • Dynamic Scrap Value scales from each moons base scrap values instead of current quota
  • Dynamic Scrap Amount scales from moon baseline only and no longer adds to the Dynamic Scrap Value

[1.3.0] - 2026-05-17

Added

  • Dynamic interior size, scrap value and scrap item count that scale by player count
  • Dynamic enemy power that scales by player count

Fixed

  • Quota no longer resets several days in a row after a big sell

[1.2.0] - 2026-05-09

Added

  • Buy rate settings - set a min/max, random rate, last-day rate or jackpot for the Companys daily buy rate
  • Buy rate alert that shows the new rate each day, plus a red SCRAP EMERGENCY alert with sound when a jackpot rolls
  • Formulas and examples to the README and to every config setting

Changed

  • Dynamic penalty mode now uses (dead/total) x PercentCap so the cap acts as the scale instead of a cap. Example: 2 dead out of 8 with cap 0.05 used to give 5%, now gives 1.25%

Fixed

  • Fines UI quota line now shows the real amount of the penalty

[1.1.1] - 2026-05-08

Fixed

  • Starter constellation now shows the right deadline from the start
  • Advance Features - Scrap loss text on the performance report UI no longer flickers and is hidden when there was no scrap to lose

[1.1.0] - 2026-05-07

Added

  • LethalConstellations compatibility with generated per-constellation deadline config [ ConfigurableQuota_Constellations.cfg ]
  • Per-constellation deadline mode - UseGlobal, Fixed or Random

[1.0.2] - 2026-05-07

Fixed

  • Quota rollover resetting to 0
  • Deadline days now sync correctly to all clients after quota fulfillment
  • GeneralImprovements - Total Days and Total Quotas monitors now show correct values after rejoining
  • Advanced Features - Crew wipe now shows the real scrap loss instead of always Lost 100% scrap

[1.0.1] - 2026-05-06

Fixed

  • Fines UI now shows correct casualty and recovery counts (was always showing 0 after player revival)
  • Scrap value loss no longer desyncs between host and clients
  • Body recovery detection improved
  • Fines UI body line now shows X of Y bodies recovered

[1.0.0] - 2026-05-05

Added

  • Initial release!
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