Configurable Quota
Allows users to configure every aspect of the quota the way they want.Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.8.0] - 2026-09-29
Added
- HQoL compatibility, stored scrap follows the loss settings on crew wipe
- HQoL terminal sales count as sold scrap, same as selling at the counter. Overtime Excludes Rollover now sees them
- OnlyCurrentDayMaxPlayers, older loot is only safe up to this lobby size
Fixed
- SSS 1.5.3 compatibility
- Advanced Features crew wipe screen only showing the real scrap loss for the host and only with Loss Scrap on
- Advanced Features crew wipe screen missing $ on the scrap total
[1.7.0] - 2026-08-22
Added
- Only Lose Current Round Loot, wipe only takes scrap collected that day
- Rollover alert, ship warns you once with the amount to sell when rollover runs out. Can be disabled
- Forced and Excluded Company Moons lists for moons detection gets wrong
- Apply Losses On Company Moons runs loss settings at a company moon
Changed
- Company moon detection needs an empty enemy budget too, so Oxyde keeps its penalties
- Those moons now follow the loss settings on a wipe and get Dynamic scaling back
OnGordionis nowOnCompanyMoons, existing values carry over on first launch- Randomizer Multiplier capped at 2, above that the quota could shrink
Fixed
- Selling for negative credits after loading a save, buy rate now floors at 30%
- Failed crew wipe letting the game despawn on top and destroy the scrap kept
- Failed quota advance letting the game advance it twice and wipe the rollover
- Credit and quota penalties applying at a company moon with On Company Moons off
- Credit penalties skipped entirely there instead, so deaths at Gordion were free
- Lucky furniture doing nothing, the luck value was never recalculated
- Company ad only playing once per save file
- Deadline Must Change comparing days left, so it could repeat the same deadline
- Rollover losing the days left part of the overtime bonus every quota
- Buy rate alert playing twice on the host
- Quota Cap of 0 pinning the quota at 0, below 1 now means no limit
- Quota overflowing negative with a very large Final Increase
- Player Cap rewritten in your config file when set below Player Threshold
- Losses running with zero deaths when the round had no player data
[1.6.0] - 2026-08-21
Added
- Deadline days that scale with the quota set by fixed credit interval or by exact thresholds
[1.5.1] - 2026-08-12
Fixed
- Scrap Keeper upgrade not keeping scrap on crew wipe
- Penalties and crew wipe losses not applying on modded company moons
[1.5.0] - 2026-08-11
Added
- LGU compatibility
- Scrap Insurance compatibility
Fixed
- SSS items ignoring the scrap, value and equipment loss settings
- Quota clearing after reloading save when rollover already covers it
- Items inside belt bags and in a cruiser being deleted on a crew wipe
- Deadline not being rolled after getting fired or ejected without LethalConstellations
- Collected scrap being counted as new collected again on following round
[1.4.4] - 2026-08-04
Fixed
- Quota rollover is no longer -1 to one credit below next quota
- Quota no longer advances on days where nothing was sold and rollover already covers it
[1.4.3] - 2026-08-01
Changed
- Overtime option now counts only scrap sold above quota, instead of reducing the bonus by rolled over amount
[1.4.2] - 2026-07-30
Added
- Optional config option to lose percentage of banked rollover when the entire crew dies
[1.4.1] - 2026-07-26
Fixed
- Items stored in a Self Sorting Storage are no longer deleted when losing equipment or scrap on a crew wipe
[1.4.0] - 2026-07-22
Added
- Optional config option to stop rolled over scrap from also counting toward the overtime bonus
Fixed
- Getting fired or ejecting in the same session now keeps the correct starting constellation deadline instead of the previous one
- Deadline and buy rate now sync to players who join mid game
[1.3.1] - 2026-05-17
Changed
- Dynamic Scrap Value scales from each moons base scrap values instead of current quota
- Dynamic Scrap Amount scales from moon baseline only and no longer adds to the Dynamic Scrap Value
[1.3.0] - 2026-05-17
Added
- Dynamic interior size, scrap value and scrap item count that scale by player count
- Dynamic enemy power that scales by player count
Fixed
- Quota no longer resets several days in a row after a big sell
[1.2.0] - 2026-05-09
Added
- Buy rate settings - set a min/max, random rate, last-day rate or jackpot for the Companys daily buy rate
- Buy rate alert that shows the new rate each day, plus a red SCRAP EMERGENCY alert with sound when a jackpot rolls
- Formulas and examples to the README and to every config setting
Changed
- Dynamic penalty mode now uses
(dead/total) x PercentCapso the cap acts as the scale instead of a cap. Example: 2 dead out of 8 with cap 0.05 used to give 5%, now gives 1.25%
Fixed
- Fines UI quota line now shows the real amount of the penalty
[1.1.1] - 2026-05-08
Fixed
- Starter constellation now shows the right deadline from the start
- Advance Features - Scrap loss text on the performance report UI no longer flickers and is hidden when there was no scrap to lose
[1.1.0] - 2026-05-07
Added
- LethalConstellations compatibility with generated per-constellation deadline config [
ConfigurableQuota_Constellations.cfg] - Per-constellation deadline mode -
UseGlobal,FixedorRandom
[1.0.2] - 2026-05-07
Fixed
- Quota rollover resetting to 0
- Deadline days now sync correctly to all clients after quota fulfillment
- GeneralImprovements - Total Days and Total Quotas monitors now show correct values after rejoining
- Advanced Features - Crew wipe now shows the real scrap loss instead of always Lost 100% scrap
[1.0.1] - 2026-05-06
Fixed
- Fines UI now shows correct casualty and recovery counts (was always showing 0 after player revival)
- Scrap value loss no longer desyncs between host and clients
- Body recovery detection improved
- Fines UI body line now shows X of Y bodies recovered
[1.0.0] - 2026-05-05
Added
- Initial release!
