First Person View
See your own body.Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[2.1.0] - 2026-10-17
Added
FadeCoverage, how much of screen held item covers before it starts to dither
Changed
LookDownMarginnow goes down to -10 to show more of your body- Vehicle seats now let you look further down
- Optimization
Fixed
- Belt bag couldn't be opened by looking down at it
[2.0.0] - 2026-10-07
Added
Hybridhands mode. 2-handed itens like the V-type engine use vanilla arms, the rest uses your body armsVanillaArmsItemsandBodyArmsItemspick arms per item, names are comma separated. Only work inHybridmodeInstalledItemNameslists every item in your game after you join lobby, copy names from there- Items that aim where you look are added to
VanillaArmsItemsonce, like Flashlight, Pro-flashlight, Laser pointer, Zap gun, Spray paint and Weed killer
ItemInBodyHandoption, players shadow and ship monitors show correctly held item in body handHandOffsetXandHandOffsetYto move vanilla handsHeadFollow, how much the camera follows players head bobLookDownMargin, a gap in degrees between players suit and the bottom of screen when looking downFadeStartDistance,FadeEndDistanceandMinVisibilityfor how close held item starts to dither and how much of it stays visible- Cap over players suits neck opening
FirstPersonViewApi.ExternalSuppressionfor mods that take over the camera
Changed
- Camera is vanilla camera, now it keep games own camera position
- Standing still the look down camera push eases in from 20° so it's smooth
- Crouching, standing up or an emote ending keep the camera where it is, it moves back only when you look up or turn
SmoothSwingReturnalso holds your upper body still through standing swings, so the camera isn't pushed forwardHideBodyInCruiseronly hides your body in vehicle seats now, electric chair keeps it- CruiserImproved compatibility always works now because of fixed neck visibility
- TooManyEmotes first-person emotes use TooManyEmotes own camera
- Camera Overhaul shakes on top of the camera and don't show your neck
- Seat look down limits are vanilla again
- Inspecting an item always uses vanilla arms in every hands mode
ItemDitherfollows arms holding the item instead ofHandsMode
Removed
DisableHeadBob, camera keeps vanilla head bob now. Turn it off with games own Head Bobbing setting (#8)StickCameraToHeadInAnimations, interact animations like the ship lever keep the vanilla cameraEnable CruiserImproved Compatibility, it always works now
Fixed
- Wake up arm animation not playing when you join lobby (#9)
- Camera moving up to 37 cm up and sideways on the couch and jumping 4 to 13 cm when you leave a seat or the terminal
- Camera slowly sinking while walking
- Neck showing in TooManyEmotes first-person emotes when you look down, standing or walking
- Camera and body flickering for a frame when a TooManyEmotes emote stops, like when you crouch out of it
- Neck showing when you look down while entering the terminal, pulling the ship lever, dancing or right after the join animation
- MoreCompany cosmetics staying in first person after turning its compatibility off in game
- Held item dither resetting colors other mods set on the item
- Gunkfish poop on helmet clipping in and out of the screen
- Body arms flashing for a frame after dropping an item held with vanilla arms
- Camera flicking forward after a hit with modded melee weapons like the Sledgehammer, Axe or Light crowbar
- Zap gun switching to body arms while zapping
- Item you pick up with body arms floating in front of the camera for a moment
- Camera going inside several objects
- Neck showing when walking into a wall while looking down, players body is pulled back from the wall instead
- Interacting with things and picking up items aimed from the pushed camera instead of your eyes when looking down
[1.5.2] - 2026-09-20
Added
SmoothSwingReturnoption to smooth out the body while doing shovel swing
Fixed
- Body snapping when being crouched and using shovel.
[1.5.1] - 2026-09-11
Fixed
- Ghost Girl not vanishing with StarlancerAIFix
[1.5.0] - 2026-08-21
Added
- Optional global config shared across all profiles
ShowCosmeticsoption to hide all your cosmetics in first person. Made when another mod replaces your player model and cosmetics don't fit itHideCosmeticsoption to hide chosen cosmetic ids in first person for cosmetics that are in the viewInstalledCosmeticIdsautomatically generated list of every cosmetic id installedHideBodyInCruiseroption to hide first person body while seated in a vehicle and use the vanilla first person arms instead- Compatibility with Extended Cosmetics Addon
Fixed
- Neck sometimes being seen when looking down
- Camera sinking
- Body not visible on cameras because of another mods
- Multiple other stuff
Changed
DisableIdleHeadBobmerged intoDisableHeadBob- Look down forward eye push now starts at steeper look down angle
- Removed extra forward eye push while on ladders
- Optimization stuff
[1.4.1] - 2026-07-27
Added
StickCameraToHeadInAnimationsoption to make camera sit on your head during interact animations like the ship lever, item charging and chairs, the way vanilla doesDisableIdleHeadBoboption to remove up and down movements from the idle breathing animation while standing still
[1.4.0] - 2026-07-25
Added
- MoreCompany hat cosmetics are now visible in cameras and TooManyEmotes camera
Fixed
- Seeing your own neck after climbing out of Cruiser or the Hauler
Changed
- Looking down camera push was tweaked to be less forwarded but enough to not see the neck
- Looking down push while holding an two-handed items now only applies to shovel type swing
[1.3.3] - 2026-07-24
Fixed
- Cruiser camera with CameraOverhaul fix
Changed
- Camera is no longer pushed forward all the time while seated in the Cruiser, it eases forward only as you look down.
[1.3.2] - 2026-07-23
Fixed
- Eye level being too low and head appearing inside the body
[1.3.1] - 2026-07-17
Fixed
- Body not rendering when another mod changes player LoD levels
[1.3.0] - 2026-07-12
Added
- CruiserImproved compatibility
Changed
- Camera no longer always pushed forward, it now eases forward only as you look down to prevent seeing neck
Fixed
- Camera being sometimes behind the neck
- Held items floating away from hand right after being picked up
[1.2.0] - 2026-07-03
Added
- LethalPhones compatibility
Fixed
- Seated look clamp not clearing properly when leaving special interactions.
[1.1.0] - 2026-07-02
Changed
- Split Vanilla Arms While Moving into separate toggles
- Improved camera forward pushing
- Improved wall collide
Fixed
- Motion blur on vanilla arms
- Players body not rendering in cameras
- Neck and shoulder holes visible when arms are hidden
[1.0.2] - 2026-06-26
Changed
- Improved performance during vehicle ignition animations (#3).
Fixed
- Cruiser key position during ignition and removal
Added
- Vanilla Arms While Moving option; default to true
[1.0.1] - 2026-06-25
Fixed
- On crouch eyes being little too high
Added
- Disable head bobbing option (misterbubb)
[1.0.0] - 2026-06-24
- Initial release!
