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Decompiled source of skins sesu v1.1.0
project.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("project")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("project")] [assembly: AssemblyTitle("project")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRMARIA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "maria"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKIRBY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "kirby"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPOWER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "power"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHERTAOUT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hertaout"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRWOWANIM_JAINAOUT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "wowanim_jainaout"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRVALKYRIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "valkyrie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDAY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "day"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYUUMI2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "yuumi2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLYNETTE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "lynette"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYUUMI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "yuumi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYUUMI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "yuumi3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJUNO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "juno"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSERAPHINE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "seraphine"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCURIS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "curis"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLARACROFT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "laracroft"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJAINA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "jaina"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MREILEEN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "eileen"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRURAVITY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "uravity"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHERTAOUT_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hertaout"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.sesu.mod1", "skins_sesu", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("maria", typeof(MRMARIA)); ModelReplacementAPI.RegisterSuitModelReplacement("kirby", typeof(MRKIRBY)); ModelReplacementAPI.RegisterSuitModelReplacement("power", typeof(MRPOWER)); ModelReplacementAPI.RegisterSuitModelReplacement("herta", typeof(MRHERTAOUT)); ModelReplacementAPI.RegisterSuitModelReplacement("jaina", typeof(MRWOWANIM_JAINAOUT)); ModelReplacementAPI.RegisterSuitModelReplacement("yuumi", typeof(MRYUUMI)); ModelReplacementAPI.RegisterSuitModelReplacement("yuumi2", typeof(MRYUUMI2)); ModelReplacementAPI.RegisterSuitModelReplacement("day", typeof(MRDAY)); ModelReplacementAPI.RegisterSuitModelReplacement("valkyrie", typeof(MRVALKYRIE)); ModelReplacementAPI.RegisterSuitModelReplacement("yuumi3", typeof(MRYUUMI3)); ModelReplacementAPI.RegisterSuitModelReplacement("lynette", typeof(MRLYNETTE)); ModelReplacementAPI.RegisterSuitModelReplacement("juno", typeof(MRJUNO)); ModelReplacementAPI.RegisterSuitModelReplacement("seraphine", typeof(MRSERAPHINE)); ModelReplacementAPI.RegisterSuitModelReplacement("curis", typeof(MRCURIS)); ModelReplacementAPI.RegisterSuitModelReplacement("lara", typeof(MRLARACROFT)); ModelReplacementAPI.RegisterSuitModelReplacement("eileen", typeof(MREILEEN)); ModelReplacementAPI.RegisterSuitModelReplacement("uravity", typeof(MRURAVITY)); Harmony val = new Harmony("com.sesu.mod1"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.sesu.mod1 is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "sesu_skins1"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }