CHANGELOG

[2.2] The Story Update (v50)

  • 2.2.0
    • v50 support
    • Audio
      • Adjusted Audio Triggers
      • Added Ocean sound
      • Added High Wind sound
    • Creatures
      • Added Crabs
      • Adjusted Outside Creature spawn curve
      • Baboonhawks spawn max is now 6
    • Adjusted NavMesh
    • Lighting
      • Added Eclipsed weather
      • Sunset is a little earlier
      • New Starmap
    • New Quicksand texture

[2.1] The Vanilla Update

  • 2.1.0
    • Performance
      • Increased performance
      • Reduced filesize
      • Improved occlusion
    • Clouds
      • Increased amount of clouds
      • Added an extra cloud layer
    • Lighting
      • Reduced moon brightness
      • Adjusted colors
      • Added Stormy weather
      • Added Rainy weather
    • Palm tree
      • Increased leave density
      • Adjusted colors
    • Bushes
      • Increased bush density
      • Adjusted colors
      • Some bushes have moved
    • Adjusted grass
    • Some rocks have moved
    • The bridge can now collapse
    • Water
      • Increased wave size
      • Adjusted colors
      • New underwater effect
    • Removed preview video
    • Added easter eggs
    • Added small details

[2.0] The Visual Update

  • 2.0.4

    • Fixed day-night cycle
  • 2.0.3

    • Fixed interior lighting
  • 2.0.2

    • Fixed water inside the facility
    • Fixed water level outside
    • Fixed rocks pop-in
    • Increased shadow distance
    • Touched up terrain textures
    • Added LevelTags: sfDesat, Ocean (for modders)
  • 2.0.1

    • Fixed Facility dungeon weight
    • Fixed floating grass
    • Added random noise to grass shape
    • Increased grass view distance
    • Touched up terrain textures
  • 2.0.0

    Ported to LethalLevelLoader

    • Loading times are reduced
    • Dependencies changes
      • Removed LethalExpansion Dependency
      • Removed ExpansionAssets Dependency
      • Added ViewExtension Dependency

    Lighting and Fog

    • Fog changes
      • New Volumetric system
      • Changes to color
      • Added distant fog
    • New clouds
      • New Volumetric system
      • Changes to color
      • Added dynamic time of day system
      • Added wind
    • New sky
      • New physics based system
      • Added a night sky
      • Added dynamic time of day system
    • New lighting
      • New physics based sun
      • Changes to color
      • Added a moon
    • Shadow changes
      • Changes to color
      • Adjusted grass shadow
      • Adjusted palm tree shadow

    Water

    • New water system
    • New underwater effect
    • Fixed reflections

    Enviroment

    • Added coconuts
    • Added distant rocks
    • Added more grass
    • Increased grass density
    • Fixed grass transparency issues
    • Fixed shipwreck texture quality

    Other

    • Lowered ship's landing position
    • Added bloom effect
    • Fixed the ship's radar
    • Moved the main entrance slightly

    Credits

    • Audio Knight - Stomping Bugs
    • IAmBatby - Stomping Bugs & Help porting to LLL

[1.0] Release

  • 1.1.2

    • Added ExpansionAssets as required bundle
  • 1.1.1

    • Fixed quicksand (Thanks Audio Knight)
    • Removed Eclipsed weather
    • Added Rainy weather
    • Significant file size reduction
    • Optimizations
  • 1.1.0

    • Disabled Rainy weather
    • Fixed floating dropship (not the items)
    • Added more rocks
    • Made the grass more dense
    • Adjusted Scannodes
    • Adjusted Navmesh
    • Adjusted clipping
    • Indoor enemies spawn later
    • Outdoor enemies have a lower change of spawning early
  • 1.0.1

    • Removed a patch of grass from the water
    • Fixed some rocks popping in
  • 1.0.0

    • Models now use the correct footstep sounds
    • Mansion interior can no longer generate
    • Water is more difficult to traverse
    • Adjusted the entrance
    • Terrain Changes
    • Added more Rocks
    • Added Grass
    • Added more Bushes
    • Removed the ladder
    • Giants spawn rate decreased
    • Changes to Daytime Creature spawn rate
    • Scrap value is lower
    • Scrap spawn rate is higher
    • Outside Objects can no longer spawn
    • Clouds have been adjusted
    • Added ExpansionAssets Dependency
    • Updated Description (new discord server)

[BETA] Pre-Release

  • 0.4.2

    • Slightly increased scrap spawnrate
    • Slightly increased enemy spawnrate
    • Removed Foggy weather
    • Removed templatemod as dependency
    • Added internal name to description
  • 0.4.1

    • New link to tutorials
  • 0.4.0

    • Added an extra island
    • Changed some terrain
    • Added a bridge
    • Removed the wreckage entrance
    • Added a new entrance
    • Slightly adjusted some spawning rates
    • Updated modpage description
  • 0.3.4

    • Adjusted distant fog
    • Updated modpage description
    • Updated terminal description
    • Added planet preview
  • 0.3.3

    • Performance optimizations
    • Decreased loading time
    • Adjusted shadows
    • Adjusted clouds
    • Adjusted Scrap spawn
    • Adjusted Enemies spawn
    • It no longer rains inside
    • Hazard level is now D
  • 0.3.2

    • Added a ladder
    • Added an entrance on the wreckage
    • Changed some bushes
    • Added some rocks
    • Changed some spawning
  • 0.3.1

    • Compatibility with RickArg-Helmet_Camera has been fixed
  • 0.3.0

    • Increase Daytime Creature spawn rate
    • Adjusted the water
    • Adjusted the fog
    • Adjusted dungeon size
    • Changed Scrap spawn rate
    • Changed Enemy spawn rate
    • Forest Giants can now spawn
    • Sun is no longer purple
    • Time of day now advances correctly
    • Dropship now works correctly
    • Performance optimization
  • 0.2.0

    • Increased dungeon size
    • Changed Scrap spawn rate
    • Changed Enemy spawn rate
    • Added a new scan node
    • Terrain changes
    • Added bushes
    • Added rocks
    • Added trees
    • Landing ship location changed
    • Updated icon
  • 0.1.0

    • Uploaded first itteration of the moon