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Decompiled source of Aquatis Beta v2.2.0
NightSky.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NightSky")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Test")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NightSky")] [assembly: AssemblyTitle("NightSky")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("NightSkyPlugin", "Night Sky Plugin", "1.0.0")] public class NightSkyPlugin : BaseUnityPlugin { private NightSkyController nightSkyController; private void Awake() { Debug.Log((object)"Nightsky loaded"); } } public class NightSkyController : MonoBehaviour { [Header("On Planet Settings")] public float starBrightness = 6f; [Header("In Space Settings")] public bool movePlanetOnly; public bool inSpace; public Vector3 sunRotateVector = new Vector3(0.002f, 0f, 0f); public Vector3 moonRotateVector = new Vector3(0.002f, 0f, 0f); public Vector3 planetRotateVector = new Vector3(0f, 0f, -0.002f); [Space] public float orbitHeight = 80000f; public float planetRadius = 6378100f; public Cubemap planetTexture; [Header("References")] public GameObject sun; public GameObject moon; [Space] public Volume stormySkyVolume; public Volume eclipsedSkyVolume; public Volume clearSkyVolume; private PhysicallyBasedSky sky; public void Awake() { SetSettings(); } private void OnValidate() { SetSettings(); } private void FixedUpdate() { if (inSpace) { SpaceSimulation(); } else if (!inSpace) { ((VolumeParameter<float>)(object)sky.spaceEmissionMultiplier).value = starBrightness; } } public void Update() { } public void SetSettings() { //IL_00f6: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)clearSkyVolume != (Object)null) { clearSkyVolume.profile.TryGet<PhysicallyBasedSky>(ref sky); } else if ((Object)(object)stormySkyVolume != (Object)null) { stormySkyVolume.profile.TryGet<PhysicallyBasedSky>(ref sky); } else if ((Object)(object)stormySkyVolume != (Object)null) { eclipsedSkyVolume.profile.TryGet<PhysicallyBasedSky>(ref sky); } else { Debug.LogError((object)"[Night Sky] No Volumes where found"); } if (inSpace) { ((VolumeParameter<Texture>)(object)sky.groundColorTexture).value = (Texture)(object)planetTexture; ((VolumeParameter<Texture>)(object)sky.groundEmissionTexture).value = (Texture)(object)planetTexture; ((VolumeParameter<float>)(object)sky.planetaryRadius).value = planetRadius; ((VolumeParameter<Vector3>)(object)sky.planetCenterPosition).value = new Vector3(0f, 0f - (((VolumeParameter<float>)(object)sky.planetaryRadius).value + orbitHeight), 0f); } } private void SpaceSimulation() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) Vector3Parameter planetRotation = sky.planetRotation; ((VolumeParameter<Vector3>)(object)planetRotation).value = ((VolumeParameter<Vector3>)(object)planetRotation).value + planetRotateVector; if (!movePlanetOnly) { if ((Object)(object)moon != (Object)null) { moon.transform.Rotate(moonRotateVector); } sun.transform.Rotate(sunRotateVector); Vector3Parameter spaceRotation = sky.spaceRotation; ((VolumeParameter<Vector3>)(object)spaceRotation).value = ((VolumeParameter<Vector3>)(object)spaceRotation).value + planetRotateVector; } } }
WanderingCreature.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.AI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("WanderingCreature")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Test")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0")] [assembly: AssemblyProduct("WanderingCreature")] [assembly: AssemblyTitle("WanderingCreature")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("WanderingCreature", "Wandering Creature", "1.1.0")] public class WanderingCreature : BaseUnityPlugin { private void Awake() { Debug.Log((object)"WanderingCreaturePlugin loaded"); } } public class WanderingCreatureController : MonoBehaviour { [Header("Movement")] [Tooltip("The maximum distance from the creature's current position within which it can wander.")] public float wanderRadius = 10f; [Tooltip("The duration the creature waits at its destination before selecting a new destination to wander towards.")] public float waitTime = 3f; [Tooltip("If enabled, the wait time becomes random within the range [0, Wait Time].")] public bool randomTime; [Tooltip("Toggle whether the creature is allowed to wander or not.")] public bool wanderEnabled = true; [Tooltip("When enabled, the creature will only wander around its spawn point within a radius defined by the Wander Radius. If disabled, the creature can wander from any point within the Wander Radius.")] public bool anchoredWandering = true; [Header("Audio")] [Tooltip("An array of audio clips that can be played randomly at intervals while the creature is wandering.")] public AudioClip[] ambientAudioClips; [Tooltip("The minimum interval between playing ambient audio clips.")] public float minAmbientAudioInterval = 3f; [Tooltip("The maximum interval between playing ambient audio clips.")] public float maxAmbientAudioInterval = 7f; [Space] [Tooltip("An array of audio clips that can be played randomly at intervals while the creature is moving.")] public AudioClip[] walkingAudioClips; [Tooltip("The interval between playing walking audio clips.")] public float walkingAudioInterval = 0.5f; [Header("Rotation")] [Tooltip("If enabled, the creature will follow the surface normal underneath it.")] public bool followSurface; [Tooltip("The distance to cast the ray to detect the surface normal.")] public float surfaceNormalRaycastDistance = 1f; private NavMeshAgent agent; private bool isMoving; private float waitTimer; private float ambientAudioTimer; private float walkingAudioTimer; private void Start() { agent = ((Component)this).GetComponent<NavMeshAgent>(); SetNewDestination(); } private void Update() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) if (!wanderEnabled) { return; } if (isMoving) { if (!agent.pathPending && agent.remainingDistance <= agent.stoppingDistance) { if (agent.hasPath) { Vector3 velocity = agent.velocity; if (((Vector3)(ref velocity)).sqrMagnitude != 0f) { goto IL_00c2; } } isMoving = false; if (randomTime) { waitTimer = Random.Range(0f, waitTime); } else { waitTimer = waitTime; } } } else if (waitTimer > 0f) { waitTimer -= Time.deltaTime; } else { SetNewDestination(); } goto IL_00c2; IL_00c2: if (ambientAudioClips != null && ambientAudioClips.Length != 0) { ambientAudioTimer -= Time.deltaTime; if (ambientAudioTimer <= 0f) { PlayRandomAmbientAudioClip(); ambientAudioTimer = Random.Range(minAmbientAudioInterval, maxAmbientAudioInterval); } } if (isMoving && walkingAudioClips != null && walkingAudioClips.Length != 0) { walkingAudioTimer -= Time.deltaTime; if (walkingAudioTimer <= 0f) { PlayRandomWalkingAudioClip(); walkingAudioTimer = walkingAudioInterval; } } if (followSurface) { RotateToFollowSurfaceNormal(); } } private void SetNewDestination() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Random.insideUnitSphere * wanderRadius; if (anchoredWandering) { val += ((Component)this).transform.position; } NavMeshHit val2 = default(NavMeshHit); NavMesh.SamplePosition(val, ref val2, wanderRadius, 1); Vector3 position = ((NavMeshHit)(ref val2)).position; agent.SetDestination(position); isMoving = true; } private void PlayRandomAmbientAudioClip() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) int num = Random.Range(0, ambientAudioClips.Length); AudioSource.PlayClipAtPoint(ambientAudioClips[num], ((Component)this).transform.position); } private void PlayRandomWalkingAudioClip() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) int num = Random.Range(0, walkingAudioClips.Length); AudioSource.PlayClipAtPoint(walkingAudioClips[num], ((Component)this).transform.position); } private void RotateToFollowSurfaceNormal() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(((Component)this).transform.position, -((Component)this).transform.up, ref val, surfaceNormalRaycastDistance)) { ((Component)this).transform.up = ((RaycastHit)(ref val)).normal; } } private void OnDrawGizmosSelected() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = Color.blue; Gizmos.DrawWireSphere(((Component)this).transform.position, wanderRadius); } }