sidthunderstore-ScanNameConfig icon

ScanNameConfig

Config for renaming enemies. Generated on launch.

Last updated 3 weeks ago
Total downloads 66
Total rating 0 
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Dependency string sidthunderstore-ScanNameConfig-1.0.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

ScanNameConfig by Sid

Features:

  • Rename enemy scan titles and subheadings !IMPORTANT, READ BELOW!.
  • Proactive enemy name generation (i.e. scans for new enemies, removes entries for removed enemies).
  • Compatible with LethalConfig.
  • All easily accessible on runtime through a config manager (e.g. r2modman, Gale, or manually).
  • Find under the name ScanNameConfig in your configs.
Why?:
  • I needed a mod like this and no one else seemed to have made it yet.
  • For you, the viewer.
How to use:
  • Config loads at runtime, minor delay due to having to log modded enemies.
  • Find the config at config/com.sidgdev.monsternames.cfg/.
  • Modded enemies and base-game enemies are loaded seperately because are not loaded before the game launches (therein, the .dll needs to scan after the game has rendered fully).

IMPORTANT NOTES: