Rename enemy scan titles and subheadings !IMPORTANT, READ BELOW!.
Proactive enemy name generation (i.e. scans for new enemies, removes entries for removed enemies).
Compatible with LethalConfig.
All easily accessible on runtime through a config manager (e.g. r2modman, Gale, or manually).
Find under the name ScanNameConfig in your configs.
Why?:
I needed a mod like this and no one else seemed to have made it yet.
For you, the viewer.
How to use:
Config loads at runtime, minor delay due to having to log modded enemies.
Find the config at config/com.sidgdev.monsternames.cfg/.
Modded enemies and base-game enemies are loaded seperately because are not loaded before the game launches (therein, the .dll needs to scan after the game has rendered fully).