This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
ImmersiveHardmode
A modpack specifically designed to make the gameplay loop harder, while adding content that doesn't stray from Lethal Company's design.A modpack specifically designed to make the gameplay loop harder, while adding content that doesn't stray from Lethal Company's design.
This modpack punishes lack of communication, enforces a slower and methodical playstyle, and overall adds a different feel to the game. Here's some specifics:
- All scrap value is significantly decreased by default, while scrap quantity is significantly increased and dungeon size is also increased. Loot is more spread out and costs less, but on paper is only slightly less than vanilla. But in practice you'll find it to be way harder. **Example: Experimentation with no weather effects has 2x dungeon size, 0.4x scrap value, and 2x scrap quantity. However, Rainy Experimentation will have a 1.75x dungeon size, 0.55x scrap value, and 1.75x scrap quantity.
- Timescale is decreased to 0.85x to allow more detailed expeditions
- All clocks other than one on the terminal and one on the monitors inside of the ship have been disabled
- All notifications, for example, scrap placed in ship or the warning at 11pm have been disabled
- Designed specifically so everything is lore friendly: everything matches the look of vanilla Lethal Company, no meme sounds, goofy monsters, or anything like that
- Many many many small changes in almost everything. Much of them specifically to annoy the player (Malfunctions & ghostCodes)
- Many performance mods and pretty good research dedicated to eliminating bloat (Easy example, Mirage over Skinwalkers, or literally the entirety of General Improvements)
- And more!
This modpack is designed to be used alone but mods can definitely be added to your own discretion.
