using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("FFXIV Lethal Company Suits")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FFXIV Lethal Company Suits")]
[assembly: AssemblyTitle("FFXIV Lethal Company Suits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRGOLBEZ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Golbez";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCLOUDSTRIFESHINRAINFANTRYMAN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Cloud Strife Shinra Infantryman";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSEPHIROTHCC : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "SephirothCC";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFROGJOE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Frog Joe";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRDANCINGGREENBOSS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Dancing Green Boss";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRALPHA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Alpha";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBRUTEBOMBER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Brute Bomber";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCLOUDOFDARKNESS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Cloud of Darkness";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGALETIA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Galetia";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGREBULOFF : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Grebuloff";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHEGEMONE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Hegemone";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHESPEROS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Hesperos";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHONEYB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Honey B";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKEFKA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kefka";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMENPHINA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Menphina";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MREMETSELCHU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "EmetSelchu";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.singthyname.ffxivsuit2", "FFXIV Suits 2", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Golbez", typeof(MRGOLBEZ));
ModelReplacementAPI.RegisterSuitModelReplacement("Cloud Strife", typeof(MRCLOUDSTRIFESHINRAINFANTRYMAN));
ModelReplacementAPI.RegisterSuitModelReplacement("Sephirot", typeof(MRSEPHIROTHCC));
ModelReplacementAPI.RegisterSuitModelReplacement("Frog Joe", typeof(MRFROGJOE));
ModelReplacementAPI.RegisterSuitModelReplacement("Dancing Green", typeof(MRDANCINGGREENBOSS));
ModelReplacementAPI.RegisterSuitModelReplacement("Alpha", typeof(MRALPHA));
ModelReplacementAPI.RegisterSuitModelReplacement("Brute Bomber", typeof(MRBRUTEBOMBER));
ModelReplacementAPI.RegisterSuitModelReplacement("COD", typeof(MRCLOUDOFDARKNESS));
ModelReplacementAPI.RegisterSuitModelReplacement("Galetia", typeof(MRGALETIA));
ModelReplacementAPI.RegisterSuitModelReplacement("Grebuloff", typeof(MRGREBULOFF));
ModelReplacementAPI.RegisterSuitModelReplacement("Hegemone", typeof(MRHEGEMONE));
ModelReplacementAPI.RegisterSuitModelReplacement("Hesperos", typeof(MRHESPEROS));
ModelReplacementAPI.RegisterSuitModelReplacement("Honey", typeof(MRHONEYB));
ModelReplacementAPI.RegisterSuitModelReplacement("Kefka", typeof(MRKEFKA));
ModelReplacementAPI.RegisterSuitModelReplacement("Menphina", typeof(MRMENPHINA));
ModelReplacementAPI.RegisterSuitModelReplacement("Emet Selch", typeof(MREMETSELCHU));
Harmony val = new Harmony("com.singthyname.ffxivsuit2");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.singthyname.ffxivsuit2 is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "FFXIV Suits 2";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}