HazardsOutside
[v49/v50+] This mod allows hazards such as landmines, turrets, spike traps and even modded ones to also spawn outside! Spawn rates and strategies can be configured for each hazard.
CHANGELOG
1.2.4
- Optimized load speed of compatibility patches/checks, especially in bigger mod lists.
1.2.3
- Removed debug log and actually increased version number.
1.2.2
- Fixed compatibility to LategameUpgrades: All current and future contract-based items won't be forced to spawn outside anymore.
- Increased spawn safety radius for turrets and spike traps. SHip is now a bit safer even if spawn denial areas are missing on custom moon.
- Better error handling to gracefully handle objects that are destroyed.
1.2.1
- Fixed default values for custom hazards. Now disabled by default.
1.2.0 (v50 Update)
- Updated for full support of v50.
- Added backwards compatibility for v49.
- Added the Spike Roof Trap from v50 as a new configurable hazard.
- Added configurable spawn strategies! Currently there are three options: MainAndFireExit, MainEntranceOnly and FireExitsOnly.
- Added better error handling and made spawning more reliable.
- Spike Roof Traps will spawn flush against a wall if possible.
- Increased highest max value from 50 to 100.
- Now only landmines and spike traps are enabled by default and other hazards are opt-in for higher difficulty if desired.
- Removed experimental BrutalCompanyMinus compatibility patch as it was not needed.
- Min/Max values are now sliders in the config.
- Updated README.
v1.1.3
- Added compatibility patch for LategameUpgrades -> Shopping carts are now blocked from spawning outside.
- Added experimental fix for BrutalCompanyMinus. Might revert this one if it has no effect.
- Fixed issue where min/max config values for custom hazards were not applied.
v1.1.2
- Fixed max number being excluded causing no turrets to spawn by default. This closes issue #1.
v1.1.1
- Cleared up some confusion about moon name format in the config.
- Fixed issue where moon names were expected to be lowercased otherwise they would not be recognized.
- Further improved modded moon support.
- Decreased turret safety area sizes a bit.
v1.1.0
- Added a new configuration using a moon list per hazard.
- Added a global outside hazard spawn chance (0-100%) to the configuration.
- Added modded moon support.
- Reworked spawning objects so that they spawn more reliably.
- Fixed wonky rotation on some slopes.
- Refactored code to make more spawn strategies possible.
- Updated README.
v1.0.2
- Fixed slightly levitating hazards.
- Added rotation data to hazards according to ground slope angle. Does not yet work 100% of the time.
- Fixed a spawn issue when the main entrance and the ship had a considerable height difference like on Titan. The spread should be considerably better.
- Fixed hazards spawning on water or other non-walkable objects.
- Updated README with known issues and upcoming features.
v1.0.1
- Fixed hazards spawning in mid-air by improving the spawn method.
- Increased default minimum spawn rate for landmines to 5.
- Updated README.
v1.0.0
- Initial release.