Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
HazardsOutside
[v49/v50+] This mod allows hazards such as landmines, turrets, spike traps and even modded ones to also spawn outside! Spawn rates and strategies can be configured for each hazard.
CHANGELOG
1.2.4
- Optimized load speed of compatibility patches/checks, especially in bigger mod lists.
1.2.3
- Removed debug log and actually increased version number.
1.2.2
- Fixed compatibility to LategameUpgrades: All current and future contract-based items won't be forced to spawn outside anymore.
- Increased spawn safety radius for turrets and spike traps. SHip is now a bit safer even if spawn denial areas are missing on custom moon.
- Better error handling to gracefully handle objects that are destroyed.
1.2.1
- Fixed default values for custom hazards. Now disabled by default.
1.2.0 (v50 Update)
- Updated for full support of v50.
- Added backwards compatibility for v49.
- Added the Spike Roof Trap from v50 as a new configurable hazard.
- Added configurable spawn strategies! Currently there are three options: MainAndFireExit, MainEntranceOnly and FireExitsOnly.
- Added better error handling and made spawning more reliable.
- Spike Roof Traps will spawn flush against a wall if possible.
- Increased highest max value from 50 to 100.
- Now only landmines and spike traps are enabled by default and other hazards are opt-in for higher difficulty if desired.
- Removed experimental BrutalCompanyMinus compatibility patch as it was not needed.
- Min/Max values are now sliders in the config.
- Updated README.
v1.1.3
- Added compatibility patch for LategameUpgrades -> Shopping carts are now blocked from spawning outside.
- Added experimental fix for BrutalCompanyMinus. Might revert this one if it has no effect.
- Fixed issue where min/max config values for custom hazards were not applied.
v1.1.2
- Fixed max number being excluded causing no turrets to spawn by default. This closes issue #1.
v1.1.1
- Cleared up some confusion about moon name format in the config.
- Fixed issue where moon names were expected to be lowercased otherwise they would not be recognized.
- Further improved modded moon support.
- Decreased turret safety area sizes a bit.
v1.1.0
- Added a new configuration using a moon list per hazard.
- Added a global outside hazard spawn chance (0-100%) to the configuration.
- Added modded moon support.
- Reworked spawning objects so that they spawn more reliably.
- Fixed wonky rotation on some slopes.
- Refactored code to make more spawn strategies possible.
- Updated README.
v1.0.2
- Fixed slightly levitating hazards.
- Added rotation data to hazards according to ground slope angle. Does not yet work 100% of the time.
- Fixed a spawn issue when the main entrance and the ship had a considerable height difference like on Titan. The spread should be considerably better.
- Fixed hazards spawning on water or other non-walkable objects.
- Updated README with known issues and upcoming features.
v1.0.1
- Fixed hazards spawning in mid-air by improving the spawn method.
- Increased default minimum spawn rate for landmines to 5.
- Updated README.
v1.0.0
- Initial release.