Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of TurnipBoyWorksfortheCompany v2.0.0
TurnipBoyScrap.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TurnipBoyScrap")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TurnipBoyScrap")] [assembly: AssemblyTitle("TurnipBoyScrap")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TurnipBoyScrap { [BepInPlugin("TurnipBoyScrap", "TurnipBoyScrap", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static AssetBundle MyCustomAssets; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin TurnipBoyScrap is loaded!"); string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); MyCustomAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "modassets")); if ((Object)(object)MyCustomAssets == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets."); return; } int num = 14; Item val = MyCustomAssets.LoadAsset<Item>("assets/customitems/turnipboyrobber.asset"); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, num, (LevelTypes)(-1)); Item val2 = MyCustomAssets.LoadAsset<Item>("assets/customitems/turnipboyplush.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Items.RegisterScrap(val2, num, (LevelTypes)(-1)); Item val3 = MyCustomAssets.LoadAsset<Item>("assets/customitems/hiddenvalley.asset"); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Items.RegisterScrap(val3, num, (LevelTypes)(-1)); Item val4 = MyCustomAssets.LoadAsset<Item>("assets/customitems/mayoronionplush.asset"); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Items.RegisterScrap(val4, num, (LevelTypes)(-1)); Item val5 = MyCustomAssets.LoadAsset<Item>("assets/customitems/mafiosoturnipboy.asset"); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Items.RegisterScrap(val5, num, (LevelTypes)(-1)); Item val6 = MyCustomAssets.LoadAsset<Item>("assets/customitems/applecat.asset"); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Items.RegisterScrap(val6, num, (LevelTypes)(-1)); } } public static class PluginInfo { public const string PLUGIN_GUID = "TurnipBoyScrap"; public const string PLUGIN_NAME = "TurnipBoyScrap"; public const string PLUGIN_VERSION = "1.0.0"; } }