using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using BonkHitSFX.Patches;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BonkHitSFX")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BonkHitSFX")]
[assembly: AssemblyTitle("BonkHitSFX")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace BonkHitSFX
{
[BepInPlugin("sunnobunno.bonkhitsfx", "Bonk Hit SFX", "1.0.5")]
public class BonkHitSFXBase : BaseUnityPlugin
{
private const string modGUID = "sunnobunno.bonkhitsfx";
private const string modName = "Bonk Hit SFX";
private const string modVersion = "1.0.5";
private readonly Harmony harmony = new Harmony("sunnobunno.bonkhitsfx");
private static BonkHitSFXBase? Instance;
internal ManualLogSource? mls;
internal static AudioClip[]? newHitSFX;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("sunnobunno.bonkhitsfx");
mls.LogInfo((object)"sunnobunno.bonkhitsfx is loading.");
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "BonkHitSFX.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "bonkhitsfx";
AssetBundle val = AssetBundle.LoadFromFile(text3);
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets!");
return;
}
newHitSFX = val.LoadAssetWithSubAssets<AudioClip>("Assets/bonkhitsfx.mp3");
harmony.PatchAll(typeof(HitSFXPatch));
mls.LogInfo((object)"sunnobunno.bonkhitsfx is loaded. Ow.");
}
}
}
namespace BonkHitSFX.Patches
{
[HarmonyPatch(typeof(Shovel))]
internal class HitSFXPatch
{
[HarmonyPatch("HitShovelClientRpc")]
[HarmonyPatch("HitShovel")]
[HarmonyPrefix]
public static void hitSFXPatch(ref AudioClip[] ___hitSFX)
{
AudioClip[] newHitSFX = BonkHitSFXBase.newHitSFX;
___hitSFX = newHitSFX;
}
}
}