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Decompiled source of BonkHitSFX v1.0.5
BonkHitSFX.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using BonkHitSFX.Patches; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("BonkHitSFX")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BonkHitSFX")] [assembly: AssemblyTitle("BonkHitSFX")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace BonkHitSFX { [BepInPlugin("sunnobunno.bonkhitsfx", "Bonk Hit SFX", "1.0.5")] public class BonkHitSFXBase : BaseUnityPlugin { private const string modGUID = "sunnobunno.bonkhitsfx"; private const string modName = "Bonk Hit SFX"; private const string modVersion = "1.0.5"; private readonly Harmony harmony = new Harmony("sunnobunno.bonkhitsfx"); private static BonkHitSFXBase? Instance; internal ManualLogSource? mls; internal static AudioClip[]? newHitSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("sunnobunno.bonkhitsfx"); mls.LogInfo((object)"sunnobunno.bonkhitsfx is loading."); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "BonkHitSFX.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "bonkhitsfx"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newHitSFX = val.LoadAssetWithSubAssets<AudioClip>("Assets/bonkhitsfx.mp3"); harmony.PatchAll(typeof(HitSFXPatch)); mls.LogInfo((object)"sunnobunno.bonkhitsfx is loaded. Ow."); } } } namespace BonkHitSFX.Patches { [HarmonyPatch(typeof(Shovel))] internal class HitSFXPatch { [HarmonyPatch("HitShovelClientRpc")] [HarmonyPatch("HitShovel")] [HarmonyPrefix] public static void hitSFXPatch(ref AudioClip[] ___hitSFX) { AudioClip[] newHitSFX = BonkHitSFXBase.newHitSFX; ___hitSFX = newHitSFX; } } }