Decompiled source of LandMineFartReverb v1.0.3

LandMineFartReverb.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LandMineFartReverb.Patches;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("LandMineFartReverb")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LandMineFartReverb")]
[assembly: AssemblyTitle("LandMineFartReverb")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LandMineFartReverb
{
	[BepInPlugin("sunnobunno.landminefartreverb", "Land Mine Fart Reverb", "1.0.3")]
	public class LandMineFartReverbBase : BaseUnityPlugin
	{
		private const string modGUID = "sunnobunno.landminefartreverb";

		private const string modName = "Land Mine Fart Reverb";

		private const string modVersion = "1.0.3";

		private readonly Harmony harmony = new Harmony("sunnobunno.landminefartreverb");

		private static LandMineFartReverbBase? Instance;

		internal ManualLogSource? mls;

		internal static AudioClip[]? newMineDetonate;

		internal static AudioClip[]? newMineDetonateFar;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("sunnobunno.landminefartreverb");
			mls.LogInfo((object)"sunnobunno.landminefartreverb is loading.");
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			string text = "LandMineFartReverb.dll";
			string text2 = location.TrimEnd(text.ToCharArray());
			string text3 = text2 + "fartwithreverb";
			AssetBundle val = AssetBundle.LoadFromFile(text3);
			if ((Object)(object)val == (Object)null)
			{
				mls.LogError((object)"Failed to load audio assets!");
				return;
			}
			newMineDetonate = val.LoadAssetWithSubAssets<AudioClip>("Assets/fartwithreverb.mp3");
			newMineDetonateFar = val.LoadAssetWithSubAssets<AudioClip>("Assets/fartwithreverb.mp3");
			harmony.PatchAll(typeof(LandminePatch));
			mls.LogInfo((object)"sunnobunno.landminefartreverb is loaded. Pee-yeww.");
		}
	}
}
namespace LandMineFartReverb.Patches
{
	[HarmonyPatch(typeof(Landmine))]
	internal class LandminePatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void hoarderBugAudioPatch(ref AudioClip ___mineDetonate, ref AudioClip ___mineDetonateFar)
		{
			AudioClip val = LandMineFartReverbBase.newMineDetonate[0];
			___mineDetonate = val;
			AudioClip val2 = LandMineFartReverbBase.newMineDetonateFar[0];
			___mineDetonateFar = val2;
		}
	}
}