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Decompiled source of LandMineFartReverb v1.0.3
LandMineFartReverb.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LandMineFartReverb.Patches; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("LandMineFartReverb")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LandMineFartReverb")] [assembly: AssemblyTitle("LandMineFartReverb")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace LandMineFartReverb { [BepInPlugin("sunnobunno.landminefartreverb", "Land Mine Fart Reverb", "1.0.3")] public class LandMineFartReverbBase : BaseUnityPlugin { private const string modGUID = "sunnobunno.landminefartreverb"; private const string modName = "Land Mine Fart Reverb"; private const string modVersion = "1.0.3"; private readonly Harmony harmony = new Harmony("sunnobunno.landminefartreverb"); private static LandMineFartReverbBase? Instance; internal ManualLogSource? mls; internal static AudioClip[]? newMineDetonate; internal static AudioClip[]? newMineDetonateFar; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("sunnobunno.landminefartreverb"); mls.LogInfo((object)"sunnobunno.landminefartreverb is loading."); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "LandMineFartReverb.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "fartwithreverb"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newMineDetonate = val.LoadAssetWithSubAssets<AudioClip>("Assets/fartwithreverb.mp3"); newMineDetonateFar = val.LoadAssetWithSubAssets<AudioClip>("Assets/fartwithreverb.mp3"); harmony.PatchAll(typeof(LandminePatch)); mls.LogInfo((object)"sunnobunno.landminefartreverb is loaded. Pee-yeww."); } } } namespace LandMineFartReverb.Patches { [HarmonyPatch(typeof(Landmine))] internal class LandminePatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void hoarderBugAudioPatch(ref AudioClip ___mineDetonate, ref AudioClip ___mineDetonateFar) { AudioClip val = LandMineFartReverbBase.newMineDetonate[0]; ___mineDetonate = val; AudioClip val2 = LandMineFartReverbBase.newMineDetonateFar[0]; ___mineDetonateFar = val2; } } }