using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HPRegen.Patch;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HPRegen")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HPRegen")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("65a7af94-3ec3-46f1-b2ce-2fa31f529836")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HPRegen
{
[BepInPlugin("sunsetos.hpregen", "hpregen", "1.0.0")]
internal class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "sunsetos.hpregen";
public const string PLUGIN_NAME = "hpregen";
public const string PLUGIN_VERSION = "1.0.0";
private readonly Harmony harmony = new Harmony("sunsetos.hpregen");
public static Plugin Instance;
internal static ManualLogSource Log;
public static uint times;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
Log = ((BaseUnityPlugin)this).Logger;
Log = Logger.CreateLogSource("sunsetos.hpregen");
Log.LogInfo((object)"sunsetos.hpregen has loaded");
harmony.PatchAll(typeof(Plugin));
harmony.PatchAll(typeof(HealthRegen));
}
}
}
namespace HPRegen.Patch
{
[HarmonyPatch]
internal class HealthRegen
{
[HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")]
[HarmonyPostfix]
public static void Regen(PlayerControllerB __instance)
{
if (__instance.health <= 20 || __instance.health >= 80)
{
return;
}
if (__instance.healthRegenerateTimer <= 0f)
{
__instance.healthRegenerateTimer = 4f;
__instance.health++;
if (__instance.health >= 20)
{
__instance.MakeCriticallyInjured(false);
}
HUDManager.Instance.UpdateHealthUI(__instance.health, false);
}
else
{
__instance.healthRegenerateTimer -= Time.deltaTime;
}
}
}
}