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Decompiled source of HPANGGen v1.0.0
HPRegen.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HPRegen.Patch; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("HPRegen")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HPRegen")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("65a7af94-3ec3-46f1-b2ce-2fa31f529836")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace HPRegen { [BepInPlugin("sunsetos.hpregen", "hpregen", "1.0.0")] internal class Plugin : BaseUnityPlugin { public const string PLUGIN_GUID = "sunsetos.hpregen"; public const string PLUGIN_NAME = "hpregen"; public const string PLUGIN_VERSION = "1.0.0"; private readonly Harmony harmony = new Harmony("sunsetos.hpregen"); public static Plugin Instance; internal static ManualLogSource Log; public static uint times; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } Log = ((BaseUnityPlugin)this).Logger; Log = Logger.CreateLogSource("sunsetos.hpregen"); Log.LogInfo((object)"sunsetos.hpregen has loaded"); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(HealthRegen)); } } } namespace HPRegen.Patch { [HarmonyPatch] internal class HealthRegen { [HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")] [HarmonyPostfix] public static void Regen(PlayerControllerB __instance) { if (__instance.health <= 20 || __instance.health >= 80) { return; } if (__instance.healthRegenerateTimer <= 0f) { __instance.healthRegenerateTimer = 4f; __instance.health++; if (__instance.health >= 20) { __instance.MakeCriticallyInjured(false); } HUDManager.Instance.UpdateHealthUI(__instance.health, false); } else { __instance.healthRegenerateTimer -= Time.deltaTime; } } } }