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ModpackShortcutWesley
A modpack containing a specific person's/kind of content for ease of use.Required mods (23)
This package requires the following packages to work.API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.4.1
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.11.1
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.2
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Version:1.2.0
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Version:1.4.11
LCCutscene is a tool to create cutscenes and immersive animations to Lethal Company.
Version:2.0.1
Fast, robust, powerful and extendible .NET serializer built for Unity
Version:2024.2.2700
A library for Lethal Company, providing a standardised way to save and load modded data.
Version:1.2.2
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Version:0.6.16
Integrates MonoDetour's logger with BepInEx and as a side effect initializes MonoDetour early. MonoDetour is an easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Version:0.6.16
A stable lobby player count expansion mod. With cosmetics!
Version:1.11.2
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Version:1.0.1