Biodiversity - The Intended Experience.
WARNING: THIS MOD IS PROBABLY NOT COPYRIGHT FRIENDLY, SO YOU MIGHT WANNA DISABLE THIS IF YOU STREAM IT.
A modpack meant to showcase Biodiversity in its intended way, sticking to vanilla Lethal Company as much as possible with only a few small changes.
Feel free to report any bugs over at the modpack's thread!
「Features」
Entities.
- Adds seven new entities.
- Re-adds the Kidnapper fox.
- Fucked up dogs.
- Reworked Barber.
- Scarier Coil-head and Jester (no gameplay changes).
- More ways to counter invinsible enemies.
- Snowier s̶n̶o̶w̶. SHROUDS i mean shrouds!!!
- Fashionable masked.
Items.
- Better item icons and added visual variety.
- Adds one new store item.
- Adds two scrap items.
- Fixes Weed killer bugs.
- Better, more responsive spray paint.
- "/gamerule KeepInventory on" to a percentage of ship scraps when under 2 players.
Audio.
- Employs the power of CruiserTunes to add more tracks to that hunk o' junk!
- Adds the wonderful "BoomboxBSide" music replacement mod by hhumanoid.
- New outside ambiance music, courtesy of Ardies_Ambient_Music.
- Eclipse-specific fear tracks brought to you by HalloweenAction... oooo spooky...
- More common stingers.
Visuals.
- Chameleon... sigh... you're so dreamy...
- You can now zoom in by pressing 'C'.
- Moon announcements.
Ship things.
- Added a Radio furniture item which tunes in on actual, real radio stations from the real world (wowie!)
- Massively expanded the selection of suits you can now buy from the terminal thanks to AlmostAurora's More_Vanilla_Suits.
- The player's radar dot now changes color depending on the health of the player.
Cosmetics.
- GONE!!!!
- Massively expanded the selection of suits you can now buy from the terminal thanks to AlmostAurora's More_Vanilla_Suits.