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EXO Company

[v50] A complete Vanilla+ gameplay overhaul focused on exploration, combat, and progression. Significantly extends the difficulty curve and replayability for more long-term, more varied runs for much, much higher quotas.

CHANGELOG

Changelog

Version 1.2.0

Fixed:

  • None! Initial Release.

Known Issues: Known bugs/issues in the current build. Any suggestion on resolving these or any new bugs you find, please report on the discord.

  • Stimpack Upgrade Resets: The Stimpack LGU upgrade will reset health to 100 after each moon run or upon death. Because of this, the health station is enabled from General Improvements by default and each player will need to use it at the beginning of each round if they want the health benefit.

  • Buyable Shotgun Invisible: The buyable shotgun in the store does not seem to appear for clients currently, only the server host. It is reccomended that players buy the shotgun/shells at the current store price so those credits are deducted, and then just have the serverhost use DanceTools (~ key) to spawn the purchased items in. (It should be "item 58" for the shotgun and "item 59" for shells, currently. Type just "item" to get the item list if you want to make sure.)

  • No Lethal Resonance: I decided to remove LR while building the pack because it had a significant impact on performance. Add this to the pack at your own risk.