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Decompiled source of WhazzupPhone v1.0.1
WhazzupPhone.dll
Decompiled 11 months agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; using WhazzupPhone.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("WhazzupPhone")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("WhazzupPhone")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("bc200086-648c-4f26-9d5b-02673f0ee69f")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace WhazzupPhone { [BepInPlugin("ta-xao.whazzupphone", "Whazzup Phone", "1.0.1")] public class WhazzupPhone : BaseUnityPlugin { private const string modGUID = "ta-xao.whazzupphone"; private const string modName = "Whazzup Phone"; private const string modVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("ta-xao.whazzupphone"); private static WhazzupPhone Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("ta-xao.whazzupphone"); mls.LogInfo((object)"[Whazzup Phone] 1.0.1 is loaded!"); harmony.PatchAll(typeof(AnimatedItemPatch)); mls = ((BaseUnityPlugin)this).Logger; SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("WhazzupPhone.dll".ToCharArray()); mls.LogInfo((object)("[Whazzup Phone] Trying to load " + location + "whazzupphoneassetbundle.")); Bundle = AssetBundle.LoadFromFile(location + "whazzupphoneassetbundle"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"[Whazzup Phone] Asset bundle loaded successfully."); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"[Whazzup Phone] Failed to load asset bundle."); } } } } namespace WhazzupPhone.Patches { [HarmonyPatch(typeof(AnimatedItem))] internal class AnimatedItemPatch { private static bool grabSFXplayedOnce; private static AudioClip backupGrabSFX; [HarmonyPatch("EquipItem")] [HarmonyPostfix] private static void OverrideEquipItemAudio(AnimatedItem __instance) { if (((GrabbableObject)__instance).itemProperties.itemName == "Old phone") { __instance.chanceToTriggerAnimation = 100; if (!grabSFXplayedOnce) { backupGrabSFX = ((GrabbableObject)__instance).itemProperties.grabSFX; ((GrabbableObject)__instance).itemProperties.grabSFX = WhazzupPhone.SoundFX[0]; grabSFXplayedOnce = true; } else { ((GrabbableObject)__instance).itemProperties.grabSFX = backupGrabSFX; } __instance.grabAudio = WhazzupPhone.SoundFX[0]; } } } }