Decompiled source of WedgedCompany v73.0.0

WedgedCompany.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
using WedgedCompany;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("WedgedCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WedgedCompany")]
[assembly: AssemblyTitle("WedgedCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace WedgedCompany
{
	public class JawSync : MonoBehaviour
	{
		public PlayerControllerB player;

		public float initialJawOpening = 74f;

		public float maxJawOpening = 30f;

		private Vector3 startingLocalRotation;

		private VoicePlayerState voice;

		private float Sensitivity => Plugin.voiceSensitivity.Value;

		private void Start()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles;
		}

		private void Update()
		{
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null))
			{
				if (voice == null)
				{
					init();
					return;
				}
				float x = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * Sensitivity, 0f, 1f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : initialJawOpening);
				Vector3 val = startingLocalRotation;
				val.x = x;
				((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val);
			}
		}

		public void init()
		{
			StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			voice = player.voicePlayerState;
			if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController)
			{
				voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
			}
		}

		private float Map(float value, float min1, float max1, float min2, float max2)
		{
			float num = (value - min1) / (max1 - min1);
			return num * (max2 - min2) + min2;
		}
	}
}
namespace ModelReplacement
{
	public abstract class CustomModelBase : BodyReplacementBase
	{
		protected abstract string AssetName { get; }

		protected override GameObject LoadAssetsAndReturnModel()
		{
			return Assets.MainAssetBundle.LoadAsset<GameObject>(AssetName);
		}

		protected override void AddModelScripts()
		{
			if (Plugin.enableVoice.Value)
			{
				GameObject gameObject = ((Component)base.replacementModel.transform.Find("Armature/Hips/Spine/Chest/Neck/Head/Skull/Jaw")).gameObject;
				JawSync jawSync = gameObject.AddComponent<JawSync>();
				jawSync.player = ((BodyReplacementBase)this).controller;
				jawSync.init();
			}
		}
	}
	public class DefaultBlue : CustomModelBase
	{
		protected override string AssetName => "DefaultBlue";
	}
	public class DefaultGreen : CustomModelBase
	{
		protected override string AssetName => "DefaultGreen";
	}
	public class DefaultRed : CustomModelBase
	{
		protected override string AssetName => "DefaultRed";
	}
	public class DefaultPink : CustomModelBase
	{
		protected override string AssetName => "DefaultPink";
	}
	public class DefaultBrown : CustomModelBase
	{
		protected override string AssetName => "DefaultBrown";
	}
	public class Teremun : CustomModelBase
	{
		protected override string AssetName => "TeremunNew";
	}
	public class Sheza : CustomModelBase
	{
		protected override string AssetName => "ShezaNew";
	}
	public class Zanus : CustomModelBase
	{
		protected override string AssetName => "ZanusNew";
	}
	public class Kasu : CustomModelBase
	{
		protected override string AssetName => "Kasu";
	}
	[BepInPlugin("com.teremun.wedgedcompany", "WedgedCompany", "5.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile _config;

		public static ConfigEntry<float> voiceSensitivity { get; set; }

		public static ConfigEntry<bool> enableVoice { get; set; }

		private static void InitConfig()
		{
			voiceSensitivity = _config.Bind<float>("Voice", "Sensitivity", 10f, "Please choose something between 5 to 20");
			enableVoice = _config.Bind<bool>("Voice", "Enable Voice Sync", true, "Enables the voice synchronization for the Sergal model.");
		}

		private void Awake()
		{
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Expected O, but got Unknown
			_config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Teremun", typeof(Teremun));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sheza", typeof(Sheza));
			ModelReplacementAPI.RegisterSuitModelReplacement("Zanus", typeof(Zanus));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kasu", typeof(Kasu));
			ModelReplacementAPI.RegisterSuitModelReplacement("Red-Sergal", typeof(DefaultRed));
			ModelReplacementAPI.RegisterSuitModelReplacement("Green-Sergal", typeof(DefaultGreen));
			ModelReplacementAPI.RegisterSuitModelReplacement("Blue-Sergal", typeof(DefaultBlue));
			ModelReplacementAPI.RegisterSuitModelReplacement("Brown-Sergal", typeof(DefaultBrown));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pink-Sergal", typeof(DefaultPink));
			Harmony val = new Harmony("com.teremun.wedgedcompany");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.teremun.wedgedcompany is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "sergals";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle != (Object)null)
			{
				return;
			}
			Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
			using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
			MainAssetBundle = AssetBundle.LoadFromStream(stream);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}