using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
using WedgedCompany;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("WedgedCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WedgedCompany")]
[assembly: AssemblyTitle("WedgedCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace WedgedCompany
{
public class JawSync : MonoBehaviour
{
public PlayerControllerB player;
public float initialJawOpening = 74f;
public float maxJawOpening = 30f;
private Vector3 startingLocalRotation;
private VoicePlayerState voice;
private float Sensitivity => Plugin.voiceSensitivity.Value;
private void Start()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles;
}
private void Update()
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null))
{
if (voice == null)
{
init();
return;
}
float x = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * Sensitivity, 0f, 1f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : initialJawOpening);
Vector3 val = startingLocalRotation;
val.x = x;
((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val);
}
}
public void init()
{
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
voice = player.voicePlayerState;
if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController)
{
voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
}
}
private float Map(float value, float min1, float max1, float min2, float max2)
{
float num = (value - min1) / (max1 - min1);
return num * (max2 - min2) + min2;
}
}
}
namespace ModelReplacement
{
public abstract class CustomModelBase : BodyReplacementBase
{
protected abstract string AssetName { get; }
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.MainAssetBundle.LoadAsset<GameObject>(AssetName);
}
protected override void AddModelScripts()
{
if (Plugin.enableVoice.Value)
{
GameObject gameObject = ((Component)base.replacementModel.transform.Find("Armature/Hips/Spine/Chest/Neck/Head/Skull/Jaw")).gameObject;
JawSync jawSync = gameObject.AddComponent<JawSync>();
jawSync.player = ((BodyReplacementBase)this).controller;
jawSync.init();
}
}
}
public class DefaultBlue : CustomModelBase
{
protected override string AssetName => "DefaultBlue";
}
public class DefaultGreen : CustomModelBase
{
protected override string AssetName => "DefaultGreen";
}
public class DefaultRed : CustomModelBase
{
protected override string AssetName => "DefaultRed";
}
public class DefaultPink : CustomModelBase
{
protected override string AssetName => "DefaultPink";
}
public class DefaultBrown : CustomModelBase
{
protected override string AssetName => "DefaultBrown";
}
public class Teremun : CustomModelBase
{
protected override string AssetName => "TeremunNew";
}
public class Sheza : CustomModelBase
{
protected override string AssetName => "ShezaNew";
}
public class Zanus : CustomModelBase
{
protected override string AssetName => "ZanusNew";
}
public class Kasu : CustomModelBase
{
protected override string AssetName => "Kasu";
}
[BepInPlugin("com.teremun.wedgedcompany", "WedgedCompany", "5.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile _config;
public static ConfigEntry<float> voiceSensitivity { get; set; }
public static ConfigEntry<bool> enableVoice { get; set; }
private static void InitConfig()
{
voiceSensitivity = _config.Bind<float>("Voice", "Sensitivity", 10f, "Please choose something between 5 to 20");
enableVoice = _config.Bind<bool>("Voice", "Enable Voice Sync", true, "Enables the voice synchronization for the Sergal model.");
}
private void Awake()
{
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Expected O, but got Unknown
_config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Teremun", typeof(Teremun));
ModelReplacementAPI.RegisterSuitModelReplacement("Sheza", typeof(Sheza));
ModelReplacementAPI.RegisterSuitModelReplacement("Zanus", typeof(Zanus));
ModelReplacementAPI.RegisterSuitModelReplacement("Kasu", typeof(Kasu));
ModelReplacementAPI.RegisterSuitModelReplacement("Red-Sergal", typeof(DefaultRed));
ModelReplacementAPI.RegisterSuitModelReplacement("Green-Sergal", typeof(DefaultGreen));
ModelReplacementAPI.RegisterSuitModelReplacement("Blue-Sergal", typeof(DefaultBlue));
ModelReplacementAPI.RegisterSuitModelReplacement("Brown-Sergal", typeof(DefaultBrown));
ModelReplacementAPI.RegisterSuitModelReplacement("Pink-Sergal", typeof(DefaultPink));
Harmony val = new Harmony("com.teremun.wedgedcompany");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.teremun.wedgedcompany is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "sergals";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle != (Object)null)
{
return;
}
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}