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Decompiled source of WedgedCompany v73.0.0
WedgedCompany.dll
Decompiled 3 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; using WedgedCompany; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("WedgedCompany")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("WedgedCompany")] [assembly: AssemblyTitle("WedgedCompany")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace WedgedCompany { public class JawSync : MonoBehaviour { public PlayerControllerB player; public float initialJawOpening = 74f; public float maxJawOpening = 30f; private Vector3 startingLocalRotation; private VoicePlayerState voice; private float Sensitivity => Plugin.voiceSensitivity.Value; private void Start() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles; } private void Update() { //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null)) { if (voice == null) { init(); return; } float x = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * Sensitivity, 0f, 1f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : initialJawOpening); Vector3 val = startingLocalRotation; val.x = x; ((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val); } } public void init() { StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects(); voice = player.voicePlayerState; if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController) { voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); } } private float Map(float value, float min1, float max1, float min2, float max2) { float num = (value - min1) / (max1 - min1); return num * (max2 - min2) + min2; } } } namespace ModelReplacement { public abstract class CustomModelBase : BodyReplacementBase { protected abstract string AssetName { get; } protected override GameObject LoadAssetsAndReturnModel() { return Assets.MainAssetBundle.LoadAsset<GameObject>(AssetName); } protected override void AddModelScripts() { if (Plugin.enableVoice.Value) { GameObject gameObject = ((Component)base.replacementModel.transform.Find("Armature/Hips/Spine/Chest/Neck/Head/Skull/Jaw")).gameObject; JawSync jawSync = gameObject.AddComponent<JawSync>(); jawSync.player = ((BodyReplacementBase)this).controller; jawSync.init(); } } } public class DefaultBlue : CustomModelBase { protected override string AssetName => "DefaultBlue"; } public class DefaultGreen : CustomModelBase { protected override string AssetName => "DefaultGreen"; } public class DefaultRed : CustomModelBase { protected override string AssetName => "DefaultRed"; } public class DefaultPink : CustomModelBase { protected override string AssetName => "DefaultPink"; } public class DefaultBrown : CustomModelBase { protected override string AssetName => "DefaultBrown"; } public class Teremun : CustomModelBase { protected override string AssetName => "TeremunNew"; } public class Sheza : CustomModelBase { protected override string AssetName => "ShezaNew"; } public class Zanus : CustomModelBase { protected override string AssetName => "ZanusNew"; } public class Kasu : CustomModelBase { protected override string AssetName => "Kasu"; } [BepInPlugin("com.teremun.wedgedcompany", "WedgedCompany", "5.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile _config; public static ConfigEntry<float> voiceSensitivity { get; set; } public static ConfigEntry<bool> enableVoice { get; set; } private static void InitConfig() { voiceSensitivity = _config.Bind<float>("Voice", "Sensitivity", 10f, "Please choose something between 5 to 20"); enableVoice = _config.Bind<bool>("Voice", "Enable Voice Sync", true, "Enables the voice synchronization for the Sergal model."); } private void Awake() { //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Expected O, but got Unknown _config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Teremun", typeof(Teremun)); ModelReplacementAPI.RegisterSuitModelReplacement("Sheza", typeof(Sheza)); ModelReplacementAPI.RegisterSuitModelReplacement("Zanus", typeof(Zanus)); ModelReplacementAPI.RegisterSuitModelReplacement("Kasu", typeof(Kasu)); ModelReplacementAPI.RegisterSuitModelReplacement("Red-Sergal", typeof(DefaultRed)); ModelReplacementAPI.RegisterSuitModelReplacement("Green-Sergal", typeof(DefaultGreen)); ModelReplacementAPI.RegisterSuitModelReplacement("Blue-Sergal", typeof(DefaultBlue)); ModelReplacementAPI.RegisterSuitModelReplacement("Brown-Sergal", typeof(DefaultBrown)); ModelReplacementAPI.RegisterSuitModelReplacement("Pink-Sergal", typeof(DefaultPink)); Harmony val = new Harmony("com.teremun.wedgedcompany"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.teremun.wedgedcompany is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "sergals"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle != (Object)null) { return; } Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }