Decompiled source of Dead Warn v1.0.0

DeadWarnMod.dll

Decompiled 10 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using DeadWarnMod;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyMod.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalCompanyMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalCompanyMod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("81dd94d3-8d35-4aa6-b47e-0019cdfce234")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DeadWarnMod
{
	[BepInPlugin("Teteu.DeadWarn", "Dead Warn Mod", "1.0.0.0")]
	public class DeadWarnModBase : BaseUnityPlugin
	{
		private const string modGuid = "Teteu.DeadWarn";

		private const string modName = "Dead Warn Mod";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony Harmony = new Harmony("Teteu.DeadWarn");

		public static DeadWarnModBase Instance;

		public static ManualLogSource ManualLogSource;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			ManualLogSource = Logger.CreateLogSource("Teteu.DeadWarn");
			ManualLogSource.LogWarning((object)"Dead Warn has awaken");
			Harmony.PatchAll(typeof(DeadWarnModBase));
			Harmony.PatchAll(typeof(StartOfRoundPatch));
			Harmony.PatchAll(typeof(PlayerControllerBPatch));
		}
	}
}
namespace LethalCompanyMod.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPostfix]
		private static void DieOnExausting(ref PlayerControllerB __instance)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (StartOfRoundPatch.RedLight && !__instance.isCrouching)
			{
				__instance.DamagePlayer(1, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
			}
		}
	}
	internal class StartOfRoundPatch
	{
		private static int Timer = 0;

		private static int MaxTimer = 2000;

		public static bool RedLight = false;

		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		[HarmonyPostfix]
		private static void OnStartRoundAwake(StartOfRound __instance)
		{
			Timer = 0;
			RedLight = false;
			DeadWarnModBase.ManualLogSource.LogDebug((object)"Round was reset");
		}

		[HarmonyPatch(typeof(StartOfRound), "Update")]
		[HarmonyPostfix]
		private static void OnStartRoundUpdate(StartOfRound __instance)
		{
			if (__instance.shipHasLanded && Timer < MaxTimer)
			{
				Timer++;
			}
			if (Timer >= MaxTimer)
			{
				Timer = 0;
				RedLight = !RedLight;
				HUDManager.Instance.DisplayTip("Atençao", "Teste", false, false, "LC_Tip1");
			}
			DeadWarnModBase.ManualLogSource.LogDebug((object)("Timer = " + Timer));
			DeadWarnModBase.ManualLogSource.LogDebug((object)("Red Light = " + RedLight));
		}
	}
}