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Decompiled source of Dead Warn v1.0.0
DeadWarnMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using DeadWarnMod; using GameNetcodeStuff; using HarmonyLib; using LethalCompanyMod.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LethalCompanyMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LethalCompanyMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("81dd94d3-8d35-4aa6-b47e-0019cdfce234")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace DeadWarnMod { [BepInPlugin("Teteu.DeadWarn", "Dead Warn Mod", "1.0.0.0")] public class DeadWarnModBase : BaseUnityPlugin { private const string modGuid = "Teteu.DeadWarn"; private const string modName = "Dead Warn Mod"; private const string modVersion = "1.0.0.0"; private readonly Harmony Harmony = new Harmony("Teteu.DeadWarn"); public static DeadWarnModBase Instance; public static ManualLogSource ManualLogSource; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } ManualLogSource = Logger.CreateLogSource("Teteu.DeadWarn"); ManualLogSource.LogWarning((object)"Dead Warn has awaken"); Harmony.PatchAll(typeof(DeadWarnModBase)); Harmony.PatchAll(typeof(StartOfRoundPatch)); Harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace LethalCompanyMod.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] private static void DieOnExausting(ref PlayerControllerB __instance) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) if (StartOfRoundPatch.RedLight && !__instance.isCrouching) { __instance.DamagePlayer(1, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } internal class StartOfRoundPatch { private static int Timer = 0; private static int MaxTimer = 2000; public static bool RedLight = false; [HarmonyPatch(typeof(StartOfRound), "Awake")] [HarmonyPostfix] private static void OnStartRoundAwake(StartOfRound __instance) { Timer = 0; RedLight = false; DeadWarnModBase.ManualLogSource.LogDebug((object)"Round was reset"); } [HarmonyPatch(typeof(StartOfRound), "Update")] [HarmonyPostfix] private static void OnStartRoundUpdate(StartOfRound __instance) { if (__instance.shipHasLanded && Timer < MaxTimer) { Timer++; } if (Timer >= MaxTimer) { Timer = 0; RedLight = !RedLight; HUDManager.Instance.DisplayTip("Atençao", "Teste", false, false, "LC_Tip1"); } DeadWarnModBase.ManualLogSource.LogDebug((object)("Timer = " + Timer)); DeadWarnModBase.ManualLogSource.LogDebug((object)("Red Light = " + RedLight)); } } }