Decompiled source of MoreToggleableItems v1.0.1

MoreToggleableItems.dll

Decompiled 2 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MoreToggleableItems")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("More Toggleable Items")]
[assembly: AssemblyTitle("MoreToggleableItems")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MoreToggleableItems
{
	public class ClockNoiseBlocker : MonoBehaviour
	{
		public bool blockClockTicking;

		public float timeUntilNextSecond;

		public void Initialize(GrabbableObject obj, int offChance)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			Random random = new Random(StartOfRound.Instance.randomMapSeed + StartOfRound.Instance.currentLevelID + obj.itemProperties.itemId + (int)(((Component)this).transform.position.x + ((Component)this).transform.position.z) + obj.scrapValue);
			blockClockTicking = random.Next(0, 100) < offChance;
			timeUntilNextSecond = 1f;
		}
	}
	[HarmonyPatch(typeof(NetworkManager))]
	internal static class NetworkPrefabPatch
	{
		private static readonly string MOD_GUID = "MoreToggleableItems";

		[HarmonyPostfix]
		[HarmonyPatch("SetSingleton")]
		private static void RegisterPrefab()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject(MOD_GUID + " Prefab");
			((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
			Object.DontDestroyOnLoad((Object)(object)val);
			NetworkObject obj = val.AddComponent<NetworkObject>();
			FieldInfo field = typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic);
			field.SetValue(obj, GetHash(MOD_GUID));
			NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
			static uint GetHash(string value)
			{
				return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
			}
		}
	}
	[BepInPlugin("MoreToggleableItems", "More Toggleable Items", "1.0.1")]
	[Harmony]
	public class Plugin : BaseUnityPlugin
	{
		public const string TOGGLE_TOOLTIP = "Toggle : [RMB]";

		internal static ManualLogSource Logger;

		internal static ConfigEntry<int> ClockOffChance;

		internal static ConfigEntry<bool> CanToggleClock;

		internal static ConfigEntry<bool> CanToggleRobot;

		internal static ConfigEntry<bool> CanToggleTeeth;

		private void Awake()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Harmony val = new Harmony("MoreToggleableItems");
			val.PatchAll();
			ClockOffChance = ((BaseUnityPlugin)this).Config.Bind<int>("Clock", "turnedOffChance", 5, "The chance for a given Clock to be turned off by default");
			CanToggleClock = ((BaseUnityPlugin)this).Config.Bind<bool>("Clock", "canToggleClock", true, "Whether you can toggle on/off Clocks with Item Primary Use");
			CanToggleRobot = ((BaseUnityPlugin)this).Config.Bind<bool>("ToyRobot", "canToggleToyRobot", true, "Whether you can toggle on/off Toy Robots with Item Primary Use");
			CanToggleTeeth = ((BaseUnityPlugin)this).Config.Bind<bool>("Teeth", "canToggleTeeth", true, "Whether you can toggle on/off Teeth with Item Primary Use");
			Logger.LogInfo((object)"Plugin MoreToggleableItems is loaded!");
		}

		[HarmonyPatch(typeof(AnimatedItem), "Start")]
		[HarmonyPrefix]
		private static void SyncAnimatedItemUse(AnimatedItem __instance)
		{
			if (((Object)((GrabbableObject)__instance).itemProperties).name == "RobotToy" || ((Object)((GrabbableObject)__instance).itemProperties).name == "Dentures")
			{
				((GrabbableObject)__instance).itemProperties.syncUseFunction = true;
				((GrabbableObject)__instance).itemProperties.syncInteractLRFunction = true;
				if (!((GrabbableObject)__instance).itemProperties.toolTips.Contains("Toggle : [RMB]"))
				{
					List<string> list = ((GrabbableObject)__instance).itemProperties.toolTips.ToList();
					list.Add("Toggle : [RMB]");
					((GrabbableObject)__instance).itemProperties.toolTips = list.ToArray();
				}
			}
		}

		[HarmonyPatch(typeof(GrabbableObject), "ItemActivate")]
		[HarmonyPrefix]
		private static void OnActivateItem(GrabbableObject __instance, bool used, bool buttonDown = true)
		{
			if ((((Object)__instance.itemProperties).name == "RobotToy" && CanToggleRobot.Value) || (((Object)__instance.itemProperties).name == "Dentures" && CanToggleTeeth.Value))
			{
				AnimatedItem val = (AnimatedItem)(object)((__instance is AnimatedItem) ? __instance : null);
				if (!Object.op_Implicit((Object)(object)val))
				{
					return;
				}
				if (val.chanceToTriggerAlternateMesh > 0)
				{
					((Component)val).gameObject.GetComponent<MeshFilter>().mesh = val.normalMesh;
				}
				if ((Object)(object)val.itemAudio != (Object)null)
				{
					if ((Object)(object)val.itemAnimator != (Object)null)
					{
						val.itemAnimator.SetBool(val.grabItemBoolString, !val.itemAudio.isPlaying);
					}
					if (val.itemAudio.isPlaying)
					{
						val.itemAudio.Stop();
						return;
					}
					val.itemAudio.Play();
					val.itemAudio.clip = val.grabAudio;
					val.itemAudio.loop = val.loopGrabAudio;
				}
			}
			else
			{
				ClockNoiseBlocker clockNoiseBlocker = default(ClockNoiseBlocker);
				if (!(((Object)__instance.itemProperties).name == "Clock") || !CanToggleClock.Value || !((Component)__instance).TryGetComponent<ClockNoiseBlocker>(ref clockNoiseBlocker))
				{
					return;
				}
				ClockProp val2 = (ClockProp)(object)((__instance is ClockProp) ? __instance : null);
				if (Object.op_Implicit((Object)(object)val2))
				{
					if (clockNoiseBlocker.blockClockTicking)
					{
						val2.timeOfLastSecond = Time.realtimeSinceStartup - clockNoiseBlocker.timeUntilNextSecond;
						clockNoiseBlocker.blockClockTicking = false;
					}
					else
					{
						clockNoiseBlocker.timeUntilNextSecond = Time.realtimeSinceStartup - val2.timeOfLastSecond;
						clockNoiseBlocker.blockClockTicking = true;
					}
				}
			}
		}

		[HarmonyPatch(typeof(GrabbableObject), "Start")]
		[HarmonyPrefix]
		private static void SyncClockPropUse(GrabbableObject __instance)
		{
			if (((Object)__instance.itemProperties).name == "Clock" && Object.op_Implicit((Object)(object)((__instance is ClockProp) ? __instance : null)))
			{
				__instance.itemProperties.syncUseFunction = true;
				__instance.itemProperties.syncInteractLRFunction = true;
				__instance.itemProperties.saveItemVariable = true;
				if (!__instance.itemProperties.toolTips.Contains("Toggle : [RMB]"))
				{
					List<string> list = __instance.itemProperties.toolTips.ToList();
					list.Add("Toggle : [RMB]");
					__instance.itemProperties.toolTips = list.ToArray();
				}
				if (!Object.op_Implicit((Object)(object)((Component)__instance).GetComponent<ClockNoiseBlocker>()))
				{
					ClockNoiseBlocker clockNoiseBlocker = ((Component)__instance).gameObject.AddComponent<ClockNoiseBlocker>();
					clockNoiseBlocker.Initialize(__instance, ClockOffChance.Value);
				}
			}
		}

		[HarmonyPatch(typeof(ClockProp), "Update")]
		[HarmonyPrefix]
		private static void TurnOffClock(ClockProp __instance)
		{
			ClockNoiseBlocker clockNoiseBlocker = default(ClockNoiseBlocker);
			if (((Object)((GrabbableObject)__instance).itemProperties).name == "Clock" && ((Component)__instance).TryGetComponent<ClockNoiseBlocker>(ref clockNoiseBlocker) && clockNoiseBlocker.blockClockTicking)
			{
				__instance.timeOfLastSecond = Time.realtimeSinceStartup;
			}
		}

		[HarmonyPatch(typeof(GrabbableObject), "GetItemDataToSave")]
		[HarmonyPostfix]
		private static void ClockSoundSaveData(GrabbableObject __instance, ref int __result)
		{
			ClockNoiseBlocker clockNoiseBlocker = default(ClockNoiseBlocker);
			if (((Object)__instance.itemProperties).name == "Clock" && Object.op_Implicit((Object)(object)((__instance is ClockProp) ? __instance : null)) && ((Component)__instance).TryGetComponent<ClockNoiseBlocker>(ref clockNoiseBlocker))
			{
				__result = (clockNoiseBlocker.blockClockTicking ? ((int)(clockNoiseBlocker.timeUntilNextSecond * 100f)) : (-1));
			}
		}

		[HarmonyPatch(typeof(GrabbableObject), "LoadItemSaveData")]
		[HarmonyPostfix]
		private static void ClockSoundLoadData(GrabbableObject __instance, int saveData)
		{
			if (((Object)__instance.itemProperties).name == "Clock" && Object.op_Implicit((Object)(object)((__instance is ClockProp) ? __instance : null)))
			{
				ClockNoiseBlocker clockNoiseBlocker = ((Component)__instance).GetComponent<ClockNoiseBlocker>();
				if ((Object)(object)clockNoiseBlocker == (Object)null)
				{
					clockNoiseBlocker = ((Component)__instance).gameObject.AddComponent<ClockNoiseBlocker>();
					clockNoiseBlocker.Initialize(__instance, ClockOffChance.Value);
				}
				clockNoiseBlocker.blockClockTicking = saveData != -1;
				clockNoiseBlocker.timeUntilNextSecond = (float)saveData / 100f;
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "MoreToggleableItems";

		public const string PLUGIN_NAME = "More Toggleable Items";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}