theMenagerie-LiminalPools icon

LiminalPools

Adds a dungeon to Lethal Company based off of Jared Pike's 'Dream Pools'.

CHANGELOG

1.0.0

  • Initial Release

1.0.1

  • Small bug fix regarding naming convention
  • Added images to README.md
  • Fixed old sentence in README.md
  • Fixed Giant Exploding Cow interaction with chairs

1.0.2

  • Typo...

1.0.3

  • Updated README.md to have better instructions for configuration
  • Updated README.md to comment on interaction between CullFactory and LiminalPools
  • Removed a small amount of sanity from theMenagerie...

1.0.4

  • The long awaited CullFactory fix (Woohoo!)
  • Removed deprecated text from README.md
  • Fixed README.md links to Evaisa's HookGenPatcher from Valheim's HookGenPatcher (Sorry Evaisa)
  • Changed default config values to be more providing for people who don't configure mods
  • Reworked the water script to better suit my needs

1.0.5

  • I don't want to talk about it

1.0.6

  • Spray paint fix
  • Fixed issue with turrets shooting through walls
  • Eliminated the last light of resistance. None remain.
  • Assorted README.md changes

1.0.7

  • Modified some prefabs to match the scale of the game
  • Made the FunnyFireExitTM reachable if there is 1 fire exit (You're welcome We Need To Go Deeper users <3)
  • Fixed an issue with the config not working for modded moons
  • Fixed an issue where exiting the facility while in water made you permanantly "in water"
  • Decreased the odds of entrance doors being locked, working on actual fix
  • Added breaker spawns to specific tiles
  • Modified the volume of water
  • Decreased the hinderance of the water
  • Spike trap added to tiles
  • Removed a problematic kill box
  • Added prevention against props spawning in unreachable areas
  • Added more "General Scrap Spawns" so tiles feel less sparse of loot
  • Added 3 staircases to apparatus room to prevent soft locking
  • Changed default config settings (For configuration in the future, use Lethal Level Loader's config file)

1.0.8

  • Fixed an issue with default configuration values
  • Fixed an issue with inverse teleporter teleporting you into Guam
  • Updated README.md a skosh

1.0.9

  • Added custom apparatus
  • Added new rooms
  • Reworked water shader slightly
  • Fixed miscellanious bugs
  • Updated README.md

1.0.10

  • Fixed an issue with fire exits in new tiles
  • Fixed a networking issue with the water

1.0.11

  • Fixed a sync issue with apparatus
  • Started cooking a big one

1.0.12

  • Fixed a few animation issues
  • Fixed a sync issue with lighting

1.0.13

  • Added reflections to water
  • Added refraction to water
  • Added reflections to tile
  • Added configuration options for reflections
  • Added accessibility options for people who can not smell (smeerJ)
  • Fixed door colliders
  • Fixed a bug with the breaker where it could spawn in the wall
  • Fixed a bug with apparatus causing it to despawn when the lobby closed
  • Fixed a bug with apparatus where grabbing it could soft lock your game
  • Fixed a bug with lockpickers not appearing in the correct position on doorways
  • Fixed apparatus room animations
  • Updated some colliders preventing enemies from pathing correctly
  • Updated dungeon scale

1.0.14

  • Added 'Slide' tile
  • Added config options for 'One Way Fire Exit'
  • Added config options for kill triggers in pits
  • Added a link between 'One Way Fire Exit' and bridge if config setting is set to 'lowered'
  • Fixed a bug with inverse teleporter teleporting players into deep water and objects
  • Fixed a bug with 'Massive Tile with Bridge' where certain doors would not be active