LiminalPools
Adds a dungeon to Lethal Company based off of Jared Pike's 'Dream Pools'.
CHANGELOG
1.0.0
- Initial Release
1.0.1
- Small bug fix regarding naming convention
- Added images to README.md
- Fixed old sentence in README.md
- Fixed Giant Exploding Cow interaction with chairs
1.0.2
- Typo...
1.0.3
- Updated README.md to have better instructions for configuration
- Updated README.md to comment on interaction between CullFactory and LiminalPools
- Removed a small amount of sanity from theMenagerie...
1.0.4
- The long awaited CullFactory fix (Woohoo!)
- Removed deprecated text from README.md
- Fixed README.md links to Evaisa's HookGenPatcher from Valheim's HookGenPatcher (Sorry Evaisa)
- Changed default config values to be more providing for people who don't configure mods
- Reworked the water script to better suit my needs
1.0.5
- I don't want to talk about it
1.0.6
- Spray paint fix
- Fixed issue with turrets shooting through walls
- Eliminated the last light of resistance. None remain.
- Assorted README.md changes
1.0.7
- Modified some prefabs to match the scale of the game
- Made the FunnyFireExitTM reachable if there is 1 fire exit (You're welcome We Need To Go Deeper users <3)
- Fixed an issue with the config not working for modded moons
- Fixed an issue where exiting the facility while in water made you permanantly "in water"
- Decreased the odds of entrance doors being locked, working on actual fix
- Added breaker spawns to specific tiles
- Modified the volume of water
- Decreased the hinderance of the water
- Spike trap added to tiles
- Removed a problematic kill box
- Added prevention against props spawning in unreachable areas
- Added more "General Scrap Spawns" so tiles feel less sparse of loot
- Added 3 staircases to apparatus room to prevent soft locking
- Changed default config settings (For configuration in the future, use Lethal Level Loader's config file)
1.0.8
- Fixed an issue with default configuration values
- Fixed an issue with inverse teleporter teleporting you into Guam
- Updated README.md a skosh
1.0.9
- Added custom apparatus
- Added new rooms
- Reworked water shader slightly
- Fixed miscellanious bugs
- Updated README.md
1.0.10
- Fixed an issue with fire exits in new tiles
- Fixed a networking issue with the water
1.0.11
- Fixed a sync issue with apparatus
- Started cooking a big one
1.0.12
- Fixed a few animation issues
- Fixed a sync issue with lighting
1.0.13
- Added reflections to water
- Added refraction to water
- Added reflections to tile
- Added configuration options for reflections
- Added accessibility options for people who can not smell (smeerJ)
- Fixed door colliders
- Fixed a bug with the breaker where it could spawn in the wall
- Fixed a bug with apparatus causing it to despawn when the lobby closed
- Fixed a bug with apparatus where grabbing it could soft lock your game
- Fixed a bug with lockpickers not appearing in the correct position on doorways
- Fixed apparatus room animations
- Updated some colliders preventing enemies from pathing correctly
- Updated dungeon scale
1.0.14
- Added 'Slide' tile
- Added config options for 'One Way Fire Exit'
- Added config options for kill triggers in pits
- Added a link between 'One Way Fire Exit' and bridge if config setting is set to 'lowered'
- Fixed a bug with inverse teleporter teleporting players into deep water and objects
- Fixed a bug with 'Massive Tile with Bridge' where certain doors would not be active