using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using KeysOnTheMap.Scripts;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("KeysOnTheMap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+bd1fc858fcf043b0bb804080b18355804467d30f")]
[assembly: AssemblyProduct("KeysOnTheMap")]
[assembly: AssemblyTitle("KeysOnTheMap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace KeysOnTheMap
{
[BepInPlugin("grug.lethalcompany.KeysOnMap", "Keys On Map", "9.28.0.5")]
public class KeyMapPlugin : BaseUnityPlugin
{
public const string modGUID = "grug.lethalcompany.KeysOnMap";
public const string modName = "Keys On Map";
public static AssetBundle? assetbundle;
public void Awake()
{
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Expected O, but got Unknown
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
assetbundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "keysonmap"));
Texture2D val = assetbundle.LoadAsset<Texture2D>("Assets/KeyOnMap/key.png");
GameObject iconPrefab = assetbundle.LoadAsset<GameObject>("Assets/KeyOnMap/Canvas.prefab");
Hook val2 = new Hook((MethodBase)typeof(GrabbableObject).GetMethod("Start", (BindingFlags)2147483647), (Delegate)(Action<Action<GrabbableObject>, GrabbableObject>)delegate(Action<GrabbableObject> original, GrabbableObject self)
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
if (self.itemProperties.itemName == "Key")
{
GameObject val3 = Object.Instantiate<GameObject>(iconPrefab);
val3.transform.SetParent(((Component)self).transform, false);
val3.transform.SetLocalPositionAndRotation(new Vector3(0f, 0.5f, 0f), Quaternion.Euler(new Vector3(90f, 0f, 0f)));
val3.transform.localScale = new Vector3(25f, 25f, 25f);
val3.layer = StartOfRound.Instance.itemRadarIconPrefab.layer;
((Object)val3).name = "keyicon :3";
val3.AddComponent<KeepUpwards>();
self.radarIcon = val3.transform;
}
original(self);
});
}
}
}
namespace KeysOnTheMap.Scripts
{
public class KeepUpwards : MonoBehaviour
{
public void Update()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
((Component)this).gameObject.transform.rotation = Quaternion.Euler(90f, -45f, 0f);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}