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Decompiled source of KeysOnMap v1.0.0
KeysOnTheMap.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using KeysOnTheMap.Scripts; using Microsoft.CodeAnalysis; using MonoMod.RuntimeDetour; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("KeysOnTheMap")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+bd1fc858fcf043b0bb804080b18355804467d30f")] [assembly: AssemblyProduct("KeysOnTheMap")] [assembly: AssemblyTitle("KeysOnTheMap")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KeysOnTheMap { [BepInPlugin("grug.lethalcompany.KeysOnMap", "Keys On Map", "9.28.0.5")] public class KeyMapPlugin : BaseUnityPlugin { public const string modGUID = "grug.lethalcompany.KeysOnMap"; public const string modName = "Keys On Map"; public static AssetBundle? assetbundle; public void Awake() { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Expected O, but got Unknown string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); assetbundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "keysonmap")); Texture2D val = assetbundle.LoadAsset<Texture2D>("Assets/KeyOnMap/key.png"); GameObject iconPrefab = assetbundle.LoadAsset<GameObject>("Assets/KeyOnMap/Canvas.prefab"); Hook val2 = new Hook((MethodBase)typeof(GrabbableObject).GetMethod("Start", (BindingFlags)2147483647), (Delegate)(Action<Action<GrabbableObject>, GrabbableObject>)delegate(Action<GrabbableObject> original, GrabbableObject self) { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) if (self.itemProperties.itemName == "Key") { GameObject val3 = Object.Instantiate<GameObject>(iconPrefab); val3.transform.SetParent(((Component)self).transform, false); val3.transform.SetLocalPositionAndRotation(new Vector3(0f, 0.5f, 0f), Quaternion.Euler(new Vector3(90f, 0f, 0f))); val3.transform.localScale = new Vector3(25f, 25f, 25f); val3.layer = StartOfRound.Instance.itemRadarIconPrefab.layer; ((Object)val3).name = "keyicon :3"; val3.AddComponent<KeepUpwards>(); self.radarIcon = val3.transform; } original(self); }); } } } namespace KeysOnTheMap.Scripts { public class KeepUpwards : MonoBehaviour { public void Update() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) ((Component)this).gameObject.transform.rotation = Quaternion.Euler(90f, -45f, 0f); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }