Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Signalis Model Replacement v1.2.1
SignalisModelReplacement.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("SignalisModelReplacementProject")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SignalisModelReplacementProject")] [assembly: AssemblyTitle("SignalisModelReplacementProject")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRARIANERIGGED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ArianeRigged"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRELSTERRIGVRC : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ElsterRigVRC"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MREULRRIGGEDFIX : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "EULRRiggedFix"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRARARRIGGED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ARARRigged"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRADLRRIGGED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ADLR Rigged"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFKLRRIGGED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FKLR Rigged"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRISARIGGED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Isa Rigged"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKLBRRIGGED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "KLBR Rigged"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSTARRIGGEDBONELAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "STARRiggedBONELAB"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSTCRRIGGED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "STCRRigged"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRARIANERIGGED2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ArianeRigged2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRARIANERIGGED3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ArianeRigged3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.turtle.lstr", "Signalis Model Replacement", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MREULRRIGGEDFIX)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MREULRRIGGEDFIX)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MREULRRIGGEDFIX)); } ModelReplacementAPI.RegisterSuitModelReplacement("Elster", typeof(MRELSTERRIGVRC)); ModelReplacementAPI.RegisterSuitModelReplacement("Ariane (Uniform)", typeof(MRARIANERIGGED)); ModelReplacementAPI.RegisterSuitModelReplacement("Ariane (Dress)", typeof(MRARIANERIGGED2)); ModelReplacementAPI.RegisterSuitModelReplacement("Ariane (Red Dress)", typeof(MRARIANERIGGED3)); ModelReplacementAPI.RegisterSuitModelReplacement("Isa", typeof(MRISARIGGED)); ModelReplacementAPI.RegisterSuitModelReplacement("Eule", typeof(MREULRRIGGEDFIX)); ModelReplacementAPI.RegisterSuitModelReplacement("Ara", typeof(MRARARRIGGED)); ModelReplacementAPI.RegisterSuitModelReplacement("Adler", typeof(MRADLRRIGGED)); ModelReplacementAPI.RegisterSuitModelReplacement("Falke", typeof(MRFKLRRIGGED)); ModelReplacementAPI.RegisterSuitModelReplacement("Kolibri", typeof(MRKLBRRIGGED)); ModelReplacementAPI.RegisterSuitModelReplacement("Starling", typeof(MRSTARRIGGEDBONELAB)); ModelReplacementAPI.RegisterSuitModelReplacement("Storch", typeof(MRSTCRRIGGED)); Harmony val = new Harmony("com.turtle.lstr"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.turtle.lstr is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "ashemsignalisbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }