using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FNIAModelReplacements")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FNIAModelReplacements")]
[assembly: AssemblyTitle("FNIAModelReplacements")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace FNIAModelReplacements
{
public class bonfieModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Assets/ModelReplacementSDK/AssetsToBuild/Bonfie NSFWalt.prefab";
return Plugin.fniaAssets.LoadAsset<GameObject>(text);
}
}
public class fexaModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Assets/ModelReplacementSDK/AssetsToBuild/Fexa NSFWalt.prefab";
return Plugin.fniaAssets.LoadAsset<GameObject>(text);
}
}
public class chikuModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Assets/ModelReplacementSDK/AssetsToBuild/Chiku NSFWalt.prefab";
return Plugin.fniaAssets.LoadAsset<GameObject>(text);
}
}
public class frenniModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Assets/ModelReplacementSDK/AssetsToBuild/Frenni NSFWalt.prefab";
return Plugin.fniaAssets.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("cute.thiricola.fniamodels", "Five nights in anime", "0.1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static AssetBundle fniaAssets;
public void Awake()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
fniaAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "templatebundle"));
ModelReplacementAPI.RegisterSuitModelReplacement("bonfie", typeof(bonfieModel));
ModelReplacementAPI.RegisterSuitModelReplacement("fexa", typeof(fexaModel));
ModelReplacementAPI.RegisterSuitModelReplacement("chiku", typeof(chikuModel));
ModelReplacementAPI.RegisterSuitModelReplacement("frenni", typeof(frenniModel));
}
}
}