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Decompiled source of FNIA 3D Models v0.1.1
FNIAModelReplacements.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FNIAModelReplacements")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FNIAModelReplacements")] [assembly: AssemblyTitle("FNIAModelReplacements")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace FNIAModelReplacements { public class bonfieModel : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Assets/ModelReplacementSDK/AssetsToBuild/Bonfie NSFWalt.prefab"; return Plugin.fniaAssets.LoadAsset<GameObject>(text); } } public class fexaModel : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Assets/ModelReplacementSDK/AssetsToBuild/Fexa NSFWalt.prefab"; return Plugin.fniaAssets.LoadAsset<GameObject>(text); } } public class chikuModel : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Assets/ModelReplacementSDK/AssetsToBuild/Chiku NSFWalt.prefab"; return Plugin.fniaAssets.LoadAsset<GameObject>(text); } } public class frenniModel : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Assets/ModelReplacementSDK/AssetsToBuild/Frenni NSFWalt.prefab"; return Plugin.fniaAssets.LoadAsset<GameObject>(text); } } [BepInPlugin("cute.thiricola.fniamodels", "Five nights in anime", "0.1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static AssetBundle fniaAssets; public void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); fniaAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "templatebundle")); ModelReplacementAPI.RegisterSuitModelReplacement("bonfie", typeof(bonfieModel)); ModelReplacementAPI.RegisterSuitModelReplacement("fexa", typeof(fexaModel)); ModelReplacementAPI.RegisterSuitModelReplacement("chiku", typeof(chikuModel)); ModelReplacementAPI.RegisterSuitModelReplacement("frenni", typeof(frenniModel)); } } }