using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("BrackenFavRoom")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Change the brackes favorite spot to the Backrooms")]
[assembly: AssemblyFileVersion("0.2.2.0")]
[assembly: AssemblyInformationalVersion("0.2.2")]
[assembly: AssemblyProduct("BrackenFavRoom")]
[assembly: AssemblyTitle("BrackenFavRoom")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BrackenFavRoom
{
[HarmonyPatch(typeof(EnemyAI))]
internal class EnemyAIPatch
{
private static GameObject smallRoom;
private static Vector3 mainEntrancePosition = Vector3.zero;
private static bool errorSend = false;
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartPatch(EnemyAI __instance)
{
if (__instance is FlowermanAI)
{
smallRoom = GameObject.Find("SmallRoom2(Clone)");
}
}
[HarmonyPatch("ChooseFarthestNodeFromPosition")]
[HarmonyPostfix]
private static void ChooseFarthestNodeFromPositionPatch(EnemyAI __instance, ref Transform __result)
{
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
if (!(__instance is FlowermanAI) || !((NetworkBehaviour)__instance).IsOwner)
{
return;
}
if ((Object)(object)smallRoom == (Object)null)
{
if (!errorSend)
{
Debug.LogWarning((object)"BrackenFavRoom: No Backroom room found!");
}
errorSend = true;
return;
}
Vector3 position = smallRoom.transform.position;
float num = -7f;
Vector3 val = smallRoom.transform.forward * num;
Vector3 val2 = position + val;
if ((Object)(object)__instance.favoriteSpot != (Object)null && Vector3.Distance(__instance.favoriteSpot.position, val2) < 0.5f)
{
return;
}
if (!CheckForPath(val2, __instance))
{
if (!errorSend)
{
Debug.LogWarning((object)"BrackenFavRoom: No path to the Backrooms from the Brackens current position");
errorSend = true;
return;
}
if (__instance.favoriteSpot.position != mainEntrancePosition)
{
Debug.Log((object)"BrackenFavPos: Choosing new favorite spot...");
mainEntrancePosition = RoundManager.FindMainEntrancePosition(false, false);
__instance.ChooseFarthestNodeFromPosition(mainEntrancePosition, false, 0, false);
errorSend = false;
}
}
if ((Object)(object)__instance.favoriteSpot != (Object)null)
{
Debug.Log((object)$"BrackenFavRoom: Brackens favorite was X:{((Component)__instance.favoriteSpot).transform.position.x}, Y:{((Component)__instance.favoriteSpot).transform.position.y}, Z:{((Component)__instance.favoriteSpot).transform.position.z}");
}
Debug.Log((object)$"BrackenFavRoom: Changed Brackens favorite spot to X:{val2.x}, Y:{val2.y}, Z:{smallRoom.transform.position.z}");
__result.position = val2;
}
private static bool CheckForPath(Vector3 favoriteSpotPos, EnemyAI __instance)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
Vector3 navMeshPosition = RoundManager.Instance.GetNavMeshPosition(favoriteSpotPos, RoundManager.Instance.navHit, 1.75f, -1);
NavMeshPath val = new NavMeshPath();
return __instance.agent.CalculatePath(navMeshPosition, val);
}
}
[BepInPlugin("BrackenFavRoom", "BrackenFavRoom", "0.2.2")]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("micki.plugin.BrackenFavRoom");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin BrackenFavRoom is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "BrackenFavRoom";
public const string PLUGIN_NAME = "BrackenFavRoom";
public const string PLUGIN_VERSION = "0.2.2";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}