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Decompiled source of BrackenFavRoom v0.2.2
BrackenFavRoom.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("BrackenFavRoom")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Change the brackes favorite spot to the Backrooms")] [assembly: AssemblyFileVersion("0.2.2.0")] [assembly: AssemblyInformationalVersion("0.2.2")] [assembly: AssemblyProduct("BrackenFavRoom")] [assembly: AssemblyTitle("BrackenFavRoom")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.2.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BrackenFavRoom { [HarmonyPatch(typeof(EnemyAI))] internal class EnemyAIPatch { private static GameObject smallRoom; private static Vector3 mainEntrancePosition = Vector3.zero; private static bool errorSend = false; [HarmonyPatch("Start")] [HarmonyPostfix] private static void StartPatch(EnemyAI __instance) { if (__instance is FlowermanAI) { smallRoom = GameObject.Find("SmallRoom2(Clone)"); } } [HarmonyPatch("ChooseFarthestNodeFromPosition")] [HarmonyPostfix] private static void ChooseFarthestNodeFromPositionPatch(EnemyAI __instance, ref Transform __result) { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) if (!(__instance is FlowermanAI) || !((NetworkBehaviour)__instance).IsOwner) { return; } if ((Object)(object)smallRoom == (Object)null) { if (!errorSend) { Debug.LogWarning((object)"BrackenFavRoom: No Backroom room found!"); } errorSend = true; return; } Vector3 position = smallRoom.transform.position; float num = -7f; Vector3 val = smallRoom.transform.forward * num; Vector3 val2 = position + val; if ((Object)(object)__instance.favoriteSpot != (Object)null && Vector3.Distance(__instance.favoriteSpot.position, val2) < 0.5f) { return; } if (!CheckForPath(val2, __instance)) { if (!errorSend) { Debug.LogWarning((object)"BrackenFavRoom: No path to the Backrooms from the Brackens current position"); errorSend = true; return; } if (__instance.favoriteSpot.position != mainEntrancePosition) { Debug.Log((object)"BrackenFavPos: Choosing new favorite spot..."); mainEntrancePosition = RoundManager.FindMainEntrancePosition(false, false); __instance.ChooseFarthestNodeFromPosition(mainEntrancePosition, false, 0, false); errorSend = false; } } if ((Object)(object)__instance.favoriteSpot != (Object)null) { Debug.Log((object)$"BrackenFavRoom: Brackens favorite was X:{((Component)__instance.favoriteSpot).transform.position.x}, Y:{((Component)__instance.favoriteSpot).transform.position.y}, Z:{((Component)__instance.favoriteSpot).transform.position.z}"); } Debug.Log((object)$"BrackenFavRoom: Changed Brackens favorite spot to X:{val2.x}, Y:{val2.y}, Z:{smallRoom.transform.position.z}"); __result.position = val2; } private static bool CheckForPath(Vector3 favoriteSpotPos, EnemyAI __instance) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) Vector3 navMeshPosition = RoundManager.Instance.GetNavMeshPosition(favoriteSpotPos, RoundManager.Instance.navHit, 1.75f, -1); NavMeshPath val = new NavMeshPath(); return __instance.agent.CalculatePath(navMeshPosition, val); } } [BepInPlugin("BrackenFavRoom", "BrackenFavRoom", "0.2.2")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("micki.plugin.BrackenFavRoom"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin BrackenFavRoom is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "BrackenFavRoom"; public const string PLUGIN_NAME = "BrackenFavRoom"; public const string PLUGIN_VERSION = "0.2.2"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }