Decompiled source of LethalPanicButton v1.1.0

lethalpanicbutton.dll

Decompiled 8 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
using lethalpanicbutton.Patches;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("lethalpanicbutton")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("lethalpanicbutton")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("72fe1a18-712e-4c43-9147-618ff0e2071f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace lethalpanicbutton
{
	[BepInPlugin("lethalpanicbutton", "Lethal Panic Button", "1.1.0")]
	public class lethalpanicbase : BaseUnityPlugin
	{
		private const string modGUID = "lethalpanicbutton";

		private const string modName = "Lethal Panic Button";

		private const string modVersion = "1.1.0";

		private readonly Harmony harmony = new Harmony("lethalpanicbutton");

		private static lethalpanicbase Instance;

		internal ManualLogSource mls;

		internal static List<AudioClip> SoundFX;

		internal static AssetBundle Bundle;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("lethalpanicbutton");
			mls.LogInfo((object)"Radios Online");
			harmony.PatchAll(typeof(PlayerControllerBPatch));
			mls = ((BaseUnityPlugin)this).Logger;
			SoundFX = new List<AudioClip>();
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			location = location.TrimEnd("lethalpanicbutton.dll".ToCharArray());
			Bundle = AssetBundle.LoadFromFile(location + "panic");
			if ((Object)(object)Bundle != (Object)null)
			{
				mls.LogInfo((object)"Found Panic Sound! It's tmantime");
				SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
			}
			else
			{
				mls.LogError((object)"Sound Not Found");
			}
		}
	}
}
namespace lethalpanicbutton.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		private static WalkieTalkie GetWalkie()
		{
			WalkieTalkie result = null;
			for (int i = 0; i < WalkieTalkie.allWalkieTalkies.Count; i++)
			{
				if ((Object)(object)StartOfRound.Instance.allPlayerScripts[NetworkManager.Singleton.LocalClientId] == (Object)(object)((GrabbableObject)WalkieTalkie.allWalkieTalkies[i]).playerHeldBy)
				{
					result = WalkieTalkie.allWalkieTalkies[i];
				}
			}
			return result;
		}

		private static void BroadcastSFXFromWalkieTalkie(AudioClip sfx)
		{
			for (int i = 0; i < WalkieTalkie.allWalkieTalkies.Count && ((GrabbableObject)WalkieTalkie.allWalkieTalkies[i]).isBeingUsed; i++)
			{
				WalkieTalkie.allWalkieTalkies[i].thisAudio.PlayOneShot(sfx);
			}
		}

		[HarmonyPatch("SpawnDeadBody")]
		[HarmonyPostfix]
		private static void deathsoundpatch(ref DeadBodyInfo ___deadBody)
		{
			___deadBody.bodyAudio.PlayOneShot(lethalpanicbase.SoundFX[0]);
			WalkieTalkie walkie = GetWalkie();
			if ((Object)(object)walkie == (Object)null || ((GrabbableObject)walkie).isBeingUsed)
			{
				BroadcastSFXFromWalkieTalkie(lethalpanicbase.SoundFX[0]);
			}
		}
	}
}