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Decompiled source of LethalPanicButton v1.1.0
lethalpanicbutton.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Unity.Netcode; using UnityEngine; using lethalpanicbutton.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("lethalpanicbutton")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("lethalpanicbutton")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("72fe1a18-712e-4c43-9147-618ff0e2071f")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace lethalpanicbutton { [BepInPlugin("lethalpanicbutton", "Lethal Panic Button", "1.1.0")] public class lethalpanicbase : BaseUnityPlugin { private const string modGUID = "lethalpanicbutton"; private const string modName = "Lethal Panic Button"; private const string modVersion = "1.1.0"; private readonly Harmony harmony = new Harmony("lethalpanicbutton"); private static lethalpanicbase Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("lethalpanicbutton"); mls.LogInfo((object)"Radios Online"); harmony.PatchAll(typeof(PlayerControllerBPatch)); mls = ((BaseUnityPlugin)this).Logger; SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("lethalpanicbutton.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "panic"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"Found Panic Sound! It's tmantime"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Sound Not Found"); } } } } namespace lethalpanicbutton.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { private static WalkieTalkie GetWalkie() { WalkieTalkie result = null; for (int i = 0; i < WalkieTalkie.allWalkieTalkies.Count; i++) { if ((Object)(object)StartOfRound.Instance.allPlayerScripts[NetworkManager.Singleton.LocalClientId] == (Object)(object)((GrabbableObject)WalkieTalkie.allWalkieTalkies[i]).playerHeldBy) { result = WalkieTalkie.allWalkieTalkies[i]; } } return result; } private static void BroadcastSFXFromWalkieTalkie(AudioClip sfx) { for (int i = 0; i < WalkieTalkie.allWalkieTalkies.Count && ((GrabbableObject)WalkieTalkie.allWalkieTalkies[i]).isBeingUsed; i++) { WalkieTalkie.allWalkieTalkies[i].thisAudio.PlayOneShot(sfx); } } [HarmonyPatch("SpawnDeadBody")] [HarmonyPostfix] private static void deathsoundpatch(ref DeadBodyInfo ___deadBody) { ___deadBody.bodyAudio.PlayOneShot(lethalpanicbase.SoundFX[0]); WalkieTalkie walkie = GetWalkie(); if ((Object)(object)walkie == (Object)null || ((GrabbableObject)walkie).isBeingUsed) { BroadcastSFXFromWalkieTalkie(lethalpanicbase.SoundFX[0]); } } } }